Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Rendering issues
376–400 of 1,428
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-113763 | Fixed | VFX Graph: Removed the expander icon for buffer inputs | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-113965 | Fixed | VFX Graph: Opening Twice the same subgraph was possible after domain reload. | — | 6000.4.0a2Oct 16, 2025 | — | 18 |
| UUM-114082 | Fixed | VFX Graph: Sticky note title was disappearing when empty, preventing any further edition. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-114187 | Fixed | Shaders: Fixed unnecessary shader warnings and errors being logged when running with -batchmode -nographics. | — | 6000.4.0a2Oct 16, 2025 | — | 23 |
| UUM-114265 | Fixed | VFX Graph: Changed space in ShaderGraph Ouput Inspector is functional. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-114864 | Fixed | VFX Graph: Added icons on VFXRenderer. | — | 6000.4.0a2Oct 16, 2025 | — | 20 |
| UUM-114894 | Fixed | Graphics: Fixed out-of-memory crash if the number of lens flares elements was really large. | — | 6000.4.0a2Oct 16, 2025 | — | 15 |
| UUM-114970 | Fixed | URP: Render Pipeline Converter - Crash when initializing Readonly Material converter due to the change for the search index and the asset database worker threads. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-115014 | Fixed | VFX Graph: When the last selected template was out of the scroll view when opening the template window, the details view was empty. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-115015 | Fixed | VFX Graph: Missing dirty while modifying ShaderGraph Output | — | 6000.4.0a2Oct 16, 2025 | — | 21 |
| UUM-115053 | Fixed | VFX Graph: Fix system turning invalid after disconnect/connect when mixing particle system outputs with particle strip data | — | 6000.4.0a2Oct 16, 2025 | — | 19 |
| UUM-115064 | Fixed | URP: Render Pipeline Converter - Allow Ppv2, and 2D converters to be run in batchmode. | — | 6000.4.0a2Oct 16, 2025 | — | 15 |
| UUM-115313 | Fixed | URP: Render Pipeline Converter - Readonly Material converter was changing prefabs instance when they were not overridden instead of the prefab. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-115368 | Fixed | VFX Graph: VFXRAND in custom hlsl was not working as expected | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-115841 | Fixed | VFX Graph: Updated the Point Cache window title. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-115870 | Fixed | HDRP: Color Checker - Color presets were drawn on top of each other when changing the Color Fields and Fields per Row | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-116017 | Fixed | VFX Graph: Prevent warning about pow with potential negative value in Position Sphere block. | — | 6000.4.0a2Oct 16, 2025 | — | 17 |
| UUM-116675 | Fixed | SRP Core: Fixed an error with the Blitter.BlitTexture utility when passing a texture with a null rt as a source. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-116974 | Fixed | Graphics: Frame Debugger - Game View - Frame Debugger On label in dark mode was red. | — | 6000.4.0a2Oct 16, 2025 | — | 15 |
| UUM-117118 | Fixed | Graphics: Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages. | — | 6000.4.0a2Oct 16, 2025 | — | 23 |
| UUM-119331 | Fixed | VFX Graph: Fixed preview being too bright in HDRP lit scenario. | — | 6000.4.0a2Oct 16, 2025 | — | 18 |
| UUM-119454 | Fixed | VFX Graph: Limit Visual Effect asset prewarm step count to a max of 2400 steps. | — | 6000.4.0a2Oct 16, 2025 | — | 19 |
| UUM-120233 | Fixed | VFX Graph: Fixed "An edge with the same input and output already exists" error popping in the graph. | — | 6000.4.0a2Oct 16, 2025 | — | 22 |
| UUM-120288 | Fixed | VFX Graph: Properly handle empty enum values in the blackboard and now forbid to remove the last enum value so the list is never empty. | — | 6000.4.0a2Oct 16, 2025 | — | 22 |
| UUM-120318 | Fixed | Shaders: Fixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation. | — | 6000.4.0a2Oct 16, 2025 | — | 23 |