Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
1,201–1,225 of 1,367
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-29281 | Fixed | HDRP: Fixed DLSS Ultra performance setting which was not calculating the correct resolution. The setting was not pushing the correct resolution due to a typo in the code. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-31849 | Fixed | HDRP: Fixed an issue where the quality settings tags were displayed cut-off. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-33522 | Fixed | Shadergraph: ShaderGraph styles were not applied correctly when the system locale was set in Turks. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-555 | Fixed | VFX Graph: Corrected apply nointerpolation specifier when using new ShaderGraph integration. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-19575 | Fixed | HDRP: Fixed the exposure for SSR debug rendering. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-21442 | Fixed | HDRP: Fixed the raytraced reflections for box lights so they are no longer cut off if the range is too small. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-21776 | Fixed | HDRP: Fixed the init order that could cause DXR setup to fail after using the HDRP wizard to enable DXR on an existing HDRP project. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-22821 | Fixed | HDRP: Fixed issue with Light Probe Proxy Volume not rendering correctly when Bounding Box Mode is Automatic World. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-22996 | Fixed | HDRP: Added error when MSAA and non-MSAA buffers are bound simultaneously in custom passes. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-25737 | Fixed | HDRP: Fixed an issue occuring on TAAU when the camera rect is adjusted. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-26172 | Fixed | HDRP: Enabled the correct light position when changing distance on a Light Anchor. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-27546 | Fixed | HDRP: Fixed an issue where LOD-related frame render settings UI on the camera component would not reflect the current global default settings. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-27919 | Fixed | HDRP: Fixed Volumetric Clouds jittering when the sun was not casting shadow. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-29093 | Fixed | HDRP: Fixed transparent decal textures being added into atlas even if the material properties have disabled them. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-29271 | Fixed | HDRP: Fixed memory leak in HDLightRenderDatabase when switching between editor and play and no lights are in the scene. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-29660 | Fixed | HDRP: Fixed swapped tooltips on decal materials for ambient occlusion and smoothness. | — | 2021.3.24f1Apr 27, 2023 | — | 1 |
| UUM-15919 | Fixed | VFX Graph: The VFX component inspector had an unpaired EditorGUI.BeginChangeCheck that was breaking the state of GUI.changed | — | 2021.3.23f1Apr 14, 2023 | — | 1 |
| UUM-16367 | Fixed | VFX Graph: Fixed an error raised in the console when undoing shader assignment in the Mesh output node. | — | 2021.3.23f1Apr 14, 2023 | — | 1 |
| UUM-21106 | Fixed | Visual Effects - Legacy: [Android][Vulkan] Visualisation corruption occurs when rendering Particles to Render Texture | 2021.3.23f1Apr 14, 2023 | 2020.3.46f1Mar 8, 2023 | -37 | 13 |
| UUM-21929 | Fixed | VFX Graph: Fixed errors in the console when undoing changes from gizmo in some specific conditions. | — | 2021.3.23f1Apr 14, 2023 | — | 1 |
| UUM-29105 | Fixed | SRP Core: Fixed Decal Projector Editor fields so they are now saved when editing a prefab. | — | 2021.3.23f1Apr 14, 2023 | — | 1 |
| UUM-3153 | Fixed | HDRP: Fixed hard eges on volumetric clouds. | — | 2021.3.23f1Apr 14, 2023 | — | 1 |
| UUM-31858 | Fixed | Shaders: Added macros for passing textures (Cube, 2DArray, and CubeArray) around without samplers. | — | 2021.3.23f1Apr 14, 2023 | — | 2 |
| UUM-7994 | Fixed | Graphics: Blitting from RenderTexture.active to another RenderTexture with a shader sampling a texture at specific UV values causes visual artifacts. | — | 2021.3.23f1Apr 14, 2023 | — | 1 |
| UUM-8698 | Fixed | VFX Graph: Fixed an issue that read alive from source attribute was always returning true. | — | 2021.3.23f1Apr 14, 2023 | — | 1 |