Crash on RaiseException when creating a multiplayer room while toggling UI
6000.0.55f1,6000.3.0a4Known issueBlockerUUM-132182fixed 6000.4.0b11
Crash on CheckDeviceStatus when moving in the scene view on a specific scene
6000.5.0a1,6000.3.2f1Known issueBlockerUUM-131824fixed 6000.3.9f1
Crash with multiple stack traces when using DX12 and selecting all spline knots
6000.5.0a1,6000.3.2f1Known issueBlockerUUM-131707fixed 6000.3.9f1
100% crash rate when loading two profiler captures in the Profile Analyzer compare tool
6000.5.0a3,6000.4.0b2Known issueBlockerUUM-132332fixed 6000.3.9f1
[Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
Platform AudioKnown issueBlockerWindowsUUM-126803fixed 6000.5.0a7
Crash with multiple stack traces when opening scenes with a certain Plugin installed
Known IssuesKnown issueBlockerUUM-133643open 6000.3.7f1
Single-pass stereo rendering shows only Skybox when entering Play mode
6000.1.0a2,6000.0.64f1Known issueCautionUUM-132342open 6000.5.0a8
6000.3.0a1: [WinEditor] Editor "freezes" after focus loss when Search native DialogBox is up
Known IssuesKnown issueCautionUUM-132303fixed 6000.3.8f1
Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
6000.3.0b1,6000.0.65f1Known issueCautionUUM-131962fixed 6000.3.9f1
Fixed links to the Create a Profiler module page.
Documentation
Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set.
Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload.
Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene.
Enabled render pass path for UWP builds. Fix possibly incorrectly set viewport for some passes when render passe feature is not available.
Fixed crash reporting symbol upload authentication to use TryLogin() and direct access token validation instead of unreliable LoggedIn() status check. (ULO-8719)
EditorFix
Fixed editing of reflection probe boundaries in URP where opposite sides could not be edited independently using handles.
Improved description of worldToGUIPoint and OnDrawGizmos API behavior.
EditorFix
Modified the frame cleanup map to remove invalid or memoryless texture IDs without deleting them.
Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created.
Fixed MemoryProfiler.TakeSnapshot not sending Memory Captures to the correct folder when called on a Player with an empty Path value.
Profiler: Fixed native memory rooting for memory used for the profiler or using the MemLabel kMemProfiling/kMemProfilingEditor that would show up in the Memory Profiler as Native > Unity Subsystems > Unrooted.
Fixed rare error from SampleDependencyImporter when opening/closing Package Manager window multiple times.
Fixed Render Graph failing to handle Gizmos rendering with a DepthCopy pass when MSAA is enabled and the Decal Renderer Feature set to Automatic or DBuffer in URP.
Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.
Version ControlFix
Fixed accessing Editor internals directly on versions below Unity 6.3.
Version ControlFix
WebGPU: fix issues with inconsistent handling of the texture_formats_tier2 extension, which enables read-write storage texture access for a number of texture formats.
Rename uGUI's profiler modules (UI and UI Details) to "UI (Canvas)" and "UI Details (Canvas)".
uGUIChangeUUM-132153

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