Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed issues
276–300 of 7,314
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-142573 | Fixed | UI Toolkit: Fixed the dynamic height collection view's horizontal scroll value being reset to 0 when scrolling vertically. | — | 6000.4.11f1Jun 10, 2026 | — | 6 |
| UUM-142661 | Fixed | HDRP: Fixed HDRP post-processing volume overrides not updating until refresh. | — | 6000.4.11f1Jun 10, 2026 | — | 6 |
| UUM-142721 | Fixed | Editor: Prevent dialog box popping up about invalid Project Auditor reports. | — | 6000.4.11f1Jun 10, 2026 | — | 1 |
| UUM-142884 | Fixed | HDRP: Fixed an issue where the HDR UI overlay was missing when path tracing was enabled. | — | 6000.4.11f1Jun 10, 2026 | — | 6 |
| UUM-143037 | Fixed | Editor: Editor no longer throws ArgumentOutOfRangeException when removing a Keyword Declaration Override in Project Settings > Graphics > Shaders after reverting an unsaved addition. | — | 6000.4.11f1Jun 10, 2026 | — | 6 |
| UUM-143745 | Fixed | 6000.4.0a2: Editor freezes when LoadSceneAsync is called in the same frame as destroying SpriteRenderer GameObjects | 6000.4.11f1Jun 10, 2026 | 6000.6.0b1Jun 23, 2026 | 12 | 8 |
| UUM-71728 | Fixed | Profiler: Fixed CPU Timeline rendering for the final frame of a process that crashed whilst the profiler was attached | — | 6000.4.11f1Jun 10, 2026 | — | 6 |
| UUM-141742 | Fixed | TextMeshPro: Fixed an issue where TMP shaders always used the HDR color picker instead of matching the color mode set in the shader. | — | 6000.0.77f1Jun 10, 2026 | — | 7 |
| UUM-142338 | Fixed | Prefabs: Added objects are no longer removed when cleaning up a corrupt PrefabInstance. | — | 6000.0.77f1Jun 10, 2026 | — | 7 |
| UUM-142569 | Fixed | Editor: Fixed LinuxEditor crash when opening a project with a custom DefaultCursor in batch mode with -nographics switch. | — | 6000.0.77f1Jun 10, 2026 | — | 7 |
| UUM-142945 | Fixed | Editor: \[Android\] Replaced the link to the missing "Gradle Troubleshooting" page in the "Colliding Attributes" error window with a working "Gradle for Android" link for Unity 6.0. | — | 6000.0.77f1Jun 10, 2026 | — | 7 |
| UUM-143195 | Fixed | Shaders: Shader Inspector Compile and show code dropdown is now wider to avoid overlapping elements. | — | 6000.0.77f1Jun 10, 2026 | — | 6 |
| UUM-144371 | Fixed | Crash on ProfilerMutexLock when closing a project with specific Assets | 6000.0.77f1Jun 10, 2026 | 6000.6.0b2Jul 1, 2026 | 21 | 13 |
| UUM-64185 | Fixed | Physics: Fixed a memory corruption due to NvCloth internals over-allocating when solving inter cloth collisions. | — | 6000.0.77f1Jun 10, 2026 | — | 7 |
| UUM-138640 | Fixed | Editor: Fixed an issue where clicking "Open Prefab" in the "Cannot restructure Prefab instance" dialog opened the Prefab in Isolation, instead of opening the Prefab in Context. | — | 6000.5.0b11Jun 4, 2026 | — | 5 |
| UUM-142211 | Fixed | UI Toolkit: Fixed UIReloadCallback triggered with a detached root. (UUM-142211) First seen in 6000.5.0b9. | — | 6000.5.0b11Jun 4, 2026 | — | 4 |
| UUM-142341 | Fixed | Animation: Fixed errors when right-clicking a mix of transform and sprite keyframes in the Dopesheet. | — | 6000.5.0b11Jun 4, 2026 | — | 7 |
| UUM-142483 | Fixed | Physics: Fixed debug visualization for capsule colliders, ensuring capsule caps retain curvature when scale is applied. | — | 6000.5.0b11Jun 4, 2026 | — | 8 |
| UUM-139664 | Fixed | Editor: Fixed an issue where references stored in MonoBehaviour/ScriptableObject fields could be lost when importing prefabs during Play Mode. | — | 6000.4.10f1Jun 3, 2026 | — | 5 |
| UUM-142004 | Fixed | Android: Fixed an issue on Android where the navigation bar would become visible after closing the TouchScreenKeyboard in fullscreen mode. | — | 6000.4.10f1Jun 3, 2026 | — | 2 |
| UUM-142083 | Fixed | Particles: Fixed a crash that would occur with sub-emitters appearing multiple times in the sub emitter module. | — | 6000.4.10f1Jun 3, 2026 | — | 5 |
| UUM-142091 | Fixed | GI: Fixed an APV crash caused by stale cell indices in PruneCellIndexList. | — | 6000.4.10f1Jun 3, 2026 | — | 7 |
| UUM-142681 | Fixed | GI: Fixed black square artifacts. | — | 6000.4.10f1Jun 3, 2026 | — | 7 |
| UUM-143555 | Fixed | 6000.5.0a7,6000.0.69f1,6000.3.11f1,6000.4.0b11: [Android][GameActivity] App fails to relaunch after it was closed when a foreground service started while app was backgrounded | 6000.4.10f1Jun 3, 2026 | 6000.6.0b1Jun 23, 2026 | 19 | 8 |
| UUM-116727 | Fixed | Editor: Fixed a crash that occurred when opening the Build Profiles window and Player Settings asset was not imported. | — | 6000.6.0a6May 29, 2026 | — | 7 |