UUM-152815
Fixed in 6000.7.0b4Mentioned in 1 Unity 6 release note.
First fixed in 6000.7.0b4 (Oct 8, 2026).
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b4 | Fixes 2D | Fix | Fixed an issue where the Shadow Displacement port on the Shadow Caster 2D Shader Graph target was read in the caster's local space instead of world space. (UUM-152815) First seen in 6000.7.0b2. |