Fixed · Other issues

126150 of 1,841

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-110438FixedKernel: Ignore log if logHandler is set to null.6000.5.0b7May 7, 202611
UUM-134522Fixed2D: Fixed a shader warning in Hidden/Light2D.6000.5.0b7May 7, 202614
UUM-135080FixedPackage Manager: Fixed an issue where the "Export" menu item appeared enabled in the Project window even when all export options were unavailable. (UUM-135080) First seen in 6000.5.0a7.6000.5.0b7May 7, 20266
UUM-135385FixedPackage Manager: Fixed issue where Packages folder in the Project Browser can be exported as an Asset Package when the Project has just been opened.6000.5.0b7May 7, 202611
UUM-136056Fixed2D: Fixed an issue with 2D shadow volumetric strength.6000.5.0b7May 7, 202614
UUM-137246FixedGI: Fixed Lighting Search range-based filter ordering. (UUM-137246) First seen in 6000.5.0a9.6000.5.0b7May 7, 20266
UUM-137871FixedAccessibility: Fixed accessibility nodes being created with duplicate IDs after wrapping around the max ID value.6000.5.0b7May 7, 202614
UUM-140065FixedText: Ensure Color Gradient works when combined with Shadow and Outline.6000.5.0b7May 7, 202612
UUM-134012FixedPlugins: \[NVUnityPlugin\] Fixed a DLSS jitter and flickering issue.6000.4.6f1May 5, 202613
UUM-139017FixedWebGL: \[WebGPU\] Make sure WebCam video is oriented correctly on mobile devices.6000.4.6f1May 5, 202614
UUM-140202FixedText: Fixed Entity ID for Font Assets is serialized twice error.6000.4.6f1May 5, 202612
UUM-141555FixedDX12 Graphics API is not used, when it is first in the graphics API list6000.4.6f1May 5, 20266000.6.0a5May 13, 2026710
UUM-138914FixedUnity Physics: The Advanced Game Physics Sample showcasing the Direct Solver now opens and runs without errors. (UUM-138914) First seen in 6000.5.0b3.6000.5.0b6Apr 30, 20266
UUM-131142FixedParticles: Prevented a crash on TrailModule::Update with nested sub-emitters.6000.0.74f1Apr 29, 20261
UUM-139873FixedWebGL: Fixed an issue where R16UNorm, R16SNorm, RG16UNorm, RG16SNorm, RGBA16UNorm, and RGBA16SNorm were incorrectly declared as filterable.6000.0.74f1Apr 29, 202615
UUM-139914FixedPackage: Added ScrollView support to RagdollWindow on resize.6000.0.74f1Apr 29, 202614
UUM-131286FixedPackage Manager: Fixed an issue where changing the Packages Cache Location would cause "TLS Allocator ALLOC_TEMP_MAIN has unfreed allocations" errors to appear repeatedly in the Editor log.6000.4.5f1Apr 28, 202615
UUM-138049FixedAdaptive Performance: Clamped the adaptive-performance recomputed descriptor size to 1 to avoid errors in zero sized render texture.6000.4.5f1Apr 28, 202614
UUM-139011FixedScene/Game View: Fixed an issue that could crash the editor when using PlayModeWindow.SetViewType during playmode.6000.4.5f1Apr 28, 202614
UUM-139208FixedWebGL: Fixed WebGL console warnings when switching fullscreen state.6000.4.5f1Apr 28, 20268
UUM-125000FixedKernel: Fixed NativeQueue.ReadOnly enumerators, UnsafeQueue.ReadOnly indexer and UnsafeQueue.ReadOnly.TryGetValue() when used on queues that have had items dequeued.6000.5.0b5Apr 23, 202614
UUM-132089FixedProfiler: Updated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.6000.5.0b5Apr 23, 202615
UUM-135948FixedUndo System: Cleared null components on redo before notifying object tracking. (UUM-135948) Fixed in 6000.5.0b8.6000.5.0b5Apr 23, 20266000.6.0a3Apr 15, 2026-814
UUM-137629FixedDX12: Fixed a crash on specific hardware where D3D12 initialization code was running during startup even when D3D12 was not included in the project's Graphics API list. (UUM-137629) Fixed in 6000.5.0b10.6000.5.0b5Apr 23, 20266000.6.0a5May 13, 20262013
UUM-139927FixedText: Fixed NullReferenceException when word wrapping sup and sub tag. (UUM-139927) Fixed in 6000.5.0b7.6000.5.0b5Apr 23, 20266000.3.15f1May 8, 20261414
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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