UUM-111903
Fixed in 6000.0.56f1Mentioned in 17 release notes.
First fixed in 6000.0.56f1 (Aug 20, 2025); relisted in 13 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.3.0f1 | Fixes Graphics | Fix | This PR fixes the issue with water fade. The displacement of the water was fading too much if the water mesh is far from the origin. | |
| 6000.3.0b10 | Fixes Graphics | Fix | This PR fixes the issue with water fade. The displacement of the water was fading too much if the water mesh is far from the origin. | |
| 6000.3.0b9 | Fixes Graphics | Fix | This PR fixes the issue with water fade. The displacement of the water was fading too much if the water mesh is far from the origin. | |
| 6000.3.0b8 | Fixes Graphics | Fix | This PR fixes the issue with water fade. The displacement of the water was fading too much if the water mesh is far from the origin. | |
| 6000.3.0b7 | Fixes Graphics | Fix | This PR fixes the issue with water fade. The displacement of the water was fading too much if the water mesh is far from the origin. | |
| 6000.3.0b6 | Fixes Graphics | Fix | This PR fixes the issue with water fade. The displacement of the water was fading too much if the water mesh is far from the origin. | |
| 6000.3.0b5 | Fixes Graphics | Fix | This PR fixes the issue with water fade. The displacement of the water was fading too much if the water mesh is far from the origin. | |
| 6000.3.0b3 | Fixes Graphics | Fix | This PR fixes the issue with water fade. The displacement of the water was fading too much if the water mesh is far from the origin. | |
| 6000.3.0b2 | Fixes Graphics | Fix | This PR fixes the issue with water fade. The displacement of the water was fading too much if the water mesh is far from the origin. | |
| 6000.3.0b1 | Fixes Graphics | Fix | This PR fixes the issue with water fade. The displacement of the water was fading too much if the water mesh is far from the origin. | |
| 6000.3.0a5 | Fixes Graphics | Fix | This PR fixes the issue with water fade. The displacement of the water was fading too much if the water mesh is far from the origin. | |
| 6000.3.0a5 | Fixes Graphics | Fix | This PR fixes the issue with water fade. The displacement of the water was fading too much if the water mesh is far from the origin. | |
| 6000.2.1f1 | Fixes Graphics | Fix | Fixed an issue with water fade. The displacement of the water was fading too much if the water mesh is far from the origin. | |
| 6000.0.56f1 | Fixes Editor | Fix | This PR fixes the issue with water fade in HDRP. The displacement of the water was fading too much if the water mesh is far from the origin. | |
| 6000.3.0a3 | Known Issues Environment Effects | Caution | Known issue | [HDRP] Water displacement fades when camera move far in worldspace. |
| 6000.0.54f1 | Known Issues Environment Effects | Caution | Known issue | [HDRP] Water displacement fades when camera move far in worldspace. |
| 6000.1.13f1 | Known Issues Environment Effects | Caution | Known issue | [HDRP] Water displacement fades when camera move far in worldspace. |