Fixed in last 30d issues

201225 of 301

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-138509FixedVFX Graph: Fixed an issue where the VFX Graph Documentation dropdown button did not respond when clicked on the right side.6000.6.0a7Jun 11, 20263
UUM-138644FixedSRP Core: Fixed viewport calculation bug for FinalBlit pass when using dynamic resolution with renderScale 1.0. (UUM-138644) First seen in 6000.6.0a2.6000.6.0a7Jun 11, 20261
UUM-139330FixedHDRP: Fixed "META" Pass shader exclusion logic. (UUM-139330) First seen in 6000.6.0a5.6000.6.0a7Jun 11, 20261
UUM-139368FixedEditor: Fixed a crash on boot when upgrading an older project.6000.6.0a7Jun 11, 20263
UUM-139547FixedPackage Manager: Fixed details tab dropdown not being centered with the other tabs.6000.6.0a7Jun 11, 20264
UUM-139909FixedEditor: Fixed an issue where the preview window for a Material would not repaint when the properties are changed in the inspector.6000.6.0a7Jun 11, 20263
UUM-140017FixedEditor: Render Texture and Raw Texture preview stutters when played in the Inspector preview during Play mode.6000.6.0a7Jun 11, 20266
UUM-140043FixedEditor: Instance state and UI when cancelling a local instance in Manual Control.6000.6.0a7Jun 11, 20264
UUM-140057FixedEditor: Fixed "CLI Arguments defaults" foldout title not being clickable.6000.6.0a7Jun 11, 20263
UUM-140347FixedEditor: Fixed clamping when editing short/ushort/byte/sbyte/ulong variables from the Inspector.6000.6.0a7Jun 11, 20263
UUM-140379FixedVFX Graph: Fixed an issue where the Uncategorized category in the VFX Template window did not auto-expand when using Last Used sorting.6000.6.0a7Jun 11, 20263
UUM-140526FixedGI: NRE when deleting 2D Lights with Light Explorer open.6000.6.0a7Jun 11, 20265
UUM-140730FixedAnimation: Fixed an issue with text wrapping in the animation window missing clip panel so that long game object names are displayed properly.6000.6.0a7Jun 11, 20263
UUM-140743FixediOS: Fixed issues with external display when it was used with Camera.SetTargetBuffers.6000.6.0a7Jun 11, 20263
UUM-140948FixedEditor: Changed how the automatic graphics API toggle logic works when prompting a restart editor prompt.6000.6.0a7Jun 11, 20265
UUM-140951FixedText: Added Glyph Set Tints for Shadow and Outline.6000.6.0a7Jun 11, 20263
UUM-141084FixedMultiplayer: Fixed an issue with tab highlights in the Multiplayer Center window.6000.6.0a7Jun 11, 20263
UUM-141271FixedEditor: Fixed a bug where pinging/framing hierarchy element would cause warnings in the console.6000.6.0a7Jun 11, 20265
UUM-141418FixedWeb: Fixed VideoPlayer.frameReady firing only once during playback when the Player Graphics API is set to WebGPU.6000.6.0a7Jun 11, 20263
UUM-141536FixedVFX Graph: Fixed an issue where the HLSL Asset icon appeared in low resolution and used different colors on the icon before and after confirming the creation.6000.6.0a7Jun 11, 20263
UUM-141562Fixed2D: Fixed validation of Tiles before TileBase.OnEnable is called.6000.6.0a7Jun 11, 20264
UUM-141614FixedVFX Graph: Enabled keyboard navigation and provided consistent visual feedback for focused items.6000.6.0a7Jun 11, 20263
UUM-141736Fixed2D: Fixed the scene marked as modified after using the Select Tool in the Tile Palette and switching to another tool such as Paint.6000.6.0a7Jun 11, 20263
UUM-141744Fixed2D: Unlock Tile Palette for edit when using Delete or Backspace key to delete a GridSelection.6000.6.0a7Jun 11, 20263
UUM-141748FixedEditor: Fixed an issue where the Timeline window would try to perform operations on an invalid cached Playable.6000.6.0a7Jun 11, 20263
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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