UUM-49807
Fixed in 6000.0.0b11Mentioned in 5 Unity 6 release notes.
First fixed in 6000.0.0b11 (Mar 13, 2024); relisted in 4 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes Physics | Fix | Fixed a Rigidbody and ArticulationBody issue that allowed the physics system to set quaternions with non-finite components as the inertia tensor rotation value. Unity now discards inertia tensor rotations that contain infinite components. | |
| 6000.0.0b15 | Fixes Physics | Fix | Fixed a Rigidbody and ArticulationBody issue that allowed the physics system to set quaternions with non-finite components as the inertia tensor rotation value. Unity now discards inertia tensor rotations that contain infinite components. | |
| 6000.0.0b13 | Fixes Physics | Fix | Discard inertia tensor rotations that contain infinite components (both Rigidbody and ArticulationBody). | |
| 6000.0.0b12 | Fixes Physics | Fix | Discard inertia tensor rotations that contain infinite components (both Rigidbody and ArticulationBody). | |
| 6000.0.0b11 | Fixes Physics | Fix | Discard inertia tensor rotations that contain infinite components (both Rigidbody and ArticulationBody). |