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7000.0.0a16100 shown
Fixed libvpx x86 SIMD files not being compiled with their instruction set on QNX x64.
VideoFix
Fixed potential crash when opening multiple webcam sessions.
VideoFixUUM-155060
Make VideoPlayer_TimeReference_Works pass by fixing the way we detect when to run loopPointReached.
VideoFixUUM-148456
Updated libvpx to the most recent version
VideoFix
VideoClip.width and VideoClip.height now reports full coded size in case of H.264 or H.265 clips with a container crop on Windows. The behaviour is now aligned with OSX.
VideoFixWindowsUUM-150233
Fixed exporting visionOS Xcode project fails after disabling Symlink Sources.
VisionOSFixUUM-154567
Added warnings when scripted change to maximum memory size results in memory size clamping or switch to WebAssembly 2023 target
Linked bug report
UUM-151511: WebGL.maximumMemorySize can report a value above 16384 when set using PlayerSettings.WebGL.maximumMemorySize

How to reproduce: 1. Open the attached “IN-151231_mms” project 2. In the toolbar, select Repro → Set Max Memory 20000 3. In the toolbar, select Repro → Check WebGL Max Memory 4. Observe the Console window Actual result: A debug log is thrown that reads “PlayerSettings.WebGL.maximumMemorySize reads back: 20000” Expected result: A debug log is thrown that reads “PlayerSettings.WebGL.maximumMemor…

Retrieved 2026-11-10
Fix Mouse and Touchscreen being registered on Input System startup when not present
Fix UnityHttpMessageHandler leaking its Abort() cancellation registration
Fixed AudioClip.samples and AudioClip.frequency returning 0 while an AudioClip's audio data was still loading. They now report the imported clip's values until loading has finished.
Fixed bug where building a WebGL player with both WebAssembly 64 and multithreading enabled would not fail early.
Linked bug report
UUM-151065: Build fails with an internal build system error instead of a validation error when threadsSupport is combined with Wasm64

How to reproduce: Extract the attached “IN-151229“ project Open a Terminal in the project’s directory Run the following command: & "<Path to Editor.exe>" -batchmode -projectPath "<project directory>" -buildTarget WebGL -executeMethod Repro.Run -logFile "<project directory>/repro.log" Wait for the building process to end Open and observe the contents of repro.log Actual result: An Internal buil…

Retrieved 2026-11-10
WebFixWebGLUUM-151065
Fixed Compass permission request to originate from a user gesture to work properly on Safari.
In Web builds that use AudioMixers, some audio errors were previously firing, and have now been resolved.
Fixed a bug where two views of the same WebGPU device filter became out of sync, resulting in an ArgumentOutOfRangeException exception.
WebGLFixUUM-153928
Fixed Screen.dpi returning 96 instead of the display's DPI in Web builds when the matchWebGLToCanvasSize template setting was disabled.
WebGLFix
Fixed WebGL builds reporting an incorrect Screen.currentResolution when the matchWebGLToCanvasSize template setting was disabled.
WebGLFixUUM-133885
Removed verbose log messages triggered when adding elements to a WebGPU device filter.
WebGLFixUUM-153805
WebGPU fix for incorrectly mapped ASTC sRGB formats.
WebGLFixUUM-154502
WebGPU: improve memory usage of uniform buffers and dynamic vertex buffers
WebGLFixUUM-152972
[WebGPU] improve cacheability of shaders by not including source location in the compiled shader.
WebGLFixUUM-151724
Added DisplayInfo.RegisterLayoutChangedCallback and DisplayInfo.UnregisterLayoutChangedCallback, which notify the application when a display is connected, disconnected or reconfigured.
WindowsFix
Fixed a crash on Windows when the Editor ran in batch mode and could not create its main window.
Linked bug report
UUM-153339: Crash on mono_gc_dirty when creating the main window during batch-mode Editor startup

A recurring crash issue in the Unity Editor has been observed without user reports Reproducible with versions: 6000.3.2f1-6000.3.23f1, 6000.6.0f1, 6000.7.0a5 (Sentry data) Reproducible on: Windows 10, Windows 11 Notes: Not reproduced by CQA Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments First few lines of StackT…

