Crash on RaiseException when creating a multiplayer room while toggling UI
6000.0.55f1,6000.3.0a4Known issueBlockerUUM-132182fixed 6000.4.0b11
Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library
iOSKnown issueBlockerUUM-130881fixed 6000.5.0a6
[Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
Platform AudioKnown issueBlockerWindowsUUM-126803fixed 6000.5.0a7
Single-pass stereo rendering shows only Skybox when entering Play mode
6000.1.0a2,6000.0.64f1Known issueCautionUUM-132342open 6000.5.0a8
Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
6000.3.0b1,6000.0.65f1Known issueCautionUUM-131962fixed 6000.3.9f1
Fixed links to the Create a Profiler module page.
Documentation
Added an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask.
ShadergraphImprovementUUM-120808
Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set.
Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0).
Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window.
Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload.
Improved description of worldToGUIPoint and OnDrawGizmos API behavior.
EditorFix
The Linux editor will now create the preferences folder on starting the editor if it doesn't exist. If it cannot be created, an error will be written to Editor.log.
Shadows no longer get pixelated if the shadow is far away from the light source given the resolution is high enough.
Fixed the issue where the progress indicator doesn't work when installing UPM packages on Asset Store.
Package ManagerFixUUM-127805fixed 6000.3.6f1
Fixed the issue where the progress indicator doesn't work when updating UPM packages on Asset Store.
Package ManagerFixUUM-115289fixed 6000.3.6f1
Fixed MemoryProfiler.TakeSnapshot not sending Memory Captures to the correct folder when called on a Player with an empty Path value.
Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.
Version ControlFix
Fixed accessing Editor internals directly on versions below Unity 6.3.
Version ControlFix
WebGPU: fix issues with inconsistent handling of the texture_formats_tier2 extension, which enables read-write storage texture access for a number of texture formats.

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