Open issues

251275 of 344

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-131716OpenURP: Improved the warning message shown when running render pipeline converters in batch mode to better explain potential limitations and recommend the dedicated conversion UI for reliable results.5
UUM-131725OpenGraphics: Mesh.vertexBufferTarget and Mesh.indexBufferTarget now throw an InvalidOperationException when changing the buffer target on a mesh that lacks the data required to recreate its buffers.14
UUM-131986OpenSRP Core: Render Pipeline Converter - Disabled Scan and Convert actions during Play Mode to prevent errors. (UUM-131986) First seen in 6000.5.0a5.1
UUM-132372OpenQNX: Rename properties in Windowing API to use camel case. (UUM-132372) First seen in 6000.4.0b6.17
UUM-132641OpenUnity Physics: Improved documentation to clarify how transformations of rigid body GameObjects are represented within baked Entity hierarchies. (UUM-132641) First seen in 6000.5.0a7.1
UUM-133107OpenAudio: Added API to ScriptableAudioPipeline ControlContext to ease discovery of when the system is configuring.15
UUM-133279OpenUI Toolkit: Added a HelpBox with button to enable the Hierarchy window v2 when Hierarchy Integration is enabled. (UUM-133279) First seen in 6000.5.0a6.10
UUM-133913OpenEditor: Remove null transform warnings when adding null Transforms or invalid TransformHandles to TransformAccessArrays.15
UUM-134952OpenPhysics 2D: Added PhysicsUserData.objectValueId property to expose the EntityID used for the "objectValue" property. The property now also shows the EntityId, Object Name and Type as a tooltip or "None" if no Entity or "Invalid Object Id" if the Ent…31
UUM-135048OpenAndroid: Added profiling markers to AndroidPlayer initialization process.2
UUM-135930OpenShadergraph: Improved alignment of Shader Graph project settings.12
UUM-136218OpenEditor: Improved responsiveness in Project Settings > Quality, resulting in faster OnInspectorGUI performance and smoother scrolling.13
UUM-137367OpenEditor: Removed the warning under Canvas component when Normal or Tangent are enabled in Overlay mode.20
UUM-137874OpenHDRP: Renamed "Convert All Built-In Materials to HDRP" and "Convert Selected Built-In Materials to HDRP" to "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP".17
UUM-140044OpenShadergraph: Disabled the main preview context menu when using a UITK workflow.12
UUM-140987OpenScripting: HierarchyExtensions.GetEntityId is deprecated. Use Hierarchy.GetEntityIdFromNode instead.10
UUM-141008OpenURP: Rendering Debugger - Frame Settings - Improved the messaging on Frame Settings, and improved how the configured data is shared among multiple scene cameras.1
UUM-141942OpenmacOS: Changed the default macOS architecture in newly created macOS build profiles from "Intel 64-bit + Apple silicon (Deprecated)" to "Apple Silicon". (UUM-141942) First seen in 6000.6.0a5.1
UUM-142738OpenShadergraph: Shader graphs with long path names should now open correctly.10
UUM-143533OpenShadergraph: Improved padding on inline sliders.10
UUM-143563OpenShadergraph: Gave subgraph node dropdowns an opaque background.10
UUM-143642OpenShadergraph: Suppress superfluous warning messages when slot count changes from keyword/dropdown properties.5
UUM-145761OpenMono: Remove assertions from ToFileDescriptor.1
UUM-146006OpenBurst: The Burst compiler server now starts asynchronously during editor initialization, reducing editor startup time. (UUM-146006) First seen in 6000.6.0b1.1
UUM-14753OpenAnimation: Improved performance of AnimatorOverrideController.ApplyOverrides().1
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested 8h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.