Open issues

226250 of 323

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-116318OpenGI: Changed behavior of light probe loading such that, when unloading the last scene that contains light probes, you don't need to call LightProbes.Tetrahedralize() to apply the changes anymore.26
UUM-117114OpenGraphics: Added a message to the Frame Debugger that appears when the Editor is waiting for a response from the Player. (UUM-117114) First seen in 6000.4.0a1.8
UUM-119168OpenShadergraph: Improved some cases where swapping pipeline assets could cause disruptions.6
UUM-119308OpenTest Framework: Implemented debounced search in the Test Runner window to improve search performance for projects with many tests.24
UUM-120808OpenShadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask.19
UUM-121058OpenEditor: Disabled the Render Pipeline Converter while the Editor is in Play mode. (UUM-121058) First seen in 6000.4.0a2.1
UUM-121598OpenSRP Core: Improved the Render Pipeline Converter console report to display conversion results.5
UUM-121611OpenSRP Core: Added Material Variants handling to the Render Pipeline Converter's Shader Upgrade.7
UUM-122659OpenPhysics 2D: PhysicsWorld.DrawGeometry can now draw a ReadOnlySpan<> of geometry.14
UUM-123230OpenShadergraph: Updated the help button for heatmap values to redirect to the Shader Graph package documentation.6
UUM-124917OpenDocumentation: The Prefabs in baking documentation has gotten a new note clarifying why the TransformUsageFlags.Dynamic flag is added to prefabs during baking.2
UUM-125389OpenEditor: Changed Look Dev Volume Profile Lifetime Management.20
UUM-126240OpenUI Toolkit: Improved error handling in UXML attribute parsing. Previously silent attribute parsing failures are now reported through the importer as warnings for the UXML asset.2
UUM-127615OpenGraphics: Clarified the SetVertexBufferParams exception message and API documentation to state that vertex attribute sizes must be a multiple of four bytes.2
UUM-130084OpenuGUI: Changed uGUI and TMP elements to always instantiate at the origin of their canvas upon creation via the editor.3
UUM-131716OpenURP: Improved the warning message shown when running render pipeline converters in batch mode to better explain potential limitations and recommend the dedicated conversion UI for reliable results.5
UUM-131725OpenGraphics: Mesh.vertexBufferTarget and Mesh.indexBufferTarget now throw an InvalidOperationException when changing the buffer target on a mesh that lacks the data required to recreate its buffers.2
UUM-131986OpenSRP Core: Render Pipeline Converter - Disabled Scan and Convert actions during Play Mode to prevent errors. (UUM-131986) First seen in 6000.5.0a5.1
UUM-132372OpenEmbeddedLinux: Rename properties in Windowing API to use camel case. (UUM-132372) First seen in 6000.4.0b6.14
UUM-132641OpenUnity Physics: Improved documentation to clarify how transformations of rigid body GameObjects are represented within baked Entity hierarchies. (UUM-132641) First seen in 6000.5.0a7.1
UUM-133107OpenAudio: Added API to ScriptableAudioPipeline ControlContext to ease discovery of when the system is configuring.12
UUM-133913OpenEditor: Remove null transform warnings when adding null Transforms or invalid TransformHandles to TransformAccessArrays.3
UUM-134952OpenPhysics 2D: PhysicsWorld, PhysicsBody, PhysicsShape and PhysicsJoint can set owner-only PhysicsUserData with "SetOwnerUserData()" and retrieve it with ".ownerUserData".16
UUM-135048OpenAndroid: Added profiling markers to AndroidPlayer initialization process.2
UUM-136218OpenEditor: Improved responsiveness in Project Settings &gt; Quality, resulting in faster OnInspectorGUI performance and smoother scrolling.1
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.