UUM-151065
Fixed in 6000.7.0b4Mentioned in 7 Unity 6 release notes.
First fixed in 6000.7.0b4 (Oct 8, 2026); relisted in 6 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes Web | Fix | Fixed bug where building a WebGL player with both WebAssembly 64 and multithreading enabled would not fail early. | |
| 6000.7.0b7 | Fixes Web | Fix | Fixed bug where building a WebGL player with both WebAssembly 64 and multithreading enabled would not fail early. | |
| 6000.7.0b6 | Fixes Web | Fix | Fixed bug where building a WebGL player with both WebAssembly 64 and multithreading enabled would not fail early. | |
| 6000.7.0b5 | Fixes Web | Fix | Fixed bug where building a WebGL player with both WebAssembly 64 and multithreading enabled would not fail early. | |
| 6000.6.5f1 | Fixes Web | Fix | Fixed bug where building a WebGL player with both WebAssembly 64 and multithreading enabled would not fail early. | |
| 6000.7.0b4 | Fixes Web | Fix | Fixed bug where building a WebGL player with both WebAssembly 64 and multithreading enabled would not fail early. | |
| 6000.7.0b4 | Fixes Web | Fix | Fixed bug where building a WebGL player with both WebAssembly 64 and multithreading enabled would not fail early. |