UUM-95510
Fixed in 6000.1.0b6Mentioned in 32 release notes.
First fixed in 6000.1.0b6 (Feb 11, 2025); relisted in 31 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.2.0f1 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0b13 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0b12 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0b11 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0b10 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0b9 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0b8 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0b7 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0b6 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0b5 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0b4 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0b3 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0b2 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0b1 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0a10 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.1.0f1 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0a9 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.1.0b15 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.1.0b14 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.1.0b13 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0a8 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.1.0b12 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.1.0b11 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.1.0b10 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.1.0b9 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0a6 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.1.0b8 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0a4 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.2.0a4 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.1.0b7 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.1.0b6 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. | |
| 6000.1.0b6 | Fixes Editor | Fix | Fixed an edge case where objects dragged into the scene view would be too close to the scene camera if the Scene Grid was disabled, the Scene Camera FOV was very low, and there was no object under the cursor. |