Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Fixed · Editor issues
1,051–1,075 of 1,973
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-91713 | Fixed | Editor: Fixed graphics jobs toggle in projects settings when building for standalone targets. | — | 6000.2.0a4Feb 19, 2025 | — | 28 |
| UUM-91821 | Fixed | Editor: Fixed long component titles overlapping the navigation arrow in the Add Component window. | — | 6000.2.0a4Feb 19, 2025 | — | 16 |
| UUM-92285 | Fixed | Editor: Fixed a crash when importing models using the legacy external material location mode. | — | 6000.2.0a4Feb 19, 2025 | — | 25 |
| UUM-92382 | Fixed | Editor: Prevent "Attempting to draw with missing bindings" warning from being reported in some cases. | — | 6000.2.0a4Feb 19, 2025 | — | 26 |
| UUM-92499 | Fixed | Editor: Fixed AddBlitPass rendergraph function not working for XR multiview array texures. | — | 6000.2.0a4Feb 19, 2025 | — | 19 |
| UUM-92732 | Fixed | Editor: Fixed AssetDatabase.AddObjectToAsset with object arguments not working on an asset created with AssetDatabase.CreateAsset within the same StartAssetEditing / StopAssetEditing scope. | — | 6000.2.0a4Feb 19, 2025 | — | 25 |
| UUM-95908 | Fixed | Editor: Fixed issues with IMGUI's input field not updating properly when using certain methods such as Paste and Cut. | — | 6000.2.0a4Feb 19, 2025 | — | 18 |
| UUM-69486 | Fixed | Editor: Fixed an issue where the scene saving prompt did not appear when opening another scene while in Play Mode. | — | 6000.0.39f1Feb 19, 2025 | — | 23 |
| UUM-72378 | Fixed | Editor: Fixed prefab editor ignoring gameobject structure changes such as adding or removing a component. | — | 6000.1.0b7Feb 19, 2025 | — | 28 |
| UUM-74689 | Fixed | Editor: Fixed an issue where sprite flipbook shadows using sprite shadows did not update correctly. | — | 6000.1.0b7Feb 19, 2025 | — | 27 |
| UUM-91590 | Fixed | Editor: Fixed an issue where attempting to reset the QualitySettings would cause the editor to crash if they contained 1 or more Texture Mipmap Limit Groups. | — | 6000.1.0b7Feb 19, 2025 | — | 28 |
| UUM-91723 | Fixed | Editor: Fixed a crash that occurred when calling HasProperty on a MaterialVariant with a missing ancestor. | — | 6000.1.0b7Feb 19, 2025 | — | 27 |
| UUM-93306 | Fixed | Editor: The inspector window preview area dragline anchor should no longer be visible when it is not supposed to be. Additionally, the minimum height of the content area is now set to a non-zero value to prevent it from collapsing to nothing. | — | 6000.1.0b7Feb 19, 2025 | — | 27 |
| UUM-96564 | Fixed | Editor: Fixed an issue where the intensity selector in the Color Picker displayed incorrect values after modifying RGB values. | — | 6000.1.0b7Feb 19, 2025 | — | 28 |
| UUM-96983 | Fixed | Editor: Fixed Camera Editor focal length field processing value before it has been fully typed. | — | 6000.1.0b7Feb 19, 2025 | — | 27 |
| UUM-78781 | Fixed | Editor: Fixed crash when adding "MudBun" renderer. | — | 2021.3.49f1Feb 18, 2025 | — | 1 |
| UUM-96484 | Fixed | Editor: Fixed LinuxEditor crash when closing LaunchScreen after project load. | — | 2022.3.58f1Feb 12, 2025 | — | 1 |
| UUM-91772 | Fixed | Editor: Fixed corruption in FontEngine.GetFaceInfo. | — | 6000.1.0b6Feb 11, 2025 | — | 28 |
| UUM-95510 | Fixed | Editor: Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | — | 6000.1.0b6Feb 11, 2025 | — | 27 |
| UUM-95807 | Fixed | Editor: Fixed an issue with undo and redo operations not reverting the name when renaming a parameter in the Animator window. | — | 6000.1.0b6Feb 11, 2025 | — | 27 |
| UUM-96961 | Fixed | Editor: Fixed an instance where the editor would crash on start up if Overlays save data was corrupted. | — | 6000.1.0b6Feb 11, 2025 | — | 28 |
| UUM-72297 | Fixed | Editor: Fixed GizmoType.NotInSelectionHierarchy gizmos not being restored on deselect. | — | 6000.0.38f1Feb 11, 2025 | — | 30 |
| UUM-73223 | Fixed | Editor: Fixed an issue where using a render pipeline asset extending UniversalRenderpipelineAsset or its HDRP equivalent resulted in significantly longer build times | — | 6000.0.38f1Feb 11, 2025 | — | 30 |
| UUM-73239 | Fixed | Editor: Fixed an infrequent crash when calling Shader.WarmupAllShaders(). | — | 6000.0.38f1Feb 11, 2025 | — | 29 |
| UUM-82810 | Fixed | Editor: Fixed an issue where the Asset Preview Window did not renders a preview for assets with LODGroup components when no LOD group is selected. | — | 6000.0.38f1Feb 11, 2025 | — | 29 |