Open · Rendering issues

2650 of 67

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-112328OpenURP: Updated the Rendering Settings Converter in the Render Pipeline Converter to create one Universal Renderer per rendering mode, instead of creating one per Quality level.10
UUM-112331OpenURP: Updated the Rendering Settings Converter in the Render Pipeline Converter so that it only displays Quality levels that have missing Universal Render Pipeline (URP) assets.10
UUM-113178OpenShadergraph: Fixed an issue that allowed floating sub-windows in the Shader Graph editor to be moved outside of the main window's boundaries. These windows are now constrained to remain visible.14
UUM-114178OpenGraphics: Added indentation to the Graphics Preferences. (UUM-114178) First seen in 6000.3.0a1.1
UUM-114738OpenShadergraph: Improved contrast of category names.6
UUM-114942OpenURP: Added a new status message in the Render Pipeline Converter to indicate when no elements are found to convert. (UUM-114942) First seen in 6000.3.0b1.1
UUM-114971OpenURP: In the Render Pipeline Converter, Readonly Material converter now changes references to material inside custom materials.16
UUM-115034OpenShadergraph: Improved appearance of channel dropdown on UV node when node is collapsed.10
UUM-115329OpenShadergraph: Updated the grouping shortcut to match the context menu behavior.6
UUM-117114OpenGraphics: Added a message to the Frame Debugger that appears when the Editor is waiting for a response from the Player. (UUM-117114) First seen in 6000.4.0a1.8
UUM-119168OpenShadergraph: Improved some cases where swapping pipeline assets could cause disruptions.6
UUM-120808OpenShadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask.19
UUM-121598OpenSRP Core: Improved the Render Pipeline Converter console report to display conversion results.5
UUM-121611OpenSRP Core: Added Material Variants handling to the Render Pipeline Converter's Shader Upgrade.7
UUM-123230OpenShadergraph: Updated the help button for heatmap values to redirect to the Shader Graph package documentation.6
UUM-127615OpenGraphics: Clarified the SetVertexBufferParams exception message and API documentation to state that vertex attribute sizes must be a multiple of four bytes.2
UUM-131691OpenGraphics: Updated the mipmap streaming manual pages to describe how Unity selects mipmap levels from mesh UV data and camera positions, clarified the behaviour for objects Unity can't calculate a level for (including procedurally-generated geometr…1
UUM-131716OpenURP: Improved the warning message shown when running render pipeline converters in batch mode to better explain potential limitations and recommend the dedicated conversion UI for reliable results.5
UUM-131725OpenGraphics: Mesh.vertexBufferTarget and Mesh.indexBufferTarget now throw an InvalidOperationException when changing the buffer target on a mesh that lacks the data required to recreate its buffers.7
UUM-131986OpenSRP Core: Render Pipeline Converter - Disabled Scan and Convert actions during Play Mode to prevent errors. (UUM-131986) First seen in 6000.5.0a5.1
UUM-135930OpenShadergraph: Improved alignment of Shader Graph project settings.5
UUM-137874OpenSRP Core: "Convert All Built-In Materials to Current SRP" and "Convert Selected Built-In Materials to Current SRP".10
UUM-140044OpenShadergraph: Disabled the main preview context menu when using a UITK workflow.5
UUM-16844OpenGraphics: Added support for late latch debug mode to help verify late latch functionality.1
UUM-20646OpenSRP Core: Added callbacks when RenderPipeline is created or disposed.8
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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