UUM-40249
Fixed in 2022.3.8f1Mentioned in 9 release notes.
First fixed in 2022.3.8f1 (Aug 22, 2023); relisted in 5 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.0.0b16 | Fixes Universal RP | Fix | Added an RTHandle pool to fix the RTHandle reallocation at runtime. | |
| 6000.0.0b15 | Fixes Universal RP | Fix | Added an RTHandle pool to fix the RTHandle reallocation at runtime. | |
| 6000.0.0b13 | Fixes Universal RP | Fix | Added an RTHandle pool to fix the RTHandle reallocation at runtime. | |
| 6000.0.0b12 | Fixes Universal RP | Fix | Added an RTHandle pool to fix the RTHandle reallocation at runtime. | |
| 6000.0.0b11 | Fixes Universal RP | Fix | Added an RTHandle pool to fix the RTHandle reallocation at runtime. | |
| 2022.3.8f1 | Fixes Universal RP | Fix | Fixed runtime performance drops when multiple views that uses incompatible RTHandle descriptors are rendered within a frame. | |
| 2022.3.5f1 | Known Issues XR SRP | Caution | Known issue | Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused |
| 2022.3.4f1 | Known Issues XR SRP | Caution | Known issue | Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused |
| 2022.3.3f1 | Known Issues XR SRP | Caution | Known issue | Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused |