VersionSectionRiskImpactNote
6000.4.0f1Fixes
Physics 2D
FixPhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits.
6000.4.0b11Fixes
Physics 2D
FixPhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits.
6000.4.0b10Fixes
Physics 2D
FixPhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits.
6000.4.0b8Fixes
Physics 2D
FixPhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits.
6000.4.0b9Fixes
Physics 2D
FixPhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits.
6000.4.0b7Fixes
Physics 2D
FixPhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits.
6000.4.0b6Fixes
Physics 2D
FixPhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits.
6000.4.0b5Fixes
Physics 2D
FixPhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits.
6000.4.0b4Fixes
Physics 2D
FixPhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits.
6000.4.0b3Fixes
Physics 2D
FixPhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits.
6000.4.0b2Fixes
Physics 2D
FixPhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits.
6000.4.0b1Fixes
Physics 2D
FixPhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits.
6000.4.0a5Fixes
Physics 2D
FixPhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits.
6000.4.0a4Fixes
Physics 2D
FixPhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits.
6000.3.0b6Fixes
Physics 2D
FixFixed PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. (UUM-120409) First seen in 6000.3.0a5.
6000.4.0a2Fixes
Physics 2D
FixPhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits.

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