VersionSectionRiskImpactNote
6000.7.0b4Improvements
Physics 2D
ImprovementImproved the accuracy of bouncing, which is now resolved after the rest of the contact solving each simulation step. (UUM-154721) First seen in 6000.7.0b1.
6000.7.0b4API Changes
Physics 2D
API changeAdded: Added "currentSpringForce" to "PhysicsDistanceJoint", "PhysicsSliderJoint" and "PhysicsWheelJoint", and "currentSpringTorque" to "PhysicsHingeJoint". (UUM-154721) First seen in 6000.7.0b1.
6000.7.0b4API Changes
Physics 2D
API changeAdded: Added "PhysicsConstants.MaxBounceIterations" and "PhysicsConstants.MinMaximumLinearSpeed". (UUM-154721) First seen in 6000.7.0b1.
6000.7.0b4API Changes
Physics 2D
API changeAdded: Added "PhysicsWorld.bounceIterations", "PhysicsWorld.bouncePropagation" and the matching "PhysicsWorldDefinition" properties, to control how bounces are resolved. (UUM-154721) First seen in 6000.7.0b1.
6000.7.0b4API Changes
Physics 2D
API changeAdded: Added "WorldProfile.bounceImpulses", also shown in the 2D Physics Profiler module. (UUM-154721) First seen in 6000.7.0b1.
6000.7.0b4Changes
Physics 2D
Change"ManifoldPoint.normalVelocity" is now only guaranteed to be measured when the shape is bouncy or hit events are enabled, and can read zero otherwise. (UUM-154721) First seen in 6000.7.0b1.
6000.7.0b4Changes
Physics 2D
ChangeSetting "PhysicsWorld.maximumLinearSpeed" or "PhysicsWorldDefinition.maximumLinearSpeed" below "PhysicsConstants.MinMaximumLinearSpeed" now raises it to that minimum. (UUM-154721) First seen in 6000.7.0b1.
6000.7.0b4Fixes
Physics 2D
FixFixed a bouncing shape rebounding one simulation step after the impact instead of in the same step. (UUM-154721) First seen in 6000.7.0b1.

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