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7000.0.0a16100 shown
Fixed "Shader is not supported" log messages when post-processing shaders are stripped but not used
Fixed a bug where rays heading towards the camera would require unnecessarily large Max Ray Steps to find a hit in URP Screen Space Reflections, when using Hierarchical Marching mode.
Fixed an issue where a Render Pipeline Converter scan did not list assets that were created or modified just before the scan started.
Fixed an issue where the Render Pipeline Converter's Animation Clip converter sometimes did not report animation clips used by an Animator Controller, so repeated scans of an unchanged project returned different results.
Fixed an issue where the Render Pipeline Converter's Material Reference Converter skipped GameObjects in scenes that were not open.
Fixed an issue where the Render Pipeline Converter's Post-Processing Stack v2 converter skipped GameObjects in scenes that were not open.
Fixed an issue where the Renderer List and Culling samples in the URP RenderGraph Samples logged errors every frame when used with a 2D Renderer that has Depth/Stencil Buffer disabled.
Linked bug report
UUM-157948: "Render Graph Execution error" and "NullReferenceException" are thrown every frame when the URP RenderGraph sample's Renderer Feature is used on a 2D Renderer with "Depth/Stencil Buffer" disabled

How to reproduce: 1. Create a new project from the "Universal 2D" template 2. Go to Window -> Package Manager -> Universal Render Pipeline -> Samples and import "URP RenderGraph Samples" 3. Select Assets/Settings/Renderer2D, click "Add Renderer Feature" and add "Renderer List Render Feature" 4. On the same Renderer2D asset, disable "Depth/Stencil Buffer" 5. Enter Play Mode 6. Observe the Conso…

