Fixed · Rendering issues

126–150 of 1,522

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-141536FixedVFX Graph: Fixed an issue where the HLSL Asset icon appeared in low resolution and used different colors on the icon before and after confirming the creation.—6000.6.0a7Jun 11, 2026—12
UUM-141614FixedVFX Graph: Enabled keyboard navigation and provided consistent visual feedback for focused items.—6000.6.0a7Jun 11, 2026—12
UUM-141980FixedURP: Fixed wrong runtime shader variant selection for Bloom when Dirt Texture was enabled but null.—6000.6.0a7Jun 11, 2026—15
UUM-143066FixedGraphics: The Slice slider and Mip slider in the Texture inspector preview toolbar are now greyed out for Texture2DArray, RenderTexture, and CubemapArray assets that contain only one slice or mip.—6000.6.0a7Jun 11, 2026—12
UUM-143335FixedVFX Graph: Fixed a crash that would occur when modifying "Release on disable" on a VFX without VFX Asset.—6000.6.0a7Jun 11, 2026—12
UUM-47681FixedGraphics: Fixed incorrect mipmap level calculations when using XR with "Minimize Unity 'Screen' Size" optimization. The camera rect in XR now correctly returns single-eye dimensions instead of combined stereo dimensions on SRP. This affects any sy…—6000.6.0a7Jun 11, 2026—15
UUM-142661FixedHDRP: Fixed HDRP post-processing volume overrides not updating until refresh.—6000.4.11f1Jun 10, 2026—15
UUM-142884FixedHDRP: Fixed an issue where the HDR UI overlay was missing when path tracing was enabled.—6000.4.11f1Jun 10, 2026—15
UUM-143195FixedShaders: Shader Inspector Compile and show code dropdown is now wider to avoid overlapping elements.—6000.0.77f1Jun 10, 2026—15
UUM-136096FixedVFX Graph: Ignore blackboard selection when displaying the contextual menu in the workspace.—6000.6.0a6May 29, 2026—13
UUM-136358FixedVFX Graph: Fixed Select Unused Properties context menu option selecting nodes that are used in the graph but not linked.—6000.6.0a6May 29, 2026—13
UUM-139937FixedVFX Graph: Fixed selecting properties and custom attributes in the Blackboard only affecting those that are in view.—6000.6.0a6May 29, 2026—13
UUM-140949FixedSRP Core: The Default Volume can now be changed even when the render pipeline is not active. (UUM-140949) First seen in 6000.6.0a4.—6000.6.0a6May 29, 2026—1
UUM-141265FixedVFX Graph: Fixed an issue where building with -nographics caused the VFX Graph Position (Depth) to not work correctly.—6000.6.0a6May 29, 2026—17
UUM-141608FixedVFX Graph: Prevent NaNs in strips when previous and next tangents cancel each other.—6000.6.0a6May 29, 2026—15
UUM-141740FixedShaders: The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count.—6000.6.0a6May 29, 2026—18
UUM-141838FixedGraphics: Fixed a NullReferenceException when assigning a Lens Flare SRP asset to a Lens Flare Data SRP element.—6000.6.0a6May 29, 2026—13
UUM-141901FixedURP: Renderer feature sub-assets no longer appear in the Project browser view.—6000.6.0a6May 29, 2026—13
UUM-142398FixedShadergraph: Fixed an issue where shaders using predefined keyword shader inputs generated redefinition shader compilation errors when opened in the Editor.—6000.6.0a6May 29, 2026—16
UUM-85842FixedShaders: Fixed Material.GetTexturePropertyNameIDs returning empty for Material Variants.—6000.6.0a6May 29, 2026—17
UUM-140584FixedSRP Core: Fixed an issue with SupportedOnRenderPipelineAttribute causing exceptions when the type is applied to violates the expectation.—6000.5.0b10May 28, 2026—16
UUM-138992FixedShaders: Added an "Unapplied Changes" dialog that appears when navigating away from the Shader Build Settings UI with pending modifications.—6000.4.9f1May 27, 2026—18
UUM-141971FixedGraphics: Fixed text overflowing the "Open Project Settings > Graphics ..." button when the Inspector is narrow.—6000.4.9f1May 27, 2026—18
UUM-142330FixedShaders: Fixed an issue where the warning icon was cut off and misaligned in the Inspector when selecting a Shader with a compiler warning.—6000.4.9f1May 27, 2026—17
UUM-127146FixedShaders: Fixed the Shader Inspector showing an empty "Properties" foldout for shaders that have no properties.—6000.0.76f1May 27, 2026—18
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested 8h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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