UUM-150718
Fixed in 7000.0.0a7Mentioned in 7 Unity 7 release notes.
First fixed in 7000.0.0a7 (Oct 6, 2026); relisted in 6 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 7000.0.0a16 | Fixes Entities Graphics | Fix | Fixed Surface Cache GI ignoring the Global Illumination LOD of static LOD Groups in closed subscenes, which made every LOD level contribute to global illumination. | |
| 7000.0.0a12 | Fixes Entities Graphics | Fix | Fixed Surface Cache GI ignoring the Global Illumination LOD of static LOD Groups in closed subscenes, which made every LOD level contribute to global illumination. | |
| 7000.0.0a11 | Fixes Entities Graphics | Fix | Fixed Surface Cache GI ignoring the Global Illumination LOD of static LOD Groups in closed subscenes, which made every LOD level contribute to global illumination. | |
| 7000.0.0a10 | Fixes Entities Graphics | Fix | Fixed Surface Cache GI ignoring the Global Illumination LOD of static LOD Groups in closed subscenes, which made every LOD level contribute to global illumination. | |
| 7000.0.0a9 | Fixes Entities Graphics | Fix | Fixed Surface Cache GI ignoring the Global Illumination LOD of static LOD Groups in closed subscenes, which made every LOD level contribute to global illumination. | |
| 7000.0.0a8 | Fixes Entities Graphics | Fix | Fixed Surface Cache GI ignoring the Global Illumination LOD of static LOD Groups in closed subscenes, which made every LOD level contribute to global illumination. | |
| 7000.0.0a7 | Fixes Entities Graphics | Fix | Fixed Surface Cache GI ignoring the Global Illumination LOD of static LOD Groups in closed subscenes, which made every LOD level contribute to global illumination. |