Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open issues
251–275 of 323
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-137367 | Open | Editor: Removed the warning under Canvas component when Normal or Tangent are enabled in Overlay mode. | — | — | — | 2 |
| UUM-137859 | Open | Entities: Fixed entity prefab node's color. | — | — | — | 1 |
| UUM-137874 | Open | SRP Core: "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP". | — | — | — | 2 |
| UUM-14753 | Open | Animation: Improved performance of AnimatorOverrideController.ApplyOverrides(). | — | — | — | 1 |
| UUM-16844 | Open | Graphics: Added support for late latch debug mode to help verify late latch functionality. | — | — | — | 1 |
| UUM-17373 | Open | Editor: Changed SpriteRenderer warning relating to a missing _MainTex to instead relate to missing a _BaseMap or _MainTex. | — | — | — | 1 |
| UUM-1870 | Open | Android: Fix issue on Adreno where SystemInfo.maxComputeBufferInputsFragment is incorrectly report as greater than 4 on some devices | — | — | — | 1 |
| UUM-19111 | Open | Particles: Don't call OnParticleTrigger when there are no trigger module events to report. (Optimization). | — | — | — | 1 |
| UUM-20646 | Open | SRP Core: Added callbacks when RenderPipeline is created or disposed. | — | — | — | 8 |
| UUM-2199 | Open | Editor: Component.GetComponentInParent(Type t, bool includeInactive) method to match GameObject. | — | — | — | 1 |
| UUM-22002 | Open | Editor: Improved performance when fetching artifacts that are missing (e.g link to an artifact deleted from the project). | — | — | — | 7 |
| UUM-2364 | Open | Graphics: Improved AlphaIsTransparency API docs and tooltip. | — | — | — | 2 |
| UUM-29300 | Open | Graphics: Reduced the time the render thread spends on Profiler.FlushRenderCounters. | — | — | — | 1 |
| UUM-31100 | Open | Editor: Accessing Transform data from 'OnDestroy' during an Undo operation is no longer allowed and an error message is logged. | — | — | — | 7 |
| UUM-33315 | Open | URP: Updated URP documentation to explicitly mention that calling Submit() on a command buffer provided by URP from an user pass is not valid. | — | — | — | 2 |
| UUM-35227 | Open | Undo System: Improved the performance of undo operations. | — | — | — | 1 |
| UUM-35989 | Open | Graphics: Improved performance and memory requirements of Texture API calls such as LoadRawTextureData that write to a Texture2D that was created with the TextureCreationFlags.DontUploadUponCreate flag. | — | — | — | 7 |
| UUM-363 | Open | Editor: Updated the documentation for AudioClip.GetData. Clarified the usage of the API for all streamed clips and made a note on the return value of AudioClip.GetData which is currently undocumented. | — | — | — | 1 |
| UUM-38037 | Open | Editor: Allows texture types to be used in branch operators. | — | — | — | 8 |
| UUM-40657 | Open | HDRP: Reduced GC Alloc when using raytracing and HDRP. | — | — | — | 8 |
| UUM-41509 | Open | Editor: Implement guard for crash in TimeSliceAwakeFromLoadQueue::IntegrateTimeSliced. | — | — | — | 6 |
| UUM-42539 | Open | HDRP: Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting. | — | — | — | 8 |
| UUM-43090 | Open | Editor: Added discrete menu items for pasting cut or copied GameObjects as children while preserving local or world transform. | — | — | — | 6 |
| UUM-43580 | Open | Android: Added support for Android SDK 31, 32 and 33. | — | — | — | 1 |
| UUM-43697 | Open | HDRP: Improved skyContext caching when the sky renderer changes. | — | — | — | 8 |