Fixed · Scripting issues

301325 of 337

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-8885FixedIL2CPP: Avoided a crash when using GetFiles multiple times for directories with many files on iOS..2021.3.11f1Sep 29, 20221
UUM-9221FixedScripting: Fixed an issue where adding a component declared in a nested class could end up adding the wrong component type.2021.3.11f1Sep 29, 20222
UUM-10374FixedIL2CPP: Avoid an intermittent crash on shutdown when many threads are waiting on a Monitor object inside for a C# lock statement.2020.3.40f1Sep 27, 20222
UUM-11191FixedIL2CPP: Avoid an intermittent crash in the .NET thread pool implementation when a thread is incorrectly removed from the pool twice.2020.3.40f1Sep 27, 20222
UUM-1801FixedIL2CPP: Fixed crash when ill formed utf16 content is converted to utf82020.3.40f1Sep 27, 20222
UUM-1935FixedScripting: Fixed an issue where messages from the compiler containing special character were not correctly printed in the console2020.3.40f1Sep 27, 20221
UUM-8844FixedScripting: Fix case when trying to serialize generics with generic fields of types from different assemblies.2020.3.40f1Sep 27, 20222
UUM-10043FixedScripting: Fixed condition on accessing a game object from a callback while it was being constructed that was leaving the original GameObject managed wrapper in a detached state.2020.3.39f1Sep 14, 20221
UUM-1821FixedScripting: Don't cast Mathf.Abs to float when passing a float value (increases performance).2020.3.39f1Sep 14, 20222
UUM-10477FixedMono: Fixed crash that would occur when assigning a large struct to the field of a null object.2021.3.9f1Sep 1, 20221
UUM-1144FixedIL2CPP: Corrected the behavior of RuntimeInformation.OSDescription on WebGL.2021.3.9f1Sep 1, 20221
UUM-11526FixedMono: \[Linux\] C# Reflection performance is 50 to 60 times slower2021.3.9f1Sep 1, 20222021.3.12f1Oct 25, 2022532
UUM-3085FixedScripting: Fixed an issue where Application.logMessageReceived can be called from a job, when the job is scheduled on the main thread.2021.3.9f1Sep 1, 20222
UUM-3560FixedScripting: Changed to rulesetfile not triggering compilation.2021.3.9f1Sep 1, 20221
UUM-4299FixedIL2CPP: Fixed incorrect code generation for references to void\* pointers.2021.3.9f1Sep 1, 20221
UUM-5771FixedIL2CPP: ETW patterns are no longer stripped out on non-windows platforms.2021.3.9f1Sep 1, 20221
UUM-603FixedMono: Fixed crash when passing a generic class to a function pointer.2021.3.9f1Sep 1, 20221
UUM-6057FixedIL2CPP: Do not inflate RGCTX for types and methods with non-inflated generic parameters.2021.3.9f1Sep 1, 20222
UUM-611FixedMono: Fixed a crash during stack trace construction if a this object is null.2021.3.9f1Sep 1, 20221
UUM-7772FixedIL2CPP: Corrected the assembly reference for the base type of stubbed reference types created by the UnityLinker.2021.3.9f1Sep 1, 20221
UUM-834FixedScripting: Gradient API is now thread safe.2021.3.9f1Sep 1, 20221
UUM-8801FixedIL2CPP: Corrected the behavior of Ping on Windows platforms.2021.3.9f1Sep 1, 20221
UUM-9132FixedIL2CPP: Allow breakpoints to be set in managed code in private and internal types.2021.3.9f1Sep 1, 20221
UUM-9378FixedScripting: Fixed an issue where define constraints on unity's pre-defined symbols like "UNITY\_INCLUDE\_TESTS" were misbehaving for Precompiled assemblies.2021.3.9f1Sep 1, 20222
UUM-2660FixedIL2CPP: Avoid a possible crash when a Unity player is unloaded and reloaded.2020.3.38f1Aug 17, 20222
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.