Fixed · Rendering issues

276–300 of 1,526

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-128591FixedGraphics: Make sure that builtinRP blit copy does output float4 color (as opposed to fxed4, which is translated to half4 on metal, resulting in data truncation for u16 or f32 data).—6000.0.71f1Mar 18, 2026—4
UUM-104913FixedURP: Fixed an SSAO issue on Metal and some Vulkan devices so now SSAO uses multiple Raster render passes instead of a single Unsafe pass with multiple SetRenderTarget calls. When "After Opaque" is disabled, SSAO now renders earlier in the frame.—6000.5.0a8Mar 5, 2026—15
UUM-117133FixedShadergraph: Disabled profiling during code generation because in some circumstances it would cause errors.—6000.5.0a8Mar 5, 2026—33
UUM-132762FixedVFX Graph: Avoided showing a scrollbar in the description text area when not needed.—6000.5.0a8Mar 5, 2026—30
UUM-132819FixedHDRP: Decal Projector and Local Volumetric Fog are missing their icon gizmos. Water Decals components where missing the dark icon in the Light Theme. (UUM-132819) First seen in 6000.5.0a5.—6000.4.0b11Mar 4, 2026—18
UUM-133088FixedGraphics: Shader compilation error "call to 'tex3D' is ambiguous"—6000.4.0b11Mar 4, 2026—3
UUM-133743FixedGraphics: Fixed issues with clearing multiple render targets in WebGPU.—6000.4.0b11Mar 4, 2026—20
UUM-133930FixedShadergraph: Fixed error and warning node badge tooltips overflowing their containers.—6000.4.0b11Mar 4, 2026—33
UUM-134112FixedShadergraph: Swizzle node now updates after undo/redo correctly.—6000.4.0b11Mar 4, 2026—33
UUM-134134FixedShadergraph: Made ShaderGraph preferences searchable in the Preferences window.—6000.4.0b11Mar 4, 2026—31
UUM-134174FixedShadergraph: Fixed matrix node's behavior when large numbers are input.—6000.4.0b11Mar 4, 2026—32
UUM-134189FixedShadergraph: Fixed dropdown controls on subgraph nodes.—6000.4.0b11Mar 4, 2026—32
UUM-134292FixedShadergraph: Renaming keyword enum fields and other modifications to keyword enums now propagate correctly.—6000.4.0b11Mar 4, 2026—33
UUM-134440FixedShadergraph: Fixed Material Overrides debug from ShaderGraph CustomLighting samples not working.—6000.4.0b11Mar 4, 2026—31
UUM-134981FixedShadergraph: Fixed an issue where changing the shader precision model to "Unified" on a ShaderGraph targeting the built-in render pipeline could generate compilation errors in the generated shader.—6000.4.0b11Mar 4, 2026—31
UUM-134071FixedGraphics: Fixed DX11 crash in TexturesD3D11Base::SetTexture.—6000.3.10f1Feb 25, 2026—19
UUM-100367FixedGraphics: Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices.—6000.5.0a7Feb 19, 2026—19
UUM-120147FixedShadergraph: Fixed the Custom Render Texture target name being truncated in the graph inspector window.—6000.5.0a7Feb 19, 2026—15
UUM-122106FixedShadergraph: Fixed texture sampling operations for texture properties marked HDR.—6000.5.0a7Feb 19, 2026—13
UUM-125400FixedURP: Fixed indexing error when importing URP Samples.—6000.5.0a7Feb 19, 2026—15
UUM-126027FixedShadergraph: Fixed issue where modifying a Keyword Enum in dynamic branch mode could result in a compilation error.—6000.5.0a7Feb 19, 2026—20
UUM-129405FixedURP: Fixed a bug where updating a reflection probe via script didn't affect shading when using Forward+ or Deferred+.—6000.5.0a7Feb 19, 2026—15
UUM-131457FixedShadergraph: Changed the style of a help box in the Shader Graph project settings to align with Editor standards. (UUM-131457) First seen in 6000.5.0a4.—6000.5.0a7Feb 19, 2026—1
UUM-132345FixedVFX Graph: Improved color contrast for highlighted text in the node search when using light theme.—6000.5.0a7Feb 19, 2026—15
UUM-132370FixedVFX Graph: Fixed a broken VFX Graph output layout when using a very long Shader Graph exposed property.—6000.5.0a7Feb 19, 2026—10
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested 3h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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