Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
1,076–1,100 of 1,737
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-13879 | Fixed | SpeedTree: Fixed very poor performance of speed tree wind GPU shader parameters computation in SpeedTreeWindManager. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-14679 | Fixed | Universal RP: URP Renderer Features are now ignored if they are color dependent and drawing to an offscreen depth camera target. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-1946 | Fixed | 2D: Fixed the Shader Graph light texture node to work correctly with prefabs and preview windows. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-1952 | Fixed | 2D: Fixed the issue causing the URP Converter to not upgrade the material of imported .PSB characters to Sprite-Lit-Default. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-20871 | Fixed | SpeedTree: Fixed models moving around when in Play Mode and moving camera in the Scene view. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-21928 | Fixed | Universal RP: Fixed an issue where decals were not affecting grass when using Deferred Rendering. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-22592 | Fixed | Windows: Fixed an issue where support for FullScreenMode.MaximizedWindow was missing. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-2386 | Fixed | Universal RP: Fixed overlay cameras so they always have their clear flag set to nothing during Play mode. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-26106 | Fixed | GI: Reduced the default Gaussian filter kernel size to 1 for all filtering options. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-27766 | Fixed | Serialization: Fixed an issue so that the class name of an inflated types does not include the namespace. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-27936 | Fixed | Terrain: Fixed an issue to checks the bounds in ComputeDetailInstanceTransforms to avoid crashing. | — | 6000.0.0b11Mar 13, 2024 | — | 7 |
| UUM-28962 | Fixed | DX12: Removing assert that was added accidentally "ReleaseDynamicVBOFrame: Expected node in client scratch release queue" in dx12. Explanation: This was a previous fix were ReleaseDynamimcVBOFrame: Unexpected frame kept spamming. This fix did… | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-29212 | Fixed | Kernel: Changed player connection to broadcast and connect on all interfaces. This resolves issue where change of iOS16 network interfaces order broke broadcasting of the IP that can be used for debugging. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-29957 | Fixed | Universal RP: Fixed an issue where SSAO would not apply to a scene when using the Deferred Rendering Path and with no Directional light active. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-30963 | Fixed | GI: Added a Null check to the default LSA asset name when cloning it through the Lighting Window. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-31371 | Fixed | Terrain: Fixed Terrain shaders for grass and SpeedTree to ensure billboard grass and trees are visible for all depth priming modes. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-33218 | Fixed | WebGL: Fixed an issue that prevented multithreaded builds from working if user repeatedly upgraded and then downgraded their project. | — | 6000.0.0b11Mar 13, 2024 | — | 6 |
| UUM-37034 | Fixed | Serialization: Fixed an Editor crash that occured when creating asset bundle with fully supported inflated types. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-37115 | Fixed | 2D: Fixed an issue with ShadowCaster2D where they would sometimes throw an exception when provided with degenerate sprites. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-37116 | Fixed | Kernel: Fixed synchronize implicit dependencies when using RunReadOnly on IJobParallelForTransform (causing "In-place job must not have dependencies" assert). | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-39837 | Fixed | Linux: Fixed issue where text could be duplicated when pasted into a search field. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-40106 | Fixed | Scene/Game View: Fixed a issue where the in-scene context menu would appear outside the Scene View. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-41038 | Fixed | Search: Fixed the Search saved queries sort button to display the dropdown with the ordering options that wasn't showing up briefly. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-41892 | Fixed | 2D: Modified SpriteRenderer so that changes to a material's color property during an animation preview now reset back to their original state after exiting the animation preview. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-41988 | Fixed | GI: Fixed a memory leak that would occur when a bake was cancelled. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |