Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
1,226–1,250 of 1,367
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-14670 | Fixed | VFX Graph: Fixed a crash when drag & dropping a vfx on another vfx with a circular dependency. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-15236 | Fixed | VFX Graph: Added support for multiple subgraphs drag&drop. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-17522 | Fixed | Graphics: VSync doesn't turn off when changing the quality in the Player from "High Fidelity" to "Performant". | — | 2021.3.22f1Mar 29, 2023 | — | 2 |
| UUM-24943 | Fixed | URP: Fixed incorrect Depth for Camera Stacks. | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-25486 | Fixed | Graphics: Product name will now be used as application name when creating Vulkan instance. | — | 2021.3.22f1Mar 29, 2023 | — | 2 |
| UUM-27639 | Fixed | Shaders: Fix material keywords cleared when setting the exact same list of keywords | — | 2021.3.22f1Mar 29, 2023 | — | 1 |
| UUM-21567 | Fixed | Graphics: Fixed glitches on macOS when the rendering path is set to deferred. | — | 2021.3.21f1Mar 15, 2023 | — | 2 |
| UUM-21893 | Fixed | Graphics: Added GetVisiblePositions to TrailRenderer. | — | 2021.3.21f1Mar 15, 2023 | — | 1 |
| UUM-27114 | Fixed | VFX Graph: Fixed NRE when the Vector2 is configured as a range, it was preventing Decal output context creation. | — | 2021.3.21f1Mar 15, 2023 | — | 1 |
| UUM-3576 | Fixed | Graphics: Added error message when enabling restricted keywords on a Material. | — | 2021.3.21f1Mar 15, 2023 | — | 1 |
| UUM-19090 | Fixed | URP: 2D - Fixes a bug with ShadowCaster2D's shadow mesh bounds which was causing shadows to disappear | — | 2021.3.20f1Mar 2, 2023 | — | 1 |
| UUM-27645 | Fixed | Shader System: Crash during project build when accessing Remote Shader Cache | 2021.3.20f1Mar 2, 2023 | 2021.3.22f1Mar 29, 2023 | 26 | 2 |
| UUM-19137 | Fixed | Graphics: Enabled Mesh.RecalculateTangents() to ensure that the tangent attribute has the correct format (Float32) and dimension (4) when called. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-19728 | Fixed | Graphics: Fixed editor crash when entering play mode with Oculus Link using Vulkan. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-25814 | Fixed | Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds | 2021.3.19f1Feb 17, 2023 | 2021.3.22f1Mar 29, 2023 | 40 | 4 |
| UUM-26017 | Fixed | Shaders: Shaders will now reimport correctly when adding a missing include file. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-3571 | Fixed | Graphics: Fixed micro splat terrain texture cannot be loaded. | — | 2021.3.19f1Feb 17, 2023 | — | 1 |
| UUM-4614 | Fixed | Graphics: Throw an ArgumentNullException if null is passed in as a parameter to Unwrapping.GeneratePerTriangleUV. | — | 2021.3.19f1Feb 17, 2023 | — | 2 |
| UUM-12422 | Fixed | Graphics: Avoid memory corruption when async readback destination NativeArray is too small. Instead the readback fails. | — | 2021.3.18f1Feb 1, 2023 | — | 1 |
| UUM-19077 | Fixed | HDRP: Fixed an issue where calling HDCamera.Reset() would not reset internal frame count of individual sky and cloud renderers. | — | 2021.3.18f1Feb 1, 2023 | — | 1 |
| UUM-19339 | Fixed | HDRP: Fixed motion blur issues caused on fast movements. | — | 2021.3.18f1Feb 1, 2023 | — | 1 |
| UUM-20405 | Fixed | Graphics: Fixed Texture2D.UpdateExternalTexture not working on Vulkan. | — | 2021.3.18f1Feb 1, 2023 | — | 2 |
| UUM-21964 | Fixed | Shaders: Fixed a crash when loading shaders that are incompatible with the current hardware due to resource limits. | — | 2021.3.18f1Feb 1, 2023 | — | 1 |
| UUM-10443 | Fixed | HDRP: Fixed the ray tracing reflection denoiser being partially broken. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |
| UUM-10882 | Fixed | HDRP: Fixed custom pass scaling issues with dynamic resolution. | — | 2021.3.17f1Jan 24, 2023 | — | 1 |