VersionSectionRiskImpactNote
7000.0.0a16Changes
Unity Physics
ChangeChanged how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw
7000.0.0a12Changes
Unity Physics
ChangeChanged how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw
7000.0.0a11Changes
Unity Physics
ChangeChanged how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw
7000.0.0a10Changes
Unity Physics
ChangeChanged how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw
7000.0.0a9Changes
Unity Physics
ChangeChanged how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw
7000.0.0a8Changes
Unity Physics
ChangeChanged how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw
7000.0.0a7Changes
Unity Physics
ChangeChanged how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw

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