Fixed · Rendering issues

376400 of 1,342

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-108798FixedVFX Graph: Improved sticky notes content margins so that text is not too close to edges. Also improved the margins for the title. Fixed the sticky note content "auto scrolling" when typing text. (UUM-108798) First seen in 6000.3.0a1.6000.3.0a5Aug 21, 20251
UUM-109392FixedVFX Graph: Properly support \\r special character in custom hlsl tooltip comments6000.3.0a5Aug 21, 202512
UUM-110192FixedVFX Graph: Ease the usage of the shortcut to remove a node from a group. (UUM-110192) First seen in 6000.3.0a1.6000.3.0a5Aug 21, 20251
UUM-110231FixedVFX Graph: Turn context's display name label back to default text color in the inspector for better readability in light theme.6000.3.0a5Aug 21, 202511
UUM-110444FixedVFX Graph: Default Texture wasn't taken into consideration with ShaderGraph when non exposed. (UUM-110444) First seen in 6000.3.0a2.6000.3.0a5Aug 21, 20251
UUM-111257FixedVFX Graph: Limit the maximum number of characters to 128 for a group title to avoid any visual glitch.6000.3.0a5Aug 21, 202513
UUM-111258FixedVFX Graph: The title of a group could not be edited anymore when the title has been emptied.6000.3.0a5Aug 21, 202513
UUM-111577FixedHDRP: Moving hdrp wizard default settings to Edit > Preferences > Graphics. (UUM-111577) First seen in 6000.3.0a3.6000.3.0a5Aug 21, 20251
UUM-111630FixedVFX Graph: Fixed to avoid an exception when creating a new VFX asset from a template using the + button.6000.3.0a5Aug 21, 202512
UUM-113351FixedGraphics: This PR fixes the light flickering issue when deferred, shadow, and TAA are enabled.6000.3.0a5Aug 21, 202513
UUM-113605FixedVFX Graph: Template icons could be wrong when the template window is opened for ShaderGraph while it is already opened for VFX Graph. (UUM-113605) First seen in 6000.3.0a4.6000.3.0a5Aug 21, 20251
UUM-113853FixedHDRP: Color Checker - Fixed overlap of the label when the inspector width is narrow.6000.3.0a5Aug 21, 202513
UUM-75485FixedURP: Fixed SSAO depth issue on Mali GPU (Android) devices.6000.3.0a5Aug 21, 202511
UUM-99709FixedSRP Core: Fixed an Issue where the MaterialUpgrader in URP wouldnt enable Alpha Clipping on Materials that started out using Render Mode Cutout.6000.3.0a5Aug 21, 202515
UUM-102789FixedSRP Core: Removed extra manual clear operation for textures imported to Render Graph and used first as render pass attachments.6000.2.1f1Aug 20, 20251
UUM-112727FixedGraphics: Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64.6000.2.1f1Aug 20, 202513
UUM-114721FixedCamera: Crash on RenderManager::CheckRenderPipelineChanges when importing "2D Beginner: Adventure Game Complete Project" into a new 2D URP project6000.2.1f1Aug 20, 20256000.2.3f1Sep 4, 20251413
UUM-109241FixedGraphics: Fixed reflection probes not working correctly with GPUResidentDrawer. Force enable probe blending & atlas when it's in use.6000.0.56f1Aug 20, 202513
UUM-111415FixedGraphics: Fixed GameView not always resetting when VolumeProfile is Reset.6000.1.16f1Aug 13, 202514
UUM-111418FixedGraphics: Fixed missing Light theme for Volume inspector icon.6000.1.16f1Aug 13, 202513
UUM-111510FixedGraphics: The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window.6000.1.16f1Aug 13, 20253
UUM-109860FixedGraphics: Fixed an issue where specific configurations would cause _ProjectionParams.x to become incorrectly negated for some cameras.6000.0.55f1Aug 5, 202515
UUM-110456FixedGraphics: Fixed crash after disconnecting an external display on Android.6000.0.55f1Aug 5, 202516
UUM-108074FixedURP: Fixed yflip issue when depth intermediate texture is required and non-RG is in use.2022.3.65f1Jul 30, 20251
UUM-101784FixedGraphics: Fixed crashes that occurred when reading Texture2D subassets with a data payload larger than expected. (UUM-101784) Fixed in 6000.2.0b13.6000.2.0b12Jul 29, 20256000.3.0a2Jul 17, 2025-1321
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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