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7000.0.0a16100 shown
Fixed Blitter blits that use a custom material sampling at a mip level left over from an earlier blit, which showed an outdated image on some Android devices using OpenGL ES.
SRP CoreFixAndroidUUM-154958
Fixed Render Graph execution errors when a raster render pass binds 8 colour attachments and a depth attachment.
SRP CoreFixUUM-149931
Fixed the Render Graph closing a native render pass after 8 raster render passes even when they used fewer than 8 native subpasses, which made the next pass, such as the URP UI overlay, load its attachments again from memory.
SRP CoreFixUUM-158401
Fixed an "Overflow in memory allocator" fatal error when rendering a terrain with details from a camera extremely far away from it, such as a Scene view restored at a very distant position.
Linked bug report
UUM-155070: “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning when opening a specific scene

How to reproduce: 1. Open the attached “IN-154292” project 2. Open the SampleScene (Assets > Scenes > SampleScene) 3. Observe the “Overflow in memory allocator. UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&)“ pop-up warning Reproducible with: 6000.5.0a5, 6000.6.4f1, 6000.7.0b3 Not reproducible with: 6000.0.84f1, 6000.3.25f1, 6000.5.0a4, 7000.0.0a5 Reproduced on: Windows 1…

Retrieved 2026-11-10
TerrainFixUUM-155070
Fixed grass billboards and SpeedTree7 billboards not receiving real-time lights with the Deferred or Deferred+ rendering path when Use Rendering Layers is enabled.
TerrainFixUUM-156479
Fixed Is.Not.AllocatingGCMemory() intermittently reporting GC allocations made by other threads, such as the finalizer thread after GC.Collect(), for a delegate that does not allocate.
Test FrameworkFixUUM-142851
Fixed reading a test's child index adding an empty childIndex property to tests that have none.
Test FrameworkFix
Switch all tests to check for CoreCLR Windows players instead of Mono and fix post-build dispatcher test to run on Windows. (UUM-157907) First seen in 7000.0.0a12.
TestsFixWindowsUUM-157907
Fixed an issue where the *Characters field in the Font Subsetting section of the TextCore Font Asset Inspector and TextMeshPro Font Asset Inspector did not update when a subset was applied from the Properties* window.
TextCoreFixUUM-156933
Fixed a copy of the TMP Settings asset being left out of Player builds when Include Default Settings in Builds is disabled. (UUM-157931) First seen in 7000.0.0a9.
TextMeshProFixUUM-157931
Fixed a missing script component on the EventSystem in several uGUI Examples & Extras sample scenes. (UUM-158129) First seen in 7000.0.0a9.
TextMeshProFixUUM-158129
Fixed an issue where an unclosed rich text tag at the end of the text, such as <br, was parsed as a complete tag.
TextMeshProFixUUM-158156
Fixed TextMeshPro static events, such as OnMissingCharacter, losing handlers registered in InitializeOnLoad or SubsystemRegistration when entering Play Mode.
TextMeshProFixUUM-158087
Fixed warnings logged when importing the uGUI Examples & Extras sample with domain reload disabled. (UUM-158115) First seen in 7000.0.0a9.
TextMeshProFixUUM-158115
Fixed a crash or corrupted Transform when undoing the addition of a Layout Group component to a GameObject that did not have a RectTransform.
Linked bug report
UUM-157935: Crash on HierarchyGameObjectHandler::AddOrUpdateNodeTransformCallback when having Colliders on parent and child GameObjects and removing a Layout Group Component from the parent

How to reproduce: Create a project of any type and make sure uGUI is installed Create an empty GameObject Drag the newly created GameObject to the Project window to create a Prefab Open the newly created Prefab Add a child GameObject with any type of Collider Add any type of Collider to the root GameObject Add any type of Layout Group Component to the root GameObject Undo the last change using…

