Fixed · Rendering issues

126150 of 1,342

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-129126FixedSRP Core: Fixed Render Graph Viewer issue where after connecting to a Player, the second connection afterwards may fail to update data.6000.5.0a6Feb 4, 202613
UUM-131500FixedVFX Graph: Fixed some wrong UI clipping when the Bake Tool or Point Cache windows are docked and very narrow.6000.5.0a6Feb 4, 202613
UUM-131989FixedSRP Core: Render Pipeline Converter The helpbox warning about the tool being disabled in playmode was too big.6000.5.0a6Feb 4, 202613
UUM-131996FixedSRP Core: Render Pipeline Converter - Disable the menu item of the tool while in playmode.6000.5.0a6Feb 4, 202613
UUM-132113FixedGraphics: Fixed NullReferenceException when Mesh LOD Slider is shown by an inspector but no scene view exists.6000.5.0a6Feb 4, 202614
UUM-132187FixedSRP Core: Improved tooltip stability to avoid flickering when hovering converter labels.6000.5.0a6Feb 4, 202613
UUM-52882FixedGraphics: Fixed crash on metal when generating mipmaps for textures with integer pixel format (this is not supported, so now it is skipped).6000.5.0a6Feb 4, 202613
UUM-76775FixedShaders: Ensured material properties to prevent keyword overrides in the Editor.6000.5.0a6Feb 4, 202613
UUM-98633FixedShaders: Fixed shader compilation errors caused by skipped variant keywords not being defined.6000.5.0a6Feb 4, 202618
UUM-99060FixedGraphics: Removed the shader warning in Hidden/HDRP/DebugFullScreen.shader.6000.5.0a6Feb 4, 202613
UUM-128839FixedGraphics: Fixed a shadow artifact for point lights when soft shadows were enabled.6000.4.0b7Feb 3, 202619
UUM-130712FixedShaders: Fixed a rare crash when calling ShaderUtil.GetMaterialProperties.6000.4.0b7Feb 3, 202615
UUM-131482FixedGraphics: Fixed an issue in the Frame Debugger where the Levels value fields unpredictably changed size when switching between debug events on Windows.6000.4.0b7Feb 3, 202619
UUM-131603FixedShadergraph: Fixed before-after swatches not rendering correctly for RGB color picker.6000.4.0b7Feb 3, 202619
UUM-131625FixedShadergraph: Fixed an issue where Subgraphs with an invalid type for their first output generated a shader compilation error in addition to a Shader Graph error.6000.4.0b7Feb 3, 202619
UUM-131646FixedShadergraph: Fixed padding in material property custom attribute list inspector.6000.4.0b7Feb 3, 202619
UUM-131802FixedSRP Core: Fixed an empty Rendering Debugger after the build performed.6000.4.0b7Feb 3, 202620
UUM-132472FixedSRP Core: Fixed rare error from SampleDependencyImporter when opening/closing Package Manager window multiple times.6000.4.0b7Feb 3, 202620
UUM-131589FixedShadergraph: Fixed a bug causing a subgraph node to enter click-and-drag mode when double clicking it.6000.3.6f1Jan 29, 202616
UUM-132128FixedShaders: Fixed an issue where the Material Inspector showed duplicate entries in the Shader dropdown.6000.4.0b6Jan 27, 202620
UUM-111623FixedVFX Graph: There was no fallback label when name or category was not specified for a template.6000.5.0a5Jan 22, 202614
UUM-114267FixedVFX Graph: There was no fallback image when a template's thumbnail is not specified.6000.5.0a5Jan 22, 202614
UUM-126767FixedVFX Graph: Template information was not preserved when duplicated a template VFX Graph asset.6000.5.0a5Jan 22, 202614
UUM-126895FixedSRP Core: Fixed Camera Capture pass crashing RenderGraph when used with an offscreen camera and an output RenderTexture.6000.5.0a5Jan 22, 202614
UUM-127025FixedVFX Graph: Fixed template category expand/collapse area was limited to the small arrow. Now it spans over the area.6000.5.0a5Jan 22, 202614
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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