Retrieved 2026-11-11
WindowsFixUUM-153339
Fixed a top-level menu returning to the wrong position in the menu bar after being removed and restored.
WindowsFix
Fixed Auto Graphics API being disabled and the graphics API list being forced to Direct3D11 when opening a project that has no recorded Editor version.
WindowsFixUUM-147208
Fixed crashes caused by the CopyTrans HEIC codec when running the Unity Editor.
WindowsFixUUM-156565
Fixed display activation failing after introducing the GameWindow API.
Windows
Fixed GameWindow reporting client rendering area position instead of window frame position.
WindowsFix
Fixed lag when dragging an object over docked window tabs in the Windows Editor.
WindowsFixUUM-156431
Reduced size of Windows builds.
WindowsFixUUM-153350
Removed extraneous files under CoreCLR\native in builds when using Create Visual Studio solution build setting.
WindowsFixUUM-156109
The Input System now reports the pressure value the Windows pointer API provides.
WindowsFixUUM-150401
Fixed an issue where URP scenes rendered black on Meta Quest 2 with Vulkan and MSAA, for example scenes with decals and no transparent objects.
Fixed depth being submitted to the XR depth swapchain at the wrong scale
Fixed incorrect "!" icon displayed in XR Plug-in Management Help Box, while in Light Mode
Fixed missing depth for Quad Views inset region static objects during Application Spacewarp motion vector reprojection pass (affection motion synthesis near object edges).
Fixed Quad Views motion vector reuse optimization for Application SpaceWarp to correctly handle eye-tracking on capable platforms, avoiding jittering artifacts in the inset region.
Fixed regression where fragment density maps weren't attached to a Vulkan render pass.
XRFix
Fixed SubsystemWithProvider.Start not throwing an ArgumentNullException when called after the subsystem was destroyed, which restarted the destroyed provider.
Linked bug report
UUM-151411: SubsystemWithProvider.Start returns without throwing an exception when it is called after the subsystem has been destroyed

How to reproduce: Open the attached "IN-151360" project In the menu bar, select "Bug Repro" > "Start Subsystem After Destroy" Observe the Console Actual result: The "Start" call on the destroyed subsystem returns without throwing an exception Expected result: The "Start" call throws a NullArgumentException, as documented in the "SubsystemWithProvider" Scripting API ("Once a subsystem is Destro…

Retrieved 2026-11-11
Legacy Input Helpers: Fixed compiler warnings when this package is imported into Unity 7.
XRFix
Now when using intermediate textures in URP (such as with post-processing), the XR eye texture will no longer force MSAA when enabled which previously incurred a performance cost with no additional benefit due to already resolving to 1x sampling before the final pass.
OnDemandRendering.effectiveRenderFrameRate returns the correct refresh rate on XR devices instead of a default value.
XRFix
Quad Views: Fixed issue regarding post processing being applied to both the inner and outer passes separately.
Quad Views: Fixed issue where lights were culled within view when forward+ was enabled, causing artifacts in the periphery.
Rendering no longer stops on Quest 2 with OpenGL ES3 when a scene changes the MSAA level.
XR Core Utilities: Fixed the Project Validation window so that it never tries to display NaN amount of progress to the Editor's progress bar.
XRFix
XR Plug-in Management: Fixed issues related to the AutoStaticsCleanup lifecycle attribute, ensuring that statics are properly reset as required by CoreCLR.
XRFix
XR Plug-in Management: Fixed the merge behavior of [ManifestRequirement.OverrideElements](xref:Unity.XR.Management.AndroidManifest.Editor.ManifestRequirement.OverrideElements), as used by IAndroidManifestRequirementProvider:
XRFix
Repeatable elements identified by name, such as meta-data, uses-feature and activity, with a "name" key only overwrite elements with a matching "name" key. Elements that can only occur once, such as application, are still overwritten in place when a "name" key is given.
FixesFix
Elements with conflicting true/false values for the "required" key resolve to "true".
FixesFix
Elements with conflicting values for the "version" key resolve to the highest provided version number.
FixesFix

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