Retrieved 2026-11-11
Fixed Bloom intensity getting overridden by Screen Space Lens Flare intensity.
Fixed camera normals and rendering layers textures not being available to shaders when the prepass is skipped.
URPFix
Fixed lights missing from parts of the screen with the Forward+ or Deferred+ rendering path for some spot light orientations and for spot lights close to the camera's near plane.
URPFix
Fixed long player build times in 2D projects caused by unneeded Rendering Layer Mask shader variants in Sprite Lit, Sprite Custom Lit, and VFX Graph shaders.
Fixed Medium quality soft shadows costing as much GPU time as High quality on Apple GPUs.
Fixed multi-display support in standalone URP 2D/3D applications.
Fixed objects using Lit, Simple Lit, Complex Lit, Baked Lit and Terrain Lit materials not rendering in the Player when the REFLECTION_PROBE_ROTATION keyword was compiled as a dynamic branch, for example with Fast Build enabled.
Fixed Shadow Caster 2D on a Sprite Skin keeping the unflipped shadow when the sprite was flipped while its bones were not moving.
Fixed spot lights behind the camera losing the top of their lit area when using the Forward+ or Deferred+ rendering path.
Fixed the Pixel Perfect Camera and Parametric to Freeform Light converters in the Render Pipeline Converter skipping objects in scenes that are not open.
Reduced the CPU, render thread and GPU cost of realtime shadows in projects using the Shadow Caster normal bias mode, and fixed transparent objects using the wrong receiver normal bias with the Deferred rendering path. (UUM-155928) First seen in 7000.0.0a3.
Strip the SSAO variants that pair GTAO with a reconstructed normals source. (UUM-157568) First seen in 7000.0.0a7.
The exposure feature no longer affects performance when disabled.
Unclamped exposure values could break. To solve this it is now clamped at +- 20
Fixed a crash when entering Play mode with a Visual Effect Graph that uses Automatic bounds.
VFX GraphFixUUM-155587
Fixed a misleading warning when renaming a custom attribute to a built-in attribute name.
VFX GraphFixUUM-155519
Fixed a parameter added from the Blackboard appearing with a delay, and an exception when the VFX Graph window was reloaded right after adding one.
VFX GraphFix
Fixed Blackboard property order being lost when a VFX Graph is reopened, reversed when several properties are dragged together, and ignored when pasting into a selected category.
VFX GraphFixUUM-155317
Fixed Custom HLSL blocks and operators generating invalid shader code when the HLSL source starts with whitespace.
VFX GraphFixUUM-158603
Fixed the Blackboard category rename error not explaining why the name is invalid.
VFX GraphFixUUM-157409
Fixed the space dropdown arrow being shown as "..." with an incorrect tooltip on Blackboard properties.
VFX GraphFixUUM-157379
Fixed UAL0010 and UAL0013 warnings logged when importing the Output Event Helpers sample.
VFX GraphFixUUM-155538
Prevent attaching a Visual Effect from a prefab in the Project window to the VFX window.
VFX GraphFixUUM-153765
Prevent attaching a Visual Effect from a prefab in the Project window to the VFX window.
VFX GraphFixUUM-154540
Fixed a stack-use-after-scope memory safety issue that could occur when importing video clips.
VideoFixUUM-152642
Fixed libvpx x86 SIMD files not being compiled with their instruction set on QNX x64.
VideoFix
Fixed potential crash when opening multiple webcam sessions.
VideoFixUUM-155060
Updated libvpx to the most recent version
VideoFix
VideoClip.width and VideoClip.height now reports full coded size in case of H.264 or H.265 clips with a container crop on Windows. The behaviour is now aligned with OSX.
VideoFixWindowsUUM-150233
VideoPlayer playing at normal speed when Time.timeScale is 0 or different from 1 on WebGL (UUM-158521) First seen in 7000.0.0a9.
VideoFixWebGLUUM-158521
Fix UnityHttpMessageHandler leaking its Abort() cancellation registration
Fixed AudioClip.samples and AudioClip.frequency returning 0 while an AudioClip's audio data was still loading. They now report the imported clip's values until loading has finished.
Fixed crashes caused by the CopyTrans HEIC codec when running the Unity Editor.
WindowsFixUUM-156565
The Input System now reports the pressure value the Windows pointer API provides.
WindowsFixUUM-150401
Fixed depth being submitted to the XR depth swapchain at the wrong scale
Fixed missing depth for Quad Views inset region static objects during Application Spacewarp motion vector reprojection pass (affection motion synthesis near object edges).
Now when using intermediate textures in URP (such as with post-processing), the XR eye texture will no longer force MSAA when enabled which previously incurred a performance cost with no additional benefit due to already resolving to 1x sampling before the final pass.
com.unity.2d.pixel-perfect - "The 2D Pixel Perfect package for the Built-In Render Pipeline is deprecated. Remove this package and add the URP Pixel Perfect Camera component instead. For more information, refer to https://docs.unity3d.com/Manual/urp/2d-pixelperfect-prep-sprites.html."
Packages deprecatedBreakingcom.unity.2d.pixel-perfect
Foundational work for Unified Render Data for 2D Renderers
2DFeature
Changed Android to use static TLS by default
AndroidFeature
Added named animatable channels for script components. A MonoBehaviour exposes channels by declaring a serialized field of type AnimatableFloatChannels, AnimatableIntChannels or AnimatableObjectChannels.
AnimationFeature
Added 7.1.4 spatialization passthrough to macOS.
AudioFeaturemacOS
Added a Referenced By tree to the Build Analysis asset inspector, which shows which assets reference the selected asset and the paths from each of them up to the build's loadable roots.
Build PipelineFeature
Added LLVM 23 support.
BurstFeature
Editor: RE2, SpeedTree-integration, and embree now provide builds against the dynamic C runtime
EditorFeature
Introduce BuildProfilePostprocessBuild component so users can add postprocess build callbacks to build profiles that will run for the active build profile being built.
EditorFeature
Previews for items will show when performing a Drag and Drop on macOS.
EditorFeaturemacOS
Project Auditor: Add a package version database, so users know about package upgrades during Editor upgrades.
EditorFeature
Refreshed the theme of Unity Editor 7.
EditorFeature
Remove support for mono desktop players
EditorFeature
Added an Albedo view mode to the Surface Cache Global Illumination panel in the Rendering Debugger, showing the albedo that bounce lighting uses for each surface.
GIFeature
Added an Emission view mode to the Surface Cache Global Illumination panel in the Rendering Debugger, showing the emission that bounce lighting uses for each surface.
GIFeature
Added a startup dialog that helps projects upgraded from the Built-In Render Pipeline migrate to the Universal Render Pipeline using Project Auditor. Graphics and Quality settings now explain why a project doesn't render and how to fix it.
GraphicsFeature
URP: Added a Rendering Layer Mask filter to the Render Objects renderer feature, allowing a pass to be restricted to objects matching the selected rendering layers
GraphicsFeature
Introducing early callbacks for iOS/tvOS
iOSFeaturetvOS
Added a Closed network environment setting in Project Settings that lets users with the packages bypass entitlement turn off package signature validation.
Package ManagerFeature
Deprecated version of UPM packages from the Asset Store are now installable from the Package Manager window.
Package ManagerFeature
Improved keyboard navigation in the sidebar and package list
Package ManagerFeature
When Closed Network users enable the Closed Network-exclusive Project Setting to disable Trust messaging on packages, all packages are considered Out of Trust.
Package ManagerFeature

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