Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Open · Audio issues
1–4 of 4
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-74723 | Open | Audio Random Container: Play on awake does not work with an audio random container when instantiating a game object | 6000.1.0a6Nov 28, 2024 | — | 539 | 1 |
| UUM-82788 | Open | Audio Authoring: Fatal Error "Callback registration failed. Increase kMaxCallback." when playing multiple random audio sources rapidly | 6000.1.0a6Nov 28, 2024 | — | 539 | 4 |
| UUM-42962 | Open | Audio Authoring: Prefabs with the AudioSources component don’t change the output of their AudioMixer group when instantiated using Addressables and manipulated in the Player | 2022.3.7f1Aug 8, 2023 | — | 1017 | 1 |
| UUM-133107 | Open | Audio: Added API to ScriptableAudioPipeline ControlContext to ease discovery of when the system is configuring. | — | — | — | 11 |