Fixed · Rendering issues

1,2011,225 of 1,430

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-560FixedVFX Graph: Prevent overflow on baked curve and gradient.2021.3.29f1Jul 25, 20231
UUM-9826FixedShaders: Fixed canceling shader variant compilation not working when compilation was async.2021.3.29f1Jul 25, 20232
UUM-12345FixedVFX Graph: Fixed usage of Screen Space Size block which lead to flipped particles.2022.3.5f1Jul 13, 20231
UUM-17548FixedSRP Core: Removed some unexpected SRP changed callback invocations.2022.3.5f1Jul 13, 20232
UUM-26782FixedSRP Core: Fixed Rendering Debugger runtime UI getting occluded by user UI with sorting order larger than 0.2022.3.5f1Jul 13, 20232
UUM-27260FixedGraphics: Renderer.SetMaterials() and Renderer.SetSharedMaterials() will set the correct number of elements when list capacity is larger than count.2022.3.5f1Jul 13, 20231
UUM-28758FixedShadergraph: Fixed Texture Size node causing compilation error in the Fullscreen ShaderGraph target.2022.3.5f1Jul 13, 20232
UUM-29083FixedHDRP: Show base color texture on decal materials if Affect BaseColor is disabled.2022.3.5f1Jul 13, 20232
UUM-29122FixedHDRP: When HDRP is disabled, Compute Shaders are being stripped.2022.3.5f1Jul 13, 20231
UUM-3150FixedGraphics: Fixed shadow render issues on Built-in Render Pipeline when using Metal.2022.3.5f1Jul 13, 20232
UUM-33755FixedHDRP: Fixed fireflies in path traced volume scattering using MIS. Add support for anisotropic fog.2022.3.5f1Jul 13, 20231
UUM-34189FixedHDRP: Fixed baked light being wrongly put in the cached shadow atlas.2022.3.5f1Jul 13, 20232
UUM-34453FixedVFX Graph: Fixed OutputUpdate warnings about spaces after end of line.2022.3.5f1Jul 13, 20231
UUM-35024FixedHDRP: Added a new custom pass injection after opaque and sky finished rendering.2022.3.5f1Jul 13, 20231
UUM-36224FixedGraphics: Corrected UI behavior when selecting multiple lights of different types.2022.3.5f1Jul 13, 20232
UUM-36599FixedHDRP: Fixed scene template dependencies.2022.3.5f1Jul 13, 20232
UUM-37148FixedSRP Core: Fixed console errors when debug actions are removed from Input Manager during play mode.2022.3.5f1Jul 13, 20232
UUM-37441FixedURP: 2D - Fixed additional draw call when Foremost Sorting Layer is enabled during unlit.2022.3.5f1Jul 13, 20232
UUM-30548FixedSRP Core: Crash on keywords::LocalKeywordState::ResetWithSpace when shader contains Grab Pass.2021.3.28f1Jul 4, 20231
UUM-36032FixedShaders: Fixed "state comes from an incompatible keyword space" error sometimes shown in the console when loading certain shaders.2021.3.28f1Jul 4, 20231
UUM-36095FixedHDRP: Fixed color pyramid history buffer logic when history is reset and the color pyramid is not required.2021.3.28f1Jul 4, 20232
UUM-37088FixedGraphics: SUCCEEDED(hr) error is thrown when the project's Shadows Filtering Quality is set to High or Very High.2021.3.28f1Jul 4, 20231
UUM-1839FixedGraphics: Fixed CustomRenderTexture depth test results failing on some platforms.2022.3.4f1Jun 26, 20232
UUM-28689FixedVFX Graph: Fixed broken documentation link for VFX Graph nodes (when documentation is available).2022.3.4f1Jun 26, 20231
UUM-36457FixedGraphics: Fixed Light movement and artifacts when multiple vertex lights are interacting.2022.3.4f1Jun 26, 20232
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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