Fixed issues

251275 of 7,683

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-147144Fixed6000.6.0a7: [Android] Crash on "GetAndroidFallbackSystemFonts" when an error is logged into Console in the Player6000.6.0b4Jul 16, 20266000.6.0b6Aug 4, 2026195
UUM-147355Fixed6000.5.3f1: [Entities] MissingReferenceException is thrown in the Hierarchy window when entering Play mode with a scene that contains an ECS SubScene6000.6.0b4Jul 16, 20266000.5.6f1Jul 29, 2026132
UUM-126557FixedAccessibility: Documented the steps a developer must do for the AccessibilityRole.Slider, AccessibilityRole.TextField, and AccessibilityRole.SearchField accessibility nodes to receive hardware keyboard input on Android.6000.5.4f1Jul 15, 202610
UUM-139554FixedProfiler: Fixed an issue where directly loading profiling data on macOS did not filter to relevant file types (.data, .raw).6000.5.4f1Jul 15, 202610
UUM-143676FixedUI Toolkit: Fixed ObjectDisposedException being thrown when adding or removing elements in a list in the Debug Inspector.6000.5.4f1Jul 15, 20269
UUM-146174FixedUI Toolkit: Fixed RegisterUIReloadCallback not triggering the callback on GameObject re-enable.6000.5.4f1Jul 15, 20269
UUM-147009Fixed6000.7.0a2,6000.3.20f1,6000.6.0b3,6000.5.4f1: UPM related errors are thrown for MPPM's Virtual Player after starting the Player6000.5.4f1Jul 15, 20266000.3.21f1Jul 29, 20261410
UUM-101953FixedGI: Skip APV sampling when MeshRenderer.lightProbeUsage is Off in URP.6000.7.0a2Jul 9, 20263
UUM-110585FixedUI: Fixed flex items not shrinking or growing correctly when a non-flexible (or partially flexible) sibling preceded a flexible child in the same container.6000.7.0a2Jul 9, 20263
UUM-111185FixedUI Toolkit: Fixed TreeView drag and drop operation is not being cancelled when a modal opens over it.6000.7.0a2Jul 9, 20263
UUM-111882FixedEditor: Fixed the prefab Overrides comparison window so the embedded inspector no longer shows the Overrides, Select, and Open buttons, which previously allowed the comparison window to be reopened on top of itself.6000.7.0a2Jul 9, 20263
UUM-128093FixedURP: Converting BiRP Particles materials to URP now correctly preserves emission state. Previously, the emission checkbox would appear enabled in the inspector even when emission was disabled in the source material.6000.7.0a2Jul 9, 20268
UUM-129082FixedEditor: Fixed some asset types not retaining labels or AssetBundle group when duplicated.6000.7.0a2Jul 9, 20263
UUM-131155FixedTimeline: Added mipmap Warning Icon to the Editor and update Timeline Track warning icon to the standard Warning Icon.6000.7.0a2Jul 9, 20264
UUM-131387FixedGraph Toolkit: Fixed bug where opening a subgraph for the first time would not always frame its contents.6000.7.0a2Jul 9, 20264
UUM-131401FixedGraph Toolkit: If a port is connected to a variable of the wrong Type an error will now be displayed on the port.6000.7.0a2Jul 9, 20264
UUM-132277FixedProfiler: The Profiler's Capture List foldouts now open and close when clicking the title as well as the arrow.6000.7.0a2Jul 9, 20269
UUM-134477FixeduGUI: Fixed an IndexOutOfRangeException thrown when a large Text (TMP) GameObject with Overflow set to Ellipsis.6000.7.0a2Jul 9, 20263
UUM-138147FixedEditor: Fixed the prefab Overrides dropdown and the Hierarchy Apply Added GameObject menu so they now disable the Apply option when the added GameObject is an instance of the prefab being applied to, instead of throwing an ArgumentException in t…6000.7.0a2Jul 9, 20263
UUM-139326FixedTimeline: Fixed issue where Timeline preview would generate prefab override modifications in certain cases, leading to degraded performance.6000.7.0a2Jul 9, 20263
UUM-140141FixedWindows: Fixed the splash screen not fading out smoothly on start.6000.7.0a2Jul 9, 20263
UUM-140536FixedmacOS: Fixed the splash screen not fading out smoothly on start.6000.7.0a2Jul 9, 20263
UUM-140538FixedLinux: Fixed the splash screen not fading out smoothly on start.6000.7.0a2Jul 9, 20263
UUM-141297FixedEditor: Color space sync deferred until after initial asset DB refresh to avoid crash on startup.6000.7.0a2Jul 9, 202610
UUM-141610FixedEditor: Asset Import Workers no longer crash and Player builds no longer fail when building after deleting and recreating an active Build Profile. (UUM-141610) Fixed in 6000.7.0a3.6000.7.0a2Jul 9, 20266000.6.0b5Jul 22, 20261310
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested 8h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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