Crash on RaiseException when creating a multiplayer room while toggling UI
6000.3.7f1
LTS · Released Feb 5, 2026 · Changeset 696ec25a53d1 · 73 release notes
Crash on CheckDeviceStatus when moving in the scene view on a specific scene
Crash with multiple stack traces when using DX12 and selecting all spline knots
100% crash rate when loading two profiler captures in the Profile Analyzer compare tool
[Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
Crash with multiple stack traces when opening scenes with a certain Plugin installed
Single-pass stereo rendering shows only Skybox when entering Play mode
6000.3.0a1: [WinEditor] Editor "freezes" after focus loss when Search native DialogBox is up
Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
Game freezes after command buffer Timeout error
[iOS] Screen flashing after the iOS splash screen
Editor memory leak when entering and exiting Play Mode in a blank URP project
Fixed links to the Create a Profiler module page.
Documentation
Added root labels to all memory allocations requested by navigation and pathfinding (com.unity.module.ai).
13.0.2 to 13.0.4
12.0.1 to 12.0.2
1.0.0 to 1.0.2
2.11.2 to 2.11.3
3.0.38 to 3.0.39
1.4.6 to 1.4.7
1.2.7 to 1.3.0
1.7.2 to 1.7.3
1.1.0 to 1.1.1
Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set.
Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload.
Fixed curve menu not applying changes to tangents in the DopeSheet editor.
Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene.
Enabled render pass path for UWP builds. Fix possibly incorrectly set viewport for some passes when render passe feature is not available.
Fixed broken IDXGISwapChain::GetFrameStatistics with cpu-side time sampling.
Added safeguards in the Linux Editor to mitigate potential crashes during project load.
Added version information to UnityCrashHandler executable.
Fixed a bug where a warning is thrown unexpectedly when saving a layout.
Fixed a performance regression caused by the Meta pass not being stripped out in builds.
Fixed add Columns from SearchWindow.
Fixed crash reporting symbol upload authentication to use TryLogin() and direct access token validation instead of unreliable LoggedIn() status check. (ULO-8719)
EditorFix
Fixed editing of reflection probe boundaries in URP where opposite sides could not be edited independently using handles.
Fixed hang when loading/unloading asset bundles cancels texture streaming requests.
Fixed inconsistent checkboxes position.
Fixed incorrect menu order for uGUI gameobject creation resulting in auto-rename failing.
Fixed label for built-in scene.
Fixed misaligned dropdowns and checkboxes in "Graphics Settings" section.
Fixed naming for shadergraph uGUI samples to follow new menu names.
Fixed performance regression issue on AssetDatabaseScalability.
Fixed Project tab is barely visible when using Light Editor theme.
Fixed root transform moving to the end of the Hierarchy when changing transform type.
Fixed the contextual menu of the main toolbar slider showing multiple separators.
Fixed underline issue with wrapping.
Fixed underline issue with wrapping.
Fixed water decal sampling in Sample Water Surface VFX Graph Node.
Fixed water height sampling when distant wind speed is high.
Improved description of worldToGUIPoint and OnDrawGizmos API behavior.
EditorFix
EmbeddedLinux: RaspiOS vulkan crash fix.
Fixed for point light shadow artifact when soft shadows are enabled.
Modified the frame cleanup map to remove invalid or memoryless texture IDs without deleting them.
Fixed on screen keyboard not reopening when using number pad or phone pad keyboard type.
Fixed unity view resizing in UaaL setup breaking rendering or crashing.
Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created.
Fixed low-level physics scripting documentation typos and bad links.
Fixed MemoryProfiler.TakeSnapshot not sending Memory Captures to the correct folder when called on a Player with an empty Path value.
Profiler: Fixed native memory rooting for memory used for the profiler or using the MemLabel kMemProfiling/kMemProfilingEditor that would show up in the Memory Profiler as Native > Unity Subsystems > Unrooted.
Fixed a rare crash when calling ShaderUtil.GetMaterialProperties.
Fixed number formatting in shader compilation log messages.
Fixed an empty Rendering Debugger after the build performed.
Fixed rare error from SampleDependencyImporter when opening/closing Package Manager window multiple times.
Fixed Render Graph failing to handle Gizmos rendering with a DepthCopy pass when MSAA is enabled and the Decal Renderer Feature set to Automatic or DBuffer in URP.
Added ATG support for line-height.
Added Indent tag support to ATG.
NullReferenceException thrown when docking builder after deleting element.
Show warning when VisualElement material is not compatible.
Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.
Version ControlFix
Fixed accessing Editor internals directly on versions below Unity 6.3.
Version ControlFix
WebGPU: fix issues with inconsistent handling of the texture_formats_tier2 extension, which enables read-write storage texture access for a number of texture formats.
Rename uGUI's profiler modules (UI and UI Details) to "UI (Canvas)" and "UI Details (Canvas)".