Fixed issues

226250 of 7,683

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-146443FixedMultiplayer: Network interfaces are now automatically disposed of before domain reloads. Without this protection, socket handles could be leaked which would cause errors when trying to re-bind to the same port later on. Note that this isn't a replace…6000.6.0b5Jul 22, 20267
UUM-146454FixedUI Toolkit: Fixed editor crashing when trying to undo a VisualTreeAsset or StyleSheet change past the last import. (UUM-146454) First seen in 6000.6.0b3. Fixed in 6000.6.0b6.6000.6.0b5Jul 22, 20266000.6.0b6Aug 4, 2026124
UUM-146636FixedAnimation: Animator.ResetControllerState(true) didn't reset non-float parameters.6000.6.0b5Jul 22, 20269
UUM-146672FixedEntities: Fixed Ignoring invalid [UpdateAfterAttribute] warning on the ExplicitFilterSystem when disposing the Hierarchy World Handler. (UUM-146672) First seen in 6000.6.0b3.6000.6.0b5Jul 22, 20263
UUM-146762FixedEntities: Fixed an error "Failed to find Entity child node" in the New Hierarchy when removing child status from a GameObject that was added to an existing parent inside a Sub Scene. (UUM-146762) First seen in 6000.6.0b3. Fixed in 6000.6.0b6.6000.6.0b5Jul 22, 20266000.6.0b6Aug 4, 2026124
UUM-146806FixedEditor: Fixed the Hierarchy expand/collapse toggles not working after the first click. (UUM-146806) First seen in 6000.6.0b1.6000.6.0b5Jul 22, 20263
UUM-146949FixedAccessibility: Fixed the screen reader being slow to navigate away from AccessibilityRole.Dropdown nodes on Android.6000.6.0b5Jul 22, 20269
UUM-147016FixedEditor: Fixed a memory leak caused by an undisposed CancellationTokenSource object in AsyncInstantiateOperation. (UUM-147016) Fixed in 6000.6.0b6.6000.6.0b5Jul 22, 20266000.3.21f1Jul 29, 2026610
UUM-147064FixedEditor: Play Mode Input Behavior setting sync from main to clone.6000.6.0b5Jul 22, 20268
UUM-147077FixedEditor: Support for the SpeedTreeWindAsset created in the 2022 Editor (UUM-147077) Fixed in 6000.6.0b6.6000.6.0b5Jul 22, 20266000.6.0b6Aug 4, 2026129
UUM-147357FixedUI Toolkit: Fixed an issue where some type converters would be ignored in the UI Builder binding window. (UUM-147357) Fixed in 6000.6.0b6.6000.6.0b5Jul 22, 20266000.3.21f1Jul 29, 202669
UUM-147717Fixed6000.6.0b1: Burst compilation fails for IJobChunk jobs when Managed Stripping Level is set to High6000.6.0b5Jul 22, 20266000.6.0b7Aug 5, 2026145
UUM-147746Fixed6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset6000.6.0b5Jul 22, 20266000.6.0b9Aug 18, 20262710
UUM-147827Fixed6000.6.0a2: Crash on RendererScene::NotifyInvisible when exiting Play mode with TextMeshPro Text focused in the Hierarchy and with Domain reload disabled6000.6.0b5Jul 22, 20266000.6.0b7Aug 5, 2026145
UUM-138622FixedAsset Pipeline: Fixed asset previews staying white after a referenced texture is deleted and restored with the same GUID.6000.0.80f1Jul 22, 202610
UUM-146950FixedAccessibility: Fixed double state announcement for AccessibilityRole.Toggle nodes on Android.6000.0.80f1Jul 22, 202610
UUM-119443FixedAudio: Fixed an error that occurred when deleting a snapshot in the Audio Mixer.6000.6.0b4Jul 16, 20269
UUM-141173FixediOS: Fixed depth camera crash when created a second time.6000.6.0b4Jul 16, 20269
UUM-142019FixedEditor: Fixed a crash on SerializableManagedRef::CallMethod when multi-selecting GameObjects with different MonoBehaviour scripts using [SerializeReference] fields.6000.6.0b4Jul 16, 20269
UUM-143812FixedEntities: Fixed the SubScene foldout icon disappearing in the Hierarchy window after undoing changes to the SubScene GameObject.6000.6.0b4Jul 16, 20268
UUM-143956FixedGraphics: Fixed Quality Levels accepting special characters which caused undesirable effects.6000.6.0b4Jul 16, 20266
UUM-144579FixedEditor: Fixed an issue where the Lights explorer/2D Lights tab search string did not render.6000.6.0b4Jul 16, 20266
UUM-144652FixedUI Toolkit: Fixed VisualElements styled with -unity-material (and other asset-backed style properties such as background-image and -unity-font) rendering with the default shader (solid white) after the referenced asset's Addressables content was unl…6000.6.0b4Jul 16, 202610
UUM-146419FixedEntities: Fixed Entities Memory Profiler showing duplicate components when multiple worlds share the same archetype. (UUM-146419) First seen in 6000.6.0b1.6000.6.0b4Jul 16, 20263
UUM-146643FixedUI Toolkit: Creating a new PanelRenderer will not correctly restore the PanelSettings field when undo/redo occurs.6000.6.0b4Jul 16, 20268
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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