UUM-100359
Fixed in 6000.6.0a5Mentioned in 30 release notes.
First fixed in 6000.6.0a5 (May 13, 2026); relisted in 29 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.6.0a7 | Fixes Editor | Fix | Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres | |
| 6000.6.0a7 | Fixes Editor | Fix | Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.6.0a7 | Fixes Editor | Fix | Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.5.0b11 | Fixes Editor | Fix | Editor: Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres. | |
| 6000.5.0b11 | Fixes Editor | Fix | Editor: Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.5.0b11 | Fixes Editor | Fix | Editor: Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.6.0a6 | Fixes Editor | Fix | Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres | |
| 6000.6.0a6 | Fixes Editor | Fix | Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.6.0a6 | Fixes Editor | Fix | Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.5.0b10 | Fixes Editor | Fix | Editor: Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres. | |
| 6000.5.0b10 | Fixes Editor | Fix | Editor: Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.5.0b10 | Fixes Editor | Fix | Editor: Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.5.0b10 | Fixes Editor | Fix | Editor: Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres. | |
| 6000.5.0b10 | Fixes Editor | Fix | Editor: Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.5.0b10 | Fixes Editor | Fix | Editor: Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.0.76f1 | Fixes Editor | Fix | Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres. | |
| 6000.0.76f1 | Fixes Editor | Fix | Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.0.76f1 | Fixes Editor | Fix | Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.4.8f1 | Fixes Editor | Fix | Editor: Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres | |
| 6000.4.8f1 | Fixes Editor | Fix | Editor: Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.4.8f1 | Fixes Editor | Fix | Editor: Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.3.16f1 | Fixes Editor | Fix | Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres. | |
| 6000.3.16f1 | Fixes Editor | Fix | Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.3.16f1 | Fixes Editor | Fix | Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.6.0a5 | Fixes Editor | Fix | Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres | |
| 6000.6.0a5 | Fixes Editor | Fix | Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.6.0a5 | Fixes Editor | Fix | Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.6.0a5 | Fixes Editor | Fix | Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres | |
| 6000.6.0a5 | Fixes Editor | Fix | Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero. | |
| 6000.6.0a5 | Fixes Editor | Fix | Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero. |