UUM-141627
Fixed in 6000.6.0a6Mentioned in 18 release notes.
First fixed in 6000.6.0a6 (May 29, 2026); relisted in 17 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.6.0b9 | Fixes 2D | Fix | Fixed picking for sprites with -ve scale using shadergraph materials. | |
| 6000.6.0b8 | Fixes 2D | Fix | Fixed picking for sprites with -ve scale using shadergraph materials. | |
| 6000.6.0b7 | Fixes 2D | Fix | Fixed picking for sprites with -ve scale using shadergraph materials. | |
| 6000.6.0b6 | Fixes 2D | Fix | Fixed picking for sprites with -ve scale using shadergraph materials. | |
| 6000.6.0b5 | Fixes 2D | Fix | Fixed picking for sprites with -ve scale using shadergraph materials. | |
| 6000.6.0b4 | Fixes 2D | Fix | Fixed picking for sprites with -ve scale using shadergraph materials. | |
| 6000.6.0b3 | Fixes 2D | Fix | Fixed picking for sprites with -ve scale using shadergraph materials. | |
| 6000.6.0b2 | Fixes 2D | Fix | Fixed picking for sprites with -ve scale using shadergraph materials. | |
| 6000.6.0b1 | Fixes 2D | Fix | Fixed picking for sprites with -ve scale using shadergraph materials. | |
| 6000.3.18f1 | Fixes 2D | Fix | Fixed picking for sprites with -ve scale using shadergraph materials. | |
| 6000.5.0f1 | Fixes 2D | Fix | Fixed picking for sprites with -ve scale using shadergraph materials. | |
| 6000.6.0a7 | Fixes 2D | Fix | Fixed picking for sprites with -ve scale using shadergraph materials. | |
| 6000.4.11f1 | Fixes 2D | Fix | Fixed picking for sprites with -ve scale using shadergraph materials. | |
| 6000.0.77f1 | Fixes 2D | Fix | Fixed picking for sprites with -ve scale using shadergraph materials. | |
| 6000.5.0b11 | Fixes 2D | Fix | Fixed picking for sprites with -ve scale using shadergraph materials. | |
| 6000.5.0b11 | Fixes 2D | Fix | Fixed picking for sprites with -ve scale using shadergraph materials. | |
| 6000.6.0a6 | Fixes 2D | Fix | Fixed picking for sprites with -ve scale using shadergraph materials. | |
| 6000.6.0a6 | Fixes 2D | Fix | Fixed picking for sprites with -ve scale using shadergraph materials. |