Fixed in last 30d issues

1–25 of 186

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-134520FixedEditor: FIxed a bug where the main toolbar unity logo appeared vertically stretched on mac retina display.—6000.6.4f1Oct 1, 2026—1
UUM-139551FixedUI Toolkit: Fixed the UXML file being marked as having unsaved changes after canceling a rename in the UI Builder Hierarchy.—6000.6.4f1Oct 1, 2026—1
UUM-142749FixedEntities: Fixed an InvalidOperationException when searching by component type in the Hierarchy window while a SubScene is loading.—6000.6.4f1Oct 1, 2026—1
UUM-145747FixedUI Toolkit: Fixed Foldout tooltips being displayed at the bottom of the section instead of under its header.—6000.6.4f1Oct 1, 2026—1
UUM-147940FixedUI Toolkit: Fixed the UXML asset preview rendering after its asset was deleted.—6000.6.4f1Oct 1, 2026—1
UUM-148476FixedUI Toolkit: Fixed errors in the Console when animating a UI Document component's Pivot Reference Size, Pivot, Position or Size Mode property. These properties are no longer offered in the Animation window.—6000.6.4f1Oct 1, 2026—1
UUM-148713FixedEntities: Fixed a bug where a scene's GameObjects would disappear from the Hierarchy window after exiting Play mode when a SubScene referenced the same scene.—6000.6.4f1Oct 1, 2026—1
UUM-150192FixedServices: Fixed long cloud project names not being truncated in the Cloud project dropdown in Services settings.—6000.6.4f1Oct 1, 2026—1
UUM-150193FixedUI Toolkit: Fixed SVG gradients xlink:href inheritance.—6000.6.4f1Oct 1, 2026—1
UUM-150226FixedPlayer: Fixed GameObjects so now it cast correct shadows after Shader.globalMaximumLOD is changed at runtime.—6000.6.4f1Oct 1, 2026—1
UUM-150353FixedTextCore: Fixed the Font Asset Creator and Sprite Importer windows failing to reload and logging a serialization error when toggling UI Toolkit Live Reload.—6000.6.4f1Oct 1, 2026—1
UUM-150356FixedEditor: Fixed the Build Profiles window not updating displayed property values after an undo or redo until the mouse was moved.—6000.6.4f1Oct 1, 2026—1
UUM-150660FixedUI Toolkit: Fixed the Dynamic Atlas Viewer window failing to reload and logging a serialization error when toggling UI Toolkit Live Reload.—6000.6.4f1Oct 1, 2026—1
UUM-150682FixedDX12: Fixed a random crash on Windows when using the Direct3D12 graphics API, caused by a use-after-free when releasing GPU buffers.—6000.6.4f1Oct 1, 2026—1
UUM-150759FixedEditor: Fixed account dropdown display when entering play mode.—6000.6.4f1Oct 1, 2026—1
UUM-150958FixedNetworking: Fixed UnityWebRequest cookies occasionally reverting to an older value when a slower request completed after a faster concurrent request to the same host had already set a newer cookie.—6000.6.4f1Oct 1, 2026—1
UUM-151417Fixed2D: Fixed the Open Tile Palette button and Tilemap Focus dropdown not filling the full width of their Scene view overlay.—6000.6.4f1Oct 1, 2026—1
UUM-151491FixedSRP Core: Fixed the Scan and Convert Assets buttons in the Render Pipeline Converter window being hidden when the window was narrower than its content.—6000.6.4f1Oct 1, 2026—1
UUM-151511FixedWeb: Added warnings when scripted change to maximum memory size results in memory size clamping or switch to WebAssembly 2023 target.—6000.6.4f1Oct 1, 2026—1
UUM-151731FixedTerrain: Fixed a crash in shadow culling when a render pass culled the same Camera a second time while a Terrain with Draw Instanced disabled was visible.—6000.6.4f1Oct 1, 2026—1
UUM-151775FixedEditor: The Play Mode instances status dropdown no longer opens an empty list when the active Scenario configuration is invalid, and now explains that the Scenario needs to be set up.—6000.6.4f1Oct 1, 2026—1
UUM-151943FixedProfiler: Fixed an InvalidOperationException that could be thrown in the Profiler window when the Physics (2D) module was selected and another Editor window was maximized or restored.—6000.6.4f1Oct 1, 2026—1
UUM-152530Fixed2D: Fixed the Sync Active Palette button in the Tile Palette window being cut off or hidden when the window is resized horizontally.—6000.6.4f1Oct 1, 2026—1
UUM-152672FixedAI: The sourceBounds from a NavMeshData object generated far from origin were incorrectly including the origin. These bounds now wrap tightly around the meshes used for building the NavMesh.—6000.6.4f1Oct 1, 2026—1
UUM-153407Fixed2D: Fixed the Sprite Frame field edit lock override info box in Project Settings > Sprite Editor staying visible after the checkbox automatically unticks itself when the Sprite Editor window closes.—6000.6.4f1Oct 1, 2026—1
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested 3h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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