UUM-100367
Fixed in 6000.5.0a7Mentioned in 19 Unity 6 release notes.
First fixed in 6000.5.0a7 (Feb 19, 2026); relisted in 18 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.5.0f1 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices. | |
| 6000.5.0b11 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices. | |
| 6000.5.0b10 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices. | |
| 6000.5.0b9 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices. | |
| 6000.5.0b8 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices. | |
| 6000.3.15f1 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan device and Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player. | |
| 6000.5.0b7 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices. | |
| 6000.5.0b6 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices. | |
| 6000.0.74f1 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan device and Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player. | |
| 6000.4.5f1 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan device and Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player. | |
| 6000.5.0b5 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices. | |
| 6000.5.0b4 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices. | |
| 6000.5.0b3 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices. | |
| 6000.5.0b2 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices. | |
| 6000.5.0b1 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices. | |
| 6000.5.0a9 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices. | |
| 6000.5.0a8 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices. | |
| 6000.5.0a7 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices. | |
| 6000.5.0a7 | Fixes Graphics | Fix | Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan devices. |