Fixed · Rendering issues

376400 of 1,428

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-113763FixedVFX Graph: Removed the expander icon for buffer inputs6000.4.0a2Oct 16, 202516
UUM-113965FixedVFX Graph: Opening Twice the same subgraph was possible after domain reload.6000.4.0a2Oct 16, 202518
UUM-114082FixedVFX Graph: Sticky note title was disappearing when empty, preventing any further edition.6000.4.0a2Oct 16, 202516
UUM-114187FixedShaders: Fixed unnecessary shader warnings and errors being logged when running with -batchmode -nographics.6000.4.0a2Oct 16, 202523
UUM-114265FixedVFX Graph: Changed space in ShaderGraph Ouput Inspector is functional.6000.4.0a2Oct 16, 202516
UUM-114864FixedVFX Graph: Added icons on VFXRenderer.6000.4.0a2Oct 16, 202520
UUM-114894FixedGraphics: Fixed out-of-memory crash if the number of lens flares elements was really large.6000.4.0a2Oct 16, 202515
UUM-114970FixedURP: Render Pipeline Converter - Crash when initializing Readonly Material converter due to the change for the search index and the asset database worker threads.6000.4.0a2Oct 16, 202516
UUM-115014FixedVFX Graph: When the last selected template was out of the scroll view when opening the template window, the details view was empty.6000.4.0a2Oct 16, 202516
UUM-115015FixedVFX Graph: Missing dirty while modifying ShaderGraph Output6000.4.0a2Oct 16, 202521
UUM-115053FixedVFX Graph: Fix system turning invalid after disconnect/connect when mixing particle system outputs with particle strip data6000.4.0a2Oct 16, 202519
UUM-115064FixedURP: Render Pipeline Converter - Allow Ppv2, and 2D converters to be run in batchmode.6000.4.0a2Oct 16, 202515
UUM-115313FixedURP: Render Pipeline Converter - Readonly Material converter was changing prefabs instance when they were not overridden instead of the prefab.6000.4.0a2Oct 16, 202516
UUM-115368FixedVFX Graph: VFXRAND in custom hlsl was not working as expected6000.4.0a2Oct 16, 202516
UUM-115841FixedVFX Graph: Updated the Point Cache window title.6000.4.0a2Oct 16, 202516
UUM-115870FixedHDRP: Color Checker - Color presets were drawn on top of each other when changing the Color Fields and Fields per Row6000.4.0a2Oct 16, 202516
UUM-116017FixedVFX Graph: Prevent warning about pow with potential negative value in Position Sphere block.6000.4.0a2Oct 16, 202517
UUM-116675FixedSRP Core: Fixed an error with the Blitter.BlitTexture utility when passing a texture with a null rt as a source.6000.4.0a2Oct 16, 202516
UUM-116974FixedGraphics: Frame Debugger - Game View - Frame Debugger On label in dark mode was red.6000.4.0a2Oct 16, 202515
UUM-117118FixedGraphics: Fixed missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl This error was causing graphical issues such as broken ocean lighting, on top of error messages.6000.4.0a2Oct 16, 202523
UUM-119331FixedVFX Graph: Fixed preview being too bright in HDRP lit scenario.6000.4.0a2Oct 16, 202518
UUM-119454FixedVFX Graph: Limit Visual Effect asset prewarm step count to a max of 2400 steps.6000.4.0a2Oct 16, 202519
UUM-120233FixedVFX Graph: Fixed "An edge with the same input and output already exists" error popping in the graph.6000.4.0a2Oct 16, 202522
UUM-120288FixedVFX Graph: Properly handle empty enum values in the blackboard and now forbid to remove the last enum value so the list is never empty.6000.4.0a2Oct 16, 202522
UUM-120318FixedShaders: Fixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.6000.4.0a2Oct 16, 202523
Where the numbers come from
  • Editor releases ingested 10h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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