Fixed · Rendering issues

126150 of 1,431

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-133627FixedShaders: Fixed an occasional crash when saving shaders.6000.3.13f1Apr 8, 20262
UUM-137390FixedURP: Fixed an issue in Bloom texture where invalid texture handles could be reused across execution passes, leading to a Render Graph execution error.6000.3.13f1Apr 8, 20261
UUM-101568FixedSRP Core: Fixed an issue where Material.FindPass(...) returned -1 during Awake() or Start() for SRP shaders in Player builds.6000.6.0a2Apr 2, 202617
UUM-101730FixedURP: Fixed outline artifact on materials using both parallax mapping and alpha clipping with depth priming enabled.6000.6.0a2Apr 2, 20267
UUM-121817FixedGraphics: Fixed ReadPixels when using OpenGL for readbacks into destination texture that is wider than the readback rect.6000.6.0a2Apr 2, 202618
UUM-126654FixedSRP Core: Fix renaming dialog of mipmap limit groups throwing error on repaint6000.6.0a2Apr 2, 20267
UUM-130925FixedHDRP: Fixed null limit.xy values in _ColorPyramidUvScaleAndLimitCurrentFrame after color pyramid for distortion.6000.6.0a2Apr 2, 202617
UUM-132344FixedVFX Graph: Increased the folder icon size to avoid blurry effect on some configurations.6000.6.0a2Apr 2, 20267
UUM-132455FixedURP: \[Render Pipeline Converter\] Material Reference Converter provides same naming for each GameObject.6000.6.0a2Apr 2, 20267
UUM-132470FixedVFX Graph: Fixed an issue where the Uncategorized "fallback" category was not listed in the list of available categories in the query dropdown.6000.6.0a2Apr 2, 20267
UUM-132566FixedShadergraph: When changing a template's category, it was not updated in the search filters until the asset was reimported.6000.6.0a2Apr 2, 20267
UUM-132622FixedVFX Graph: Fixed an issue where the favorite icon was not visible in the Template Window in light theme.6000.6.0a2Apr 2, 20267
UUM-132653FixedVFX Graph: When the last selected template item does not exist anymore, we had an empty selection, but the detail panel showed default labels. Now the selection should not be empty anymore.6000.6.0a2Apr 2, 20267
UUM-132799FixedShadergraph: Avoided the popup dialog box asking for saving changes when the ShaderGraph inspector loses focus.6000.6.0a2Apr 2, 20267
UUM-132802FixedVFX Graph: Kept current template selection even when it is in a collapsed category.6000.6.0a2Apr 2, 20267
UUM-133099FixedVFX Graph: Fixed an issue where particles with "Particles Lit" were not affected by rendering layers.6000.6.0a2Apr 2, 20267
UUM-133211FixedURP: \[RenderPipelineConverter\] Fixed an issue where the tooltip says the project must be converted to URP, but the project is already using URP.6000.6.0a2Apr 2, 20267
UUM-133583FixedURP: Fixed an issue where artifacts appeared when using depth normals with Vulkan on some Android devices.6000.6.0a2Apr 2, 20267
UUM-134686FixedSRP Core: Prevented modifications of the widgets while creating the panel.6000.6.0a2Apr 2, 20268
UUM-135217FixedVFX Graph: Fixed an issue where comments are not supported in custom HLSL function's parameters.6000.6.0a2Apr 2, 20269
UUM-135658FixedShadergraph: Fixed dropdown node controls being clipped on some nodes when their previews are collapsed.6000.6.0a2Apr 2, 20267
UUM-135671FixedShadergraph: Fixed irregular spacing and some text clipping in matrix nodes.6000.6.0a2Apr 2, 20267
UUM-135692FixedShadergraph: Changed custom function node to immediately report issues when changing a port type.6000.6.0a2Apr 2, 20267
UUM-135889FixedGraphics: Fixed an issue where GrabPass did not correctly set the rect size when using camera.SetTargetBuffers() instead of a render texture on DirectX 11.6000.6.0a2Apr 2, 202620
UUM-136055FixedVFX Graph: Double click on the favorite button was triggering the asset creation instead of toggling the favorite state twice.6000.6.0a2Apr 2, 20267
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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