UUM-120409
Fixed in 6000.4.0a2Mentioned in 16 release notes.
First fixed in 6000.4.0a2 (Oct 16, 2025); relisted in 15 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.4.0f1 | Fixes Physics 2D | Fix | PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. | |
| 6000.4.0b11 | Fixes Physics 2D | Fix | PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. | |
| 6000.4.0b10 | Fixes Physics 2D | Fix | PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. | |
| 6000.4.0b8 | Fixes Physics 2D | Fix | PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. | |
| 6000.4.0b9 | Fixes Physics 2D | Fix | PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. | |
| 6000.4.0b7 | Fixes Physics 2D | Fix | PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. | |
| 6000.4.0b6 | Fixes Physics 2D | Fix | PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. | |
| 6000.4.0b5 | Fixes Physics 2D | Fix | PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. | |
| 6000.4.0b4 | Fixes Physics 2D | Fix | PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. | |
| 6000.4.0b3 | Fixes Physics 2D | Fix | PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. | |
| 6000.4.0b2 | Fixes Physics 2D | Fix | PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. | |
| 6000.4.0b1 | Fixes Physics 2D | Fix | PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. | |
| 6000.4.0a5 | Fixes Physics 2D | Fix | PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. | |
| 6000.4.0a4 | Fixes Physics 2D | Fix | PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. | |
| 6000.3.0b6 | Fixes Physics 2D | Fix | Fixed PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. (UUM-120409) First seen in 6000.3.0a5. | |
| 6000.4.0a2 | Fixes Physics 2D | Fix | PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. |