Fixed · Rendering issues

1,2261,250 of 1,429

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-37746FixedGraphics: Fixed native RenderPass support in editor running on intel macOS targeting iOS.2022.3.4f1Jun 26, 20231
UUM-22315FixedHDRP: Added check to ensure gismos arent rendered when they shouldnt be.2022.3.3f1Jun 21, 20232
UUM-27865FixedShaders: Fixed progress bar sometimes not appearing when "Compile and show code" button is pressed in the shader inspector.2022.3.3f1Jun 21, 20231
UUM-31474FixedURP: Fixed redundant blit is used due to postFX, although it is disabled in rendererData.2022.3.3f1Jun 21, 20232
UUM-35056FixedVFX Graph: Fixed VFX assets being considered modified after creation.2022.3.3f1Jun 21, 20232
UUM-35087FixedHDRP: Fixed cloud layer rotation does not allow for smooth rotation.2022.3.3f1Jun 21, 20231
UUM-35950FixedGraphics: Fixed VVL-01913 error when trying to end too many debug markers in a secondary command buffer scope.2022.3.3f1Jun 21, 20231
UUM-36762FixedVFX Graph: Fixed a potential crash with particle strips.2022.3.3f1Jun 21, 20232
UUM-37468FixedShaders: Fixed "State comes from an incompatible keyword space" error when using dynamic branching with use pass or fallbacks.2022.3.3f1Jun 21, 20231
UUM-40400FixedShader System: Shader keywords are ignored when using Camera.main.SetReplacementShader2022.3.3f1Jun 21, 20232022.3.5f1Jul 13, 2023224
UUM-27825FixedGraphics: Fixed object motion vectors not rendering when drawing objects using the Graphics.Render* functions.2022.3.2f1Jun 13, 20231
UUM-3148FixedGraphics: Fixed solid color block artifacts when compressing textures using Fast ASTC on M1 devices.2022.3.2f1Jun 13, 20232
UUM-17435FixedVFX Graph: Renaming a blackboard category that has been duplicated was removing the duplicated category.2021.3.27f1Jun 7, 20231
UUM-17495FixedVFX Graph: Forbid blackboard category with only spaces in the name.2021.3.27f1Jun 7, 20231
UUM-28513FixedHDRP: Properly take into account sky attenuation for baking.2021.3.27f1Jun 7, 20231
UUM-32669FixedGraphics: Fixed UI flickering due to invalid state post CommandBuffer execution.2021.3.27f1Jun 7, 20231
UUM-33589FixedHDRP: Made HDRP RenderPIpelineSettings public to enable customizing the HDRP asset.2021.3.27f1Jun 7, 20231
UUM-20616FixedVFX Graph: Fixed range was not applied in UI when setting up a value out of allowed range.2022.3.1f1Jun 7, 20231
UUM-31113FixedURP: Fixed incorrect MSAA sample count when using Deferred renderer but rendering to a target texture.2022.3.1f1Jun 7, 20231
UUM-31643FixedURP: Fixed ShaderGraph preview window not showing anything when using DepthNormals pass.2022.3.1f1Jun 7, 20232
UUM-32183FixedGraphics: Provide a way to avoid GC.Alloc with RenderMeshInstanced.2022.3.1f1Jun 7, 20232
UUM-33700FixedURP: 2D - Remove serialization and cache vertices and indices for sprite lights causing bloat in prefabs.2022.3.1f1Jun 7, 20232
UUM-36872FixedVisual Effects - Legacy: Editor crashes on BufferD3D11::EndWrite when Hierarchy filter gives zero results on a scene with a custom UI Prefab2022.3.1f1Jun 7, 20232022.3.4f1Jun 26, 2023193
UUM-37360FixedVisual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials2022.3.1f1Jun 7, 20232022.3.6f1Jul 31, 2023546
UUM-38059FixedVisual Effects: [VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector2022.3.1f1Jun 7, 20232022.3.6f1Jul 31, 2023546
Where the numbers come from
  • Editor releases ingested 6h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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