UUM-151803
Fixed in 7000.0.0a7Mentioned in 7 Unity 7 release notes.
First fixed in 7000.0.0a7 (Oct 6, 2026); relisted in 6 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue with the NetcodeInterop layer which would cause connection failures when using NGO transports that use a single buffer for all receive operations (for example the community Facepunch transport does this). | |
| 7000.0.0a12 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue with the NetcodeInterop layer which would cause connection failures when using NGO transports that use a single buffer for all receive operations (for example the community Facepunch transport does this). | |
| 7000.0.0a11 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue with the NetcodeInterop layer which would cause connection failures when using NGO transports that use a single buffer for all receive operations (for example the community Facepunch transport does this). | |
| 7000.0.0a10 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue with the NetcodeInterop layer which would cause connection failures when using NGO transports that use a single buffer for all receive operations (for example the community Facepunch transport does this). | |
| 7000.0.0a9 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue with the NetcodeInterop layer which would cause connection failures when using NGO transports that use a single buffer for all receive operations (for example the community Facepunch transport does this). | |
| 7000.0.0a8 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue with the NetcodeInterop layer which would cause connection failures when using NGO transports that use a single buffer for all receive operations (for example the community Facepunch transport does this). | |
| 7000.0.0a7 | Fixes Multiplayer | Fix | Unity Transport: Fixed an issue with the NetcodeInterop layer which would cause connection failures when using NGO transports that use a single buffer for all receive operations (for example the community Facepunch transport does this). |