Crash on RaiseException when creating a multiplayer room while toggling UI
6000.0.67f1
LTS · Released Feb 4, 2026 · Changeset 78a1c2bbeb6a · 58 release notes
Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library
[Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
Single-pass stereo rendering shows only Skybox when entering Play mode
Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
[iOS] [Android] External library generics fail during IL2CPP build
Game freezes after command buffer Timeout error
macOS stutters in a minimal project in the Editor in Play Mode
[iOS] Screen flashing after the iOS splash screen
Editor memory leak when entering and exiting Play Mode in a blank URP project
Fixed links to the Create a Profiler module page.
Documentation
1.4.1 to 1.4.2
1.4.0 to 1.4.1
2.11.2 to 2.11.3
3.0.38 to 3.0.39
1.17.0 to 1.18.0
1.4.6 to 1.4.7
1.2.3 to 1.3.1
6.2.0 to 6.2.1
1.2.6 to 1.3.0
1.7.2 to 1.7.3
1.1.0 to 1.1.1
2.2.6 to 2.2.7
2.0.9 to 2.0.10
Added an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask.
Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set.
Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0).
Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window.
Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload.
Added safeguards in the Linux Editor to mitigate potential crashes during project load.
Added version information to UnityCrashHandler executable.
Fixed an issue where custom property drawers would be DIsposed when they were still in use.
Fixed hang when loading/unloading asset bundles cancels texture streaming requests.
Fixed Long File Name Error When Build Profile Name Has Many Symbols.
Fixed root transform moving to the end of the Hierarchy when changing transform type.
Improved description of worldToGUIPoint and OnDrawGizmos API behavior.
EditorFix
The Linux editor will now create the preferences folder on starting the editor if it doesn't exist. If it cannot be created, an error will be written to Editor.log.
EmbeddedLinux: RaspiOS vulkan crash fix.
Added missing buffer warning log in vulkan.
Fixed crash with Metal Validation error on resolving MSAA memoryless depth buffer.
Shadows no longer get pixelated if the shadow is far away from the light source given the resolution is high enough.
Shadows now show up at the full distance defined by the light.
Application.Quit does not have effect when called in batched playerloop.
Fixed a couple iOS bugs related to when another app is recording.
Fixed on screen keyboard not reopening when using number pad or phone pad keyboard type.
Fixed the issue where the progress indicator doesn't work when installing UPM packages on Asset Store.
Fixed the issue where the progress indicator doesn't work when updating UPM packages on Asset Store.
Fixed MemoryProfiler.TakeSnapshot not sending Memory Captures to the correct folder when called on a Player with an empty Path value.
Fixed performance regression caused by SearchMonitor.HandleGameObjectChangedEvents.
Fixed a bug causing a subgraph node to enter click-and-drag mode when double clicking it.
Fixed a rare crash when calling ShaderUtil.GetMaterialProperties.
Fixed masking for UI elements orphaned by destroying a Canvas with overrideSorting=true.
Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.
Version ControlFix
Fixed accessing Editor internals directly on versions below Unity 6.3.
Version ControlFix
Fixed intermittent failures in Version Control native tests on linux.
Fixed Version Control project settings fields that didn't align with window title.
WebGPU: fix issues with inconsistent handling of the texture_formats_tier2 extension, which enables read-write storage texture access for a number of texture formats.
WebGPU: resolve error with Firefox with empty bindgroups.