Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Other issues
901–925 of 1,837
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-86353 | Fixed | Web: Fixed bug that caused a Unity Web build to hang when both "Multithreading" and "Decompression Fallback" are used. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-87702 | Fixed | Web: Fixed an issue where users couldn't set the webcam resolution on the Web platform. | — | 6000.1.0b2Jan 16, 2025 | — | 18 |
| UUM-90236 | Fixed | GI: Fixed an issue where some files produced by Adaptive Probe Volume baking were read-only. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-90713 | Fixed | 2D: Fixed an issue where the Create Tilemap popup menu didn't close when clicked if there were no active Tilemaps in the scene. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-90757 | Fixed | 2D: Fixed an issue where the Active Palette Popup text didn't automatically update when the user renamed the selected Palette. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-91055 | Fixed | 2D: Fixed depth/stencil errors on Android. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-91461 | Fixed | 2D: Fixed an issue where the Scene view grid wasn't restored when the currently selected GameObject with a Grid/Tilemap with its Grid showing is destroyed. | — | 6000.1.0b2Jan 16, 2025 | — | 17 |
| UUM-91650 | Fixed | Universal RP: Fixed an issue where SoftShadowsHigh global shader keyword is not initialized properly. | — | 6000.1.0b2Jan 16, 2025 | — | 16 |
| UUM-92601 | Fixed | Scene Hierarchy: Undoing GameObject creation doesn't work when the GameObject is focused | 6000.1.0b2Jan 16, 2025 | 6000.0.36f1Jan 28, 2025 | 12 | 34 |
| UUM-93081 | Fixed | 3D Physics: "Failed to create Convex Mesh from source mesh" PhysX errors are thrown when looking around the Scene View while Collision Geometry is set to true | 6000.1.0b2Jan 16, 2025 | 6000.1.0b7Feb 19, 2025 | 33 | 36 |
| UUM-88018 | Fixed | GI: Fixed sample APV to get proper reflection probe normalization when doing SSGI in scenes where APV has been baked. | — | 6000.0.34f1Jan 15, 2025 | — | 1 |
| UUM-78866 | Fixed | Terrain: Changed to use hierarchical transform for tree representation matrix. | — | 2022.3.56f1Jan 15, 2025 | — | 18 |
| UUM-82593 | Fixed | SpeedTree: Custom unit conversion no longer allows negative scaling values, will display a warning when negative value is entered. | — | 2022.3.56f1Jan 15, 2025 | — | 17 |
| UUM-75813 | Fixed | Video: Fixed an issue where the Editor became stuck on the loading bar or froze when playing 8K video using the Video Player. | — | 6000.1.0b1Jan 7, 2025 | — | 18 |
| UUM-83218 | Fixed | GI: Ensured that the Lighting Window open reference button links to documentation for the correct Editor Version. | — | 6000.1.0b1Jan 7, 2025 | — | 18 |
| UUM-84579 | Fixed | AI: Log a warning in the editor when CalculatePath() starts or ends on multiple NavMesh surfaces. | — | 6000.1.0b1Jan 7, 2025 | — | 18 |
| UUM-84978 | Fixed | Web: Fixed the mouse scrolling sensitivity in Web builds. | — | 6000.1.0b1Jan 7, 2025 | — | 19 |
| UUM-90913 | Fixed | Serialization: Fixed an issue where serialized types without a namespace had their fields stripped. | — | 6000.1.0b1Jan 7, 2025 | — | 17 |
| UUM-91900 | Fixed | DirectX12: A memory leak occurs in Play mode when using Direct3D12 Graphics API | 6000.1.0b1Jan 7, 2025 | 6000.2.0a1Jan 29, 2025 | 21 | 37 |
| UUM-91956 | Fixed | Text: Crash on tlsf_free when generating the Font Atlas | 6000.1.0b1Jan 7, 2025 | 6000.1.0b4Jan 28, 2025 | 20 | 36 |
| UUM-92200 | Fixed | Materials: Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1 | 6000.1.0b1Jan 7, 2025 | 6000.1.0b6Feb 11, 2025 | 34 | 38 |
| UUM-72934 | Fixed | Version Control: Fixed an issue where the additional line breaks were not getting added to asset files when merging with UnityYAMLMerge with an extra option for user to get the line breaks by default. | — | 6000.1.0a9Dec 18, 2024 | — | 20 |
| UUM-86922 | Fixed | 2D: Fixed renderer features not working with Rendergraph2D. | — | 6000.1.0a9Dec 18, 2024 | — | 18 |
| UUM-87122 | Fixed | macOS: Fixed Ctrl+C not caught on headless MacOS games, in turn, OnApplicationQuit does not get called. | — | 6000.1.0a9Dec 18, 2024 | — | 19 |
| UUM-87753 | Fixed | Web: Fixed an issue in config.autoSyncPersistentDataPath option in Unity Web. | — | 6000.1.0a9Dec 18, 2024 | — | 19 |