Fixed issues

326350 of 7,314

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-140054Fixed2D: Fixed an issue where the Sprite Editor window sometimes referenced its preview texture.6000.6.0a6May 29, 20268
UUM-140069FixedEditor: Fixed the GraphicsStateCollection asset creation errors.6000.6.0a6May 29, 20264
UUM-140169FixedEditor: Fixed a Console error caused by loading the search icon during serialization. (UUM-140169) First seen in 6000.6.0a3.6000.6.0a6May 29, 20261
UUM-140341FixedEditor: Fixed the Inspector help button (?) for plugin assets opening a missing documentation page. The link now navigates to the Plugin Inspector manual page.6000.6.0a6May 29, 20264
UUM-140400FixedEditor: Fixed the Inspector help button (?) for model assets opening a missing documentation page. The link now navigates to the Models Importing manual page.6000.6.0a6May 29, 20264
UUM-140402FixedEditor: Check URP issues are valid before reporting them. (UUM-140402) First seen in 6000.6.0a4.6000.6.0a6May 29, 20261
UUM-140520FixedLinux: Fixed POSIX file reads larger than 2 GiB failing on Linux.6000.6.0a6May 29, 20269
UUM-140707FixedEditor: Fixed an issue where the "Edit Shape" button on the Shadow Caster Overlay remained enabled when using a custom Shadow Caster, even though custom shapes cannot be edited.6000.6.0a6May 29, 20265
UUM-140773FixedEntities: Adds an excludedFlags parameter to TypeManager.GetSystemTypeIndices, by default to WorldSystemFilterFlags.Disabled, then all existing callers are unaffected.6000.6.0a6May 29, 20264
UUM-140949FixedSRP Core: The Default Volume can now be changed even when the render pipeline is not active. (UUM-140949) First seen in 6000.6.0a4.6000.6.0a6May 29, 20261
UUM-140989FixedProfiler: "Hide 0ms Samples" option removes non-zero GC Samples when CPU time is 0ms. (UUM-140989) First seen in 6000.6.0a4.6000.6.0a6May 29, 20261
UUM-140997FixedDX12: Wrap colour VR texture the same way as depth texture. (UUM-140997) First seen in 6000.6.0a4.6000.6.0a6May 29, 20262
UUM-141119Fixed2D: Fixed an issue where the Light Type could not be changed in the Light Explorer.6000.6.0a6May 29, 20265
UUM-141157FixedUI Toolkit: Fixed bug where only the left XR controller was able to perform item selection in a TreeView.6000.6.0a6May 29, 20268
UUM-141265FixedVFX Graph: Fixed an issue where building with -nographics caused the VFX Graph Position (Depth) to not work correctly.6000.6.0a6May 29, 20268
UUM-141274Fixed2D: Fixed Light Batching Debugger not updating on entering play mode. (UUM-141274) First seen in 6000.6.0a4.6000.6.0a6May 29, 20261
UUM-141417FixedEditor: Fixed a regression where the Preferred Graphics Jobs Mode field in the Vulkan Device Filter Lists asset Inspector reset to Off after changing it and reselecting the asset.6000.6.0a6May 29, 20265
UUM-141453FixedEditor: Fixed spacing issue in Framerate Scaler in the Adaptive Performance settings.6000.6.0a6May 29, 20264
UUM-141463FixedEditor: This PR takes care of fixing many typos and broken or outdated links in the tutorial sections.6000.6.0a6May 29, 20264
UUM-141521FixedEditor: Fixed Unicode handling in sprite assets for TextCore.6000.6.0a6May 29, 20269
UUM-141608FixedVFX Graph: Prevent NaNs in strips when previous and next tangents cancel each other.6000.6.0a6May 29, 20264
UUM-141627Fixed2D: Fixed picking for sprites with -ve scale using shadergraph materials.6000.6.0a6May 29, 20269
UUM-141719FixedEditor: Fixed a very rare crash in MacEditor when changing Editor language to Japanese.6000.6.0a6May 29, 20268
UUM-141737FixedEditor: Improved the information and options shown for Project Auditor group headings selected in the Issue Tables. (UUM-141737) First seen in 6000.6.0a4.6000.6.0a6May 29, 20261
UUM-141740FixedShaders: The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count.6000.6.0a6May 29, 20269
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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