Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open issues
226–250 of 323
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-116318 | Open | GI: Changed behavior of light probe loading such that, when unloading the last scene that contains light probes, you don't need to call LightProbes.Tetrahedralize() to apply the changes anymore. | — | — | — | 26 |
| UUM-117114 | Open | Graphics: Added a message to the Frame Debugger that appears when the Editor is waiting for a response from the Player. (UUM-117114) First seen in 6000.4.0a1. | — | — | — | 8 |
| UUM-119168 | Open | Shadergraph: Improved some cases where swapping pipeline assets could cause disruptions. | — | — | — | 6 |
| UUM-119308 | Open | Test Framework: Implemented debounced search in the Test Runner window to improve search performance for projects with many tests. | — | — | — | 24 |
| UUM-120808 | Open | Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask. | — | — | — | 19 |
| UUM-121058 | Open | Editor: Disabled the Render Pipeline Converter while the Editor is in Play mode. (UUM-121058) First seen in 6000.4.0a2. | — | — | — | 1 |
| UUM-121598 | Open | SRP Core: Improved the Render Pipeline Converter console report to display conversion results. | — | — | — | 5 |
| UUM-121611 | Open | SRP Core: Added Material Variants handling to the Render Pipeline Converter's Shader Upgrade. | — | — | — | 7 |
| UUM-122659 | Open | Physics 2D: PhysicsWorld.DrawGeometry can now draw a ReadOnlySpan<> of geometry. | — | — | — | 14 |
| UUM-123230 | Open | Shadergraph: Updated the help button for heatmap values to redirect to the Shader Graph package documentation. | — | — | — | 6 |
| UUM-124917 | Open | Documentation: The Prefabs in baking documentation has gotten a new note clarifying why the TransformUsageFlags.Dynamic flag is added to prefabs during baking. | — | — | — | 2 |
| UUM-125389 | Open | Editor: Changed Look Dev Volume Profile Lifetime Management. | — | — | — | 20 |
| UUM-126240 | Open | UI Toolkit: Improved error handling in UXML attribute parsing. Previously silent attribute parsing failures are now reported through the importer as warnings for the UXML asset. | — | — | — | 2 |
| UUM-127615 | Open | Graphics: Clarified the SetVertexBufferParams exception message and API documentation to state that vertex attribute sizes must be a multiple of four bytes. | — | — | — | 2 |
| UUM-130084 | Open | uGUI: Changed uGUI and TMP elements to always instantiate at the origin of their canvas upon creation via the editor. | — | — | — | 3 |
| UUM-131716 | Open | URP: Improved the warning message shown when running render pipeline converters in batch mode to better explain potential limitations and recommend the dedicated conversion UI for reliable results. | — | — | — | 5 |
| UUM-131725 | Open | Graphics: Mesh.vertexBufferTarget and Mesh.indexBufferTarget now throw an InvalidOperationException when changing the buffer target on a mesh that lacks the data required to recreate its buffers. | — | — | — | 2 |
| UUM-131986 | Open | SRP Core: Render Pipeline Converter - Disabled Scan and Convert actions during Play Mode to prevent errors. (UUM-131986) First seen in 6000.5.0a5. | — | — | — | 1 |
| UUM-132372 | Open | EmbeddedLinux: Rename properties in Windowing API to use camel case. (UUM-132372) First seen in 6000.4.0b6. | — | — | — | 14 |
| UUM-132641 | Open | Unity Physics: Improved documentation to clarify how transformations of rigid body GameObjects are represented within baked Entity hierarchies. (UUM-132641) First seen in 6000.5.0a7. | — | — | — | 1 |
| UUM-133107 | Open | Audio: Added API to ScriptableAudioPipeline ControlContext to ease discovery of when the system is configuring. | — | — | — | 12 |
| UUM-133913 | Open | Editor: Remove null transform warnings when adding null Transforms or invalid TransformHandles to TransformAccessArrays. | — | — | — | 3 |
| UUM-134952 | Open | Physics 2D: PhysicsWorld, PhysicsBody, PhysicsShape and PhysicsJoint can set owner-only PhysicsUserData with "SetOwnerUserData()" and retrieve it with ".ownerUserData". | — | — | — | 16 |
| UUM-135048 | Open | Android: Added profiling markers to AndroidPlayer initialization process. | — | — | — | 2 |
| UUM-136218 | Open | Editor: Improved responsiveness in Project Settings > Quality, resulting in faster OnInspectorGUI performance and smoother scrolling. | — | — | — | 1 |