UUM-152608
Listed in 7000.0.0a16Mentioned in 7 Unity 7 release notes.
Latest mention is in 7000.0.0a16 under "Changes" (Nov 5, 2026).
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Changes Unity Physics | Change | Changed how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw | |
| 7000.0.0a12 | Changes Unity Physics | Change | Changed how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw | |
| 7000.0.0a11 | Changes Unity Physics | Change | Changed how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw | |
| 7000.0.0a10 | Changes Unity Physics | Change | Changed how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw | |
| 7000.0.0a9 | Changes Unity Physics | Change | Changed how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw | |
| 7000.0.0a8 | Changes Unity Physics | Change | Changed how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw | |
| 7000.0.0a7 | Changes Unity Physics | Change | Changed how the batching runs for the completion of any remaining DebugDraw jobs still running from the previous frame in, before the streams are cleared for re-use. This may improve performance when using DebugDraw |