Retrieved 2026-11-11
uGUIFixUUM-157935
Fixed an issue where VertexHelper.FillMesh produced an empty mesh when the VertexHelper had vertices but no triangles.
uGUIFixUUM-157436
Fixed Graphic.CrossFadeAlpha and Graphic.CrossFadeColor not applying the target value immediately when called with a duration of 0, which caused the value to be lost if the GameObject was deactivated before the next canvas update.
uGUIFixUUM-158296
Fixed VertexHelper.PopulateUIVertex and SetUIVertex not throwing ArgumentOutOfRangeException for out-of-range indices
uGUIFixUUM-158159
Help links now go to corresponding pipeline help page
UIFix
Fixed "Failed to store --theme-image-pick-focus" warnings that filled the Console when an object field picker button had focus. (UUM-158343) First seen in 7000.0.0a12.
UI ToolkitFixUUM-158343
Fixed a crash when a Smart String template referenced itself, directly or through another template. Smart Strings now reports a FormattingException that names the template.
UI ToolkitFixUUM-158418
Fixed a crash when calling Painter2D.Fill() on a path with very large coordinates, such as an arc with a radius of 1e20.
UI ToolkitFixUUM-158305
Fixed a FormatException that prevented the UI Toolkit Event Debugger from opening when the system region uses a decimal comma. (UUM-159260) First seen in 7000.0.0a12.
UI ToolkitFixUUM-159260
Fixed a NullReferenceException when a ListView with a fixed item height scrolled after its items source was emptied. (UUM-158023) First seen in 7000.0.0a12.
UI ToolkitFixUUM-158023
Fixed a player crash when a UI animation clip played with a near-zero animation-duration and an infinite animation-iteration-count.
UI ToolkitFixUUM-158402
Fixed a variable set or edited on a style rule in the Inspector not updating the elements it styles until the style sheet was imported again, such as in Play mode.
UI ToolkitFixUUM-159808
Fixed adding a transition in the Inspector resetting an existing transition's duration and delay to 0s.
UI ToolkitFixUUM-158149
Fixed an ArgumentOutOfRangeException when changing the enum type of an Enum Flags Field
UI ToolkitFixUUM-127744
Fixed an InvalidOperationException, or a "not on a panel" warning, when a Mask64Field that is not on a panel shows a combination of values with no name of its own.
UI ToolkitFix
Fixed an issue where UI Toolkit elements could intermittently get styles from unrelated USS classes in the Player. (UUM-159218) First seen in 7000.0.0a14.
UI ToolkitFixUUM-159218
Fixed background-image gradients that stopped rendering, and a possible crash, after an inline background-image value was set and then cleared more than once.
UI ToolkitFixUUM-156670
Fixed box shadows, text shadows, and text outlines of child elements being clipped when an ancestor element has a filter.
UI ToolkitFixUUM-157454
Fixed composite fields, such as Vector2Field and RectField, calling onValidateValue and showing the validator's result in their child fields when the value was set inside IgnoreValidation.
UI ToolkitFixUUM-156993
Fixed CurveField and GradientField ChangeEvent.previousValue containing the new value when the value is set from script.
UI ToolkitFixUUM-158597
Fixed delayed numeric fields discarding the typed value when they lose focus while showing mixed values.
UI ToolkitFixUUM-158582
Fixed Editor windows restored from the saved layout showing the localization key instead of the translated title from a package .po file.
UI ToolkitFixWindowsUUM-159662
Fixed elements with a z-index rendering at the panel origin after an ancestor was set to display: none.
UI ToolkitFixUUM-158419
Fixed elements with Picking Mode set to Ignore not being selectable by clicking them in the UI Viewport and in the Scene view's UI Preview overlay. To pick as before, turn off Select Elements with Picking Mode Ignore in Project Settings > UI Toolkit > UI Viewport Selection Options.
UI ToolkitFixUUM-157821
Fixed errors that were logged when the Editor started with a window, such as the Render Graph Viewer, open in the layout.
Linked bug report
UUM-150211: Errors are thrown when opening the Editor with Render Graph Viewer

Steps to reproduce: Create and open a new project Open the "Window -> Analysis -> Render Graph Viewer" window Restart the Editor (Without closing the Render Graph Viewer) Observe the Console Actual results: "Assertion failed on expression" (or "d3d12: finalizing rendering...") and "GUI Window tried to begin..." errors are thrown Expected results: Console is empty Reproducible with versions: 60…

