Open issues

251275 of 333

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-132641OpenUnity Physics: Improved documentation to clarify how transformations of rigid body GameObjects are represented within baked Entity hierarchies. (UUM-132641) First seen in 6000.5.0a7.1
UUM-133107OpenAudio: Added API to ScriptableAudioPipeline ControlContext to ease discovery of when the system is configuring.15
UUM-133279OpenUI Toolkit: Added a HelpBox with button to enable the Hierarchy window v2 when Hierarchy Integration is enabled. (UUM-133279) First seen in 6000.5.0a6.3
UUM-133913OpenEditor: Remove null transform warnings when adding null Transforms or invalid TransformHandles to TransformAccessArrays.8
UUM-134952OpenPhysics 2D: The PhysicsComposer now implements the IDisposable interface where the public IDisposable.Dispose method simply calls "PhysicsComposer.Destroy()".24
UUM-135048OpenAndroid: Added profiling markers to AndroidPlayer initialization process.2
UUM-135930OpenShadergraph: Improved alignment of Shader Graph project settings.5
UUM-136218OpenEditor: Improved responsiveness in Project Settings > Quality, resulting in faster OnInspectorGUI performance and smoother scrolling.5
UUM-137367OpenEditor: Removed the warning under Canvas component when Normal or Tangent are enabled in Overlay mode.13
UUM-137874OpenSRP Core: "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP".10
UUM-140044OpenShadergraph: Disabled the main preview context menu when using a UITK workflow.5
UUM-140987OpenScripting: HierarchyExtensions.GetEntityIds is deprecated. Use Hierarchy.GetEntityIdsFromNodes instead.3
UUM-141942OpenmacOS: Changed the default macOS architecture in newly created macOS build profiles from "Intel 64-bit + Apple silicon (Deprecated)" to "Apple Silicon". (UUM-141942) First seen in 6000.6.0a5.1
UUM-14753OpenAnimation: Improved performance of AnimatorOverrideController.ApplyOverrides().1
UUM-16844OpenGraphics: Added support for late latch debug mode to help verify late latch functionality.1
UUM-17373OpenEditor: Changed SpriteRenderer warning relating to a missing _MainTex to instead relate to missing a _BaseMap or _MainTex.1
UUM-1870OpenAndroid: Fix issue on Adreno where SystemInfo.maxComputeBufferInputsFragment is incorrectly report as greater than 4 on some devices1
UUM-19111OpenParticles: Don't call OnParticleTrigger when there are no trigger module events to report. (Optimization).1
UUM-20646OpenSRP Core: Added callbacks when RenderPipeline is created or disposed.8
UUM-2199OpenEditor: Component.GetComponentInParent(Type t, bool includeInactive) method to match GameObject.1
UUM-22002OpenEditor: Improved performance when fetching artifacts that are missing (e.g link to an artifact deleted from the project).7
UUM-2364OpenGraphics: Improved AlphaIsTransparency API docs and tooltip.2
UUM-29300OpenGraphics: Reduced the time the render thread spends on Profiler.FlushRenderCounters.1
UUM-31100OpenEditor: Accessing Transform data from 'OnDestroy' during an Undo operation is no longer allowed and an error message is logged.7
UUM-33315OpenURP: Updated URP documentation to explicitly mention that calling Submit() on a command buffer provided by URP from an user pass is not valid.2
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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