Open issues

226250 of 333

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-114942OpenURP: Added a new status message in the Render Pipeline Converter to indicate when no elements are found to convert. (UUM-114942) First seen in 6000.3.0b1.1
UUM-114971OpenURP: In the Render Pipeline Converter, Readonly Material converter now changes references to material inside custom materials.16
UUM-115034OpenShadergraph: Improved appearance of channel dropdown on UV node when node is collapsed.10
UUM-115187OpenScene/Game View: Improved the icon quality of the Edit Collider tool.23
UUM-115329OpenShadergraph: Updated the grouping shortcut to match the context menu behavior.6
UUM-116318OpenGI: Changed behavior of light probe loading such that, when unloading the last scene that contains light probes, you don't need to call LightProbes.Tetrahedralize() to apply the changes anymore.26
UUM-117114OpenGraphics: Added a message to the Frame Debugger that appears when the Editor is waiting for a response from the Player. (UUM-117114) First seen in 6000.4.0a1.8
UUM-119168OpenShadergraph: Improved some cases where swapping pipeline assets could cause disruptions.6
UUM-119308OpenTest Framework: Implemented debounced search in the Test Runner window to improve search performance for projects with many tests.24
UUM-120808OpenShadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask.19
UUM-121058OpenEditor: Disabled the Render Pipeline Converter while the Editor is in Play mode. (UUM-121058) First seen in 6000.4.0a2.1
UUM-121598OpenSRP Core: Improved the Render Pipeline Converter console report to display conversion results.5
UUM-121611OpenSRP Core: Added Material Variants handling to the Render Pipeline Converter's Shader Upgrade.7
UUM-122659OpenPhysics 2D: ContactManifold.ManifoldPoint now has a speculative property to indicate if the property is speculative and therefore hasn't interacted during the simulation step.14
UUM-123230OpenShadergraph: Updated the help button for heatmap values to redirect to the Shader Graph package documentation.6
UUM-124917OpenDocumentation: The Prefabs in baking documentation has gotten a new note clarifying why the TransformUsageFlags.Dynamic flag is added to prefabs during baking.2
UUM-125389OpenEditor: Changed Look Dev Volume Profile Lifetime Management.20
UUM-126240OpenUI Toolkit: Improved error handling in UXML attribute parsing. Previously silent attribute parsing failures are now reported through the importer as warnings for the UXML asset.7
UUM-127615OpenGraphics: Clarified the SetVertexBufferParams exception message and API documentation to state that vertex attribute sizes must be a multiple of four bytes.2
UUM-130084OpenuGUI: Changed uGUI and TMP elements to always instantiate at the origin of their canvas upon creation via the editor.8
UUM-131691OpenGraphics: Updated the mipmap streaming manual pages to describe how Unity selects mipmap levels from mesh UV data and camera positions, clarified the behaviour for objects Unity can't calculate a level for (including procedurally-generated geometr…1
UUM-131716OpenURP: Improved the warning message shown when running render pipeline converters in batch mode to better explain potential limitations and recommend the dedicated conversion UI for reliable results.5
UUM-131725OpenGraphics: Mesh.vertexBufferTarget and Mesh.indexBufferTarget now throw an InvalidOperationException when changing the buffer target on a mesh that lacks the data required to recreate its buffers.7
UUM-131986OpenSRP Core: Render Pipeline Converter - Disabled Scan and Convert actions during Play Mode to prevent errors. (UUM-131986) First seen in 6000.5.0a5.1
UUM-132372OpenEmbeddedLinux: Rename properties in Windowing API to use camel case. (UUM-132372) First seen in 6000.4.0b6.17
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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