UUM-104071
Fixed in 6000.3.0a5Mentioned in 14 Unity 6 release notes.
First fixed in 6000.3.0a5 (Aug 21, 2025); relisted in 13 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.3.0f1 | Fixes Graphics | Fix | Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps. | |
| 6000.3.0b10 | Fixes Graphics | Fix | Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps. | |
| 6000.3.0b9 | Fixes Graphics | Fix | Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps. | |
| 6000.3.0b8 | Fixes Graphics | Fix | Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps. | |
| 6000.3.0b7 | Fixes Graphics | Fix | Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps. | |
| 6000.3.0b6 | Fixes Graphics | Fix | Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps. | |
| 6000.3.0b5 | Fixes Graphics | Fix | Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps. | |
| 6000.3.0b3 | Fixes Graphics | Fix | Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps. | |
| 6000.2.6f1 | Fixes Graphics | Fix | Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps. | |
| 6000.3.0b2 | Fixes Graphics | Fix | Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps. | |
| 6000.0.58f1 | Fixes Graphics | Fix | Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps. | |
| 6000.3.0b1 | Fixes Graphics | Fix | Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps. | |
| 6000.3.0a5 | Fixes Graphics | Fix | Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps. | |
| 6000.3.0a5 | Fixes Graphics | Fix | Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps. |