UUM-151803
Fixed in 6000.6.3f1Mentioned in 8 Unity 6 release notes.
First fixed in 6000.6.3f1 (Sep 24, 2026); relisted in 7 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue with the NetcodeInterop layer which would cause connection failures when using NGO transports that use a single buffer for all receive operations (for example the community Facepunch transport does this). | |
| 6000.7.0b7 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue with the NetcodeInterop layer which would cause connection failures when using NGO transports that use a single buffer for all receive operations (for example the community Facepunch transport does this). | |
| 6000.7.0b6 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue with the NetcodeInterop layer which would cause connection failures when using NGO transports that use a single buffer for all receive operations (for example the community Facepunch transport does this). | |
| 6000.7.0b5 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue with the NetcodeInterop layer which would cause connection failures when using NGO transports that use a single buffer for all receive operations (for example the community Facepunch transport does this). | |
| 6000.7.0b4 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue with the NetcodeInterop layer which would cause connection failures when using NGO transports that use a single buffer for all receive operations (for example the community Facepunch transport does this). | |
| 6000.7.0b3 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue with the NetcodeInterop layer which would cause connection failures when using NGO transports that use a single buffer for all receive operations (for example the community Facepunch transport does this). | |
| 6000.7.0b3 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue with the NetcodeInterop layer which would cause connection failures when using NGO transports that use a single buffer for all receive operations (for example the community Facepunch transport does this). | |
| 6000.6.3f1 | Fixes Netcode for Entities | Fix | Removed the unmanaged constraint from the methods in DefaultDriverConstructor taking INetworkInterface arguments. That constraint is not required anymore due to recent changes in the Unity Transport package, and it prevented usage of NGO transports through the NetcodeInterop layer of that package. |