Fixed issues

276300 of 7,314

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-142573FixedUI Toolkit: Fixed the dynamic height collection view's horizontal scroll value being reset to 0 when scrolling vertically.6000.4.11f1Jun 10, 20266
UUM-142661FixedHDRP: Fixed HDRP post-processing volume overrides not updating until refresh.6000.4.11f1Jun 10, 20266
UUM-142721FixedEditor: Prevent dialog box popping up about invalid Project Auditor reports.6000.4.11f1Jun 10, 20261
UUM-142884FixedHDRP: Fixed an issue where the HDR UI overlay was missing when path tracing was enabled.6000.4.11f1Jun 10, 20266
UUM-143037FixedEditor: Editor no longer throws ArgumentOutOfRangeException when removing a Keyword Declaration Override in Project Settings > Graphics > Shaders after reverting an unsaved addition.6000.4.11f1Jun 10, 20266
UUM-143745Fixed6000.4.0a2: Editor freezes when LoadSceneAsync is called in the same frame as destroying SpriteRenderer GameObjects6000.4.11f1Jun 10, 20266000.6.0b1Jun 23, 2026128
UUM-71728FixedProfiler: Fixed CPU Timeline rendering for the final frame of a process that crashed whilst the profiler was attached6000.4.11f1Jun 10, 20266
UUM-141742FixedTextMeshPro: Fixed an issue where TMP shaders always used the HDR color picker instead of matching the color mode set in the shader.6000.0.77f1Jun 10, 20267
UUM-142338FixedPrefabs: Added objects are no longer removed when cleaning up a corrupt PrefabInstance.6000.0.77f1Jun 10, 20267
UUM-142569FixedEditor: Fixed LinuxEditor crash when opening a project with a custom DefaultCursor in batch mode with -nographics switch.6000.0.77f1Jun 10, 20267
UUM-142945FixedEditor: \[Android\] Replaced the link to the missing "Gradle Troubleshooting" page in the "Colliding Attributes" error window with a working "Gradle for Android" link for Unity 6.0.6000.0.77f1Jun 10, 20267
UUM-143195FixedShaders: Shader Inspector Compile and show code dropdown is now wider to avoid overlapping elements.6000.0.77f1Jun 10, 20266
UUM-144371FixedCrash on ProfilerMutexLock when closing a project with specific Assets6000.0.77f1Jun 10, 20266000.6.0b2Jul 1, 20262113
UUM-64185FixedPhysics: Fixed a memory corruption due to NvCloth internals over-allocating when solving inter cloth collisions.6000.0.77f1Jun 10, 20267
UUM-138640FixedEditor: Fixed an issue where clicking "Open Prefab" in the "Cannot restructure Prefab instance" dialog opened the Prefab in Isolation, instead of opening the Prefab in Context.6000.5.0b11Jun 4, 20265
UUM-142211FixedUI Toolkit: Fixed UIReloadCallback triggered with a detached root. (UUM-142211) First seen in 6000.5.0b9.6000.5.0b11Jun 4, 20264
UUM-142341FixedAnimation: Fixed errors when right-clicking a mix of transform and sprite keyframes in the Dopesheet.6000.5.0b11Jun 4, 20267
UUM-142483FixedPhysics: Fixed debug visualization for capsule colliders, ensuring capsule caps retain curvature when scale is applied.6000.5.0b11Jun 4, 20268
UUM-139664FixedEditor: Fixed an issue where references stored in MonoBehaviour/ScriptableObject fields could be lost when importing prefabs during Play Mode.6000.4.10f1Jun 3, 20265
UUM-142004FixedAndroid: Fixed an issue on Android where the navigation bar would become visible after closing the TouchScreenKeyboard in fullscreen mode.6000.4.10f1Jun 3, 20262
UUM-142083FixedParticles: Fixed a crash that would occur with sub-emitters appearing multiple times in the sub emitter module.6000.4.10f1Jun 3, 20265
UUM-142091FixedGI: Fixed an APV crash caused by stale cell indices in PruneCellIndexList.6000.4.10f1Jun 3, 20267
UUM-142681FixedGI: Fixed black square artifacts.6000.4.10f1Jun 3, 20267
UUM-143555Fixed6000.5.0a7,6000.0.69f1,6000.3.11f1,6000.4.0b11: [Android][GameActivity] App fails to relaunch after it was closed when a foreground service started while app was backgrounded6000.4.10f1Jun 3, 20266000.6.0b1Jun 23, 2026198
UUM-116727FixedEditor: Fixed a crash that occurred when opening the Build Profiles window and Player Settings asset was not imported.6000.6.0a6May 29, 20267
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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