Fixed · Rendering issues

326350 of 1,343

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-120113FixedGraphics: Removed GPUResidentDrawerResources.asset which has been obsolete since 2023.3.0a14.6000.2.8f1Oct 15, 202523
UUM-120616FixedSRP Core: Fixed IndexOutOfRangeException when using a buffer more times than a texture.6000.2.8f1Oct 15, 202523
UUM-122367FixedGPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups6000.2.8f1Oct 15, 20256000.3.0b10Nov 12, 20252743
UUM-97700FixedHDRP: Fixed a bug where an error was logged when using HDRP path tracer with PBR sky.6000.2.8f1Oct 15, 202523
UUM-110541FixedVFX Graph: Fixed Parallax Occlusion Mapping usage in SG.6000.2.7f2Oct 8, 202525
UUM-117463FixedGraphics: This PR fixes an error on certain platforms due to the incorrect type of Rendering Layer in the shader for terrain's depth-normal prepass.6000.2.7f2Oct 8, 202523
UUM-114482FixedGraphics: When the "Load texture data on demand" setting was enabled, sometimes textures would not be properly loaded in the editor and result in empty or missing texture errors in the console.6000.0.59f2Oct 8, 202524
UUM-82923FixedGraphics: Fixed Vulkan crash on Android while switching between scenes.6000.0.59f2Oct 8, 202525
UUM-109559FixedVFX Graph: Fixed enum field was not set properly and then UI was always resetting to default value.6000.3.0b3Sep 25, 202525
UUM-116573FixedSRP Core: Fixed the asserts in Rendering Debugger > Volumes tab after selecting a component. (UUM-116573) Fixed in 6000.3.0b5.6000.3.0b3Sep 25, 20256000.2.7f2Oct 8, 20251324
UUM-120539FixedShader System: Memory usage rises when switching scenes6000.3.0b3Sep 25, 20256000.2.9f1Oct 22, 20252728
UUM-110587FixedSRP Core: Fixed prefab override UI and mixed value behaviour for Rendering Layers mask UI.6000.2.6f1Sep 25, 202525
UUM-112857FixedSRP Core: Fixed incorrect merging of passes in Render Graph when a pass targets a texture that is sampled in previous pass.6000.2.6f1Sep 25, 202525
UUM-113047FixedVFX Graph: Fixed Graph Debug Information window sometimes not displaying information with gameobject attached.6000.2.6f1Sep 25, 202525
UUM-113612FixedVFX Graph: Adjust "Prewarm Time" input field to fit 2 digits of precision.6000.2.6f1Sep 25, 202525
UUM-113638FixedURP: Fixed SSAOOnly pass in the deferred path to be compatible with Native Render Pass.6000.2.6f1Sep 25, 202525
UUM-113945FixedVFX Graph: Adjust padding on Sub Mesh Mask label for mesh outputs.6000.2.6f1Sep 25, 202525
UUM-113966FixedVFX Graph: Refresh attached VisualEffect when visual effect component changes.6000.2.6f1Sep 25, 202525
UUM-114091FixedVFX Graph: Avoid text cutoff when a context name is really long.6000.2.6f1Sep 25, 202525
UUM-114294FixedVFX Graph: GPU Time Threshold in Heatmap Parameters clamped to positive values only.6000.2.6f1Sep 25, 202525
UUM-115873FixedVFX Graph: Fixed "Transform has 'VFXManager' change interests present..." errors.6000.2.6f1Sep 25, 202524
UUM-115962FixedGraphics: Fixed incorrect rendering of objects when using GPU Occlusion Culling on scenes containing mesh renderers using meshes with no triangles.6000.2.6f1Sep 25, 202525
UUM-60474FixedGraphics: Fixed a crash or a blank screen being drawn when MSAA resolve to back buffer is requested on platforms that don't have support for it. Add error message to explain the issue.6000.2.6f1Sep 25, 202525
UUM-115058FixedShadergraph: Improved the readability of text on signs in the Terrain Shaders sample, and fixed the game camera movement in Game view during Play mode. (UUM-115058) First seen in 6000.3.0a6.6000.3.0b2Sep 17, 202516
UUM-112725FixedHDRP: Fixed artifacts being visible as random bright tiles in HDRP deferred lighting after disabling path tracing.6000.0.58f1Sep 17, 202526
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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