UUM-154597
Fixed in 6000.7.0b4Mentioned in 7 Unity 6 release notes.
First fixed in 6000.7.0b4 (Oct 8, 2026); relisted in 6 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes GI | Fix | Fixed Editor crashes when building a GPU BVH from an empty primitive span or with a maxLeafSize of 0. | |
| 6000.7.0b7 | Fixes GI | Fix | Fixed Editor crashes when building a GPU BVH from an empty primitive span or with a maxLeafSize of 0. | |
| 6000.7.0b6 | Fixes GI | Fix | Fixed Editor crashes when building a GPU BVH from an empty primitive span or with a maxLeafSize of 0. | |
| 6000.6.6f1 | Fixes GI | Fix | Fixed Editor crashes when building a GPU BVH from an empty primitive span or with a maxLeafSize of 0. | |
| 6000.7.0b5 | Fixes GI | Fix | Fixed Editor crashes when building a GPU BVH from an empty primitive span or with a maxLeafSize of 0. | |
| 6000.7.0b4 | Fixes GI | Fix | Fixed Editor crashes when building a GPU BVH from an empty primitive span or with a maxLeafSize of 0. | |
| 6000.7.0b4 | Fixes GI | Fix | Fixed Editor crashes when building a GPU BVH from an empty primitive span or with a maxLeafSize of 0. |