Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open · Rendering issues
26–50 of 64
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-112328 | Open | URP: Updated the Rendering Settings Converter in the Render Pipeline Converter to create one Universal Renderer per rendering mode, instead of creating one per Quality level. | — | — | — | 10 |
| UUM-112331 | Open | URP: Updated the Rendering Settings Converter in the Render Pipeline Converter so that it only displays Quality levels that have missing Universal Render Pipeline (URP) assets. | — | — | — | 10 |
| UUM-113178 | Open | Shadergraph: Fixed an issue that allowed floating sub-windows in the Shader Graph editor to be moved outside of the main window's boundaries. These windows are now constrained to remain visible. | — | — | — | 14 |
| UUM-114178 | Open | Graphics: Added indentation to the Graphics Preferences. (UUM-114178) First seen in 6000.3.0a1. | — | — | — | 1 |
| UUM-114738 | Open | Shadergraph: Improved contrast of category names. | — | — | — | 6 |
| UUM-114942 | Open | URP: Added a new status message in the Render Pipeline Converter to indicate when no elements are found to convert. (UUM-114942) First seen in 6000.3.0b1. | — | — | — | 1 |
| UUM-114971 | Open | URP: In the Render Pipeline Converter, Readonly Material converter now changes references to material inside custom materials. | — | — | — | 16 |
| UUM-115034 | Open | Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed. | — | — | — | 10 |
| UUM-115329 | Open | Shadergraph: Updated the grouping shortcut to match the context menu behavior. | — | — | — | 6 |
| UUM-117114 | Open | Graphics: Added a message to the Frame Debugger that appears when the Editor is waiting for a response from the Player. (UUM-117114) First seen in 6000.4.0a1. | — | — | — | 8 |
| UUM-119168 | Open | Shadergraph: Improved some cases where swapping pipeline assets could cause disruptions. | — | — | — | 6 |
| UUM-120808 | Open | Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask. | — | — | — | 19 |
| UUM-121598 | Open | SRP Core: Improved the Render Pipeline Converter console report to display conversion results. | — | — | — | 5 |
| UUM-121611 | Open | SRP Core: Added Material Variants handling to the Render Pipeline Converter's Shader Upgrade. | — | — | — | 7 |
| UUM-123230 | Open | Shadergraph: Updated the help button for heatmap values to redirect to the Shader Graph package documentation. | — | — | — | 6 |
| UUM-127615 | Open | Graphics: Clarified the SetVertexBufferParams exception message and API documentation to state that vertex attribute sizes must be a multiple of four bytes. | — | — | — | 2 |
| UUM-131716 | Open | URP: Improved the warning message shown when running render pipeline converters in batch mode to better explain potential limitations and recommend the dedicated conversion UI for reliable results. | — | — | — | 5 |
| UUM-131725 | Open | Graphics: Mesh.vertexBufferTarget and Mesh.indexBufferTarget now throw an InvalidOperationException when changing the buffer target on a mesh that lacks the data required to recreate its buffers. | — | — | — | 2 |
| UUM-131986 | Open | SRP Core: Render Pipeline Converter - Disabled Scan and Convert actions during Play Mode to prevent errors. (UUM-131986) First seen in 6000.5.0a5. | — | — | — | 1 |
| UUM-137874 | Open | HDRP: Renamed "Convert All Built-In Materials to HDRP" and "Convert Selected Built-In Materials to HDRP" to "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP". | — | — | — | 1 |
| UUM-16844 | Open | Graphics: Added support for late latch debug mode to help verify late latch functionality. | — | — | — | 1 |
| UUM-20646 | Open | SRP Core: Added callbacks when RenderPipeline is created or disposed. | — | — | — | 8 |
| UUM-2364 | Open | Graphics: Improved AlphaIsTransparency API docs and tooltip. | — | — | — | 2 |
| UUM-29300 | Open | Graphics: Reduced the time the render thread spends on Profiler.FlushRenderCounters. | — | — | — | 1 |
| UUM-33315 | Open | URP: Updated URP documentation to explicitly mention that calling Submit() on a command buffer provided by URP from an user pass is not valid. | — | — | — | 2 |