Retrieved 2026-11-11
UI ToolkitFixUUM-150211
Fixed ExpressionEvaluator.Evaluate applying a function after a following exponent, so floor(2.5)^2 returned 6 instead of 4.
UI ToolkitFixUUM-158630
Fixed ExpressionEvaluator.Evaluate returning wrong results or failing when a unary minus followed ^ or came before a function, as in 2^-1 or -sqrt(4).
UI ToolkitFixUUM-158631
Fixed high CPU cost per frame for many world-space PanelRenderer components whose content does not change.
UI ToolkitFixUUM-158038
Fixed ImmediateModeElement content being clipped or hidden in Editor windows and screen-space panels when a parent has a 3D rotation or a Z translation.
UI ToolkitFixWindowsUUM-158344
Fixed Length and StyleLength values set to Auto or None returning different hash codes when they compare equal.
UI ToolkitFixUUM-157561
Fixed Matrix2D.Equals(Matrix2D) returning true for matrices that have different hash codes.
UI ToolkitFixUUM-158175
Fixed NullReferenceException errors being thrown repeatedly and the UI Viewport rendering incorrectly after deleting a UXML template created with Create Template.
UI ToolkitFixUUM-155401
Fixed pointer picking so that an element whose z-index draws it above its ancestors' siblings now receives the pointer events at that position instead of the element drawn underneath it.
UI ToolkitFixUUM-154275
Fixed PropertyCollection throwing an InvalidOperationException when an array-backed collection is enumerated to the end, and List-backed enumerators ignoring Reset.
UI ToolkitFixUUM-158100
Fixed single bit flags enum options missing from the Inspector dropdown
UI ToolkitFixUUM-127744
Fixed Smart String plurals in a localized table using the device language's plural rules instead of the table locale's.
UI ToolkitFixUUM-158874
Fixed Smart Strings IntVariable, FloatVariable and other value-type variables allocating garbage whenever their Value was assigned.
UI ToolkitFixUUM-158915
Fixed Smart Strings plural formatting for negative numbers, which picked the wrong form in languages such as English and Russian and threw an exception in Polish.
UI ToolkitFixUUM-158912
Fixed Smart Strings plural formatting throwing an exception for Macedonian, and picking the wrong form for numbers such as 111.
UI ToolkitFixUUM-158911
Fixed Smart Strings returning a global variable group instead of the argument's value when the group has the same name as a nested selector.
UI ToolkitFixUUM-158916
Fixed Smart Strings variables not raising ValueChanged when their value changes through the Inspector or a SerializedObject.
UI ToolkitFixUUM-158918
Fixed SVG import creating an invalid radial gradient when a "<radialGradient>" has a zero radius; the shape is now painted with the last stop color.
UI ToolkitFixUUM-158256
Fixed SVG import dropping a "<use>" element when its shape or group target is defined later in the file.
UI ToolkitFixUUM-158220
Fixed SVG import dropping a gradient stroke when the gradient is defined later in the file.
UI ToolkitFixUUM-158255
Fixed SVG import dropping an arc that has exactly one zero radius; the arc is now drawn as a straight line.
UI ToolkitFixUUM-158225
Fixed SVG import dropping the declarations of an earlier "<style>" element when a later "<style>" element sets other properties for the same selector.
UI ToolkitFixUUM-158217
Fixed SVG import dropping the style rule that follows an "@import" statement in a "<style>" element.
UI ToolkitFixUUM-158228
Fixed SVG import dropping the style rule that follows an "@media" block in a "<style>" element.
UI ToolkitFixUUM-158229
Fixed SVG import leaving elements unclipped when several elements use a "<clipPath>" defined later in the file.
UI ToolkitFixUUM-158251
Fixed SVG import not applying "<style>" rules to elements that come before the "<style>" element in the file.
UI ToolkitFixUUM-158230
Fixed SVG import throwing a KeyNotFoundException when a "<use>" element refers to another "<use>" element.
UI ToolkitFixUUM-158249
Fixed SVG import throwing an ArgumentNullException when a "mask" attribute refers to a "<mask>" defined later in the file, or to a missing mask.
UI ToolkitFixUUM-158239
Fixed SVG import throwing an error when "<polygon>" or "<polyline>" points are not separated, such as "-10-10".
UI ToolkitFixUUM-158257
Fixed SVG import throwing an error when a property is set to "inherit".
UI ToolkitFixUUM-158226
Fixed the "Edit..." button in the Material Inspector header, and other mini buttons, sitting higher than the controls beside them. (UUM-158362) First seen in 7000.0.0a12.
UI ToolkitFixUUM-158362
Fixed the Addressable Group Rules Inspector not showing the resolver for the built-in localization module's resource tables.
UI ToolkitUUM-155938
Fixed the Localization package Addressables page not listing the Check Module Localization Tables analyzer.
UI ToolkitUUM-156659
Fixed the Localization package changelog and upgrade guide listing a Smart Format deprecation that the package does not contain.
UI ToolkitFixUUM-155998
Fixed the Localization package quick start guide naming a Create button that no longer exists in 2.0.
UI ToolkitFixUUM-155921
Fixed the Localization package upgrade guide missing a 2.0.0 section for the upgrade wizard.
UI ToolkitFixUUM-155761
Fixed the Slider tracker border, and other elements using UsageHints.DynamicColor, keeping its old color when the color changed while the element was hidden.
UI ToolkitFixUUM-159545
Fixed the Smart Strings parser throwing an IndexOutOfRangeException, instead of reporting a parsing error, when a format string ends inside formatter options.
UI ToolkitFixUUM-158913
Fixed the Smart Strings Time formatter showing the wrong duration for negative TimeSpan values, and throwing an overflow error for TimeSpan.MaxValue and TimeSpan.MinValue.
UI ToolkitFixUUM-159540
Fixed the status bar progress bar fill being misaligned with its background. (UUM-158405) First seen in 7000.0.0a12.
UI ToolkitFixUUM-158405
Fixed the tab view wrongfully de-attaching.
UI ToolkitFixUUM-158875
Fixed the UI Builder StyleSheets pane add button showing two plus signs. (UUM-158306) First seen in 7000.0.0a12.
UI ToolkitFixUUM-158306
Fixed the UI Toolkit Debugger hierarchy list flickering after Inspect Element on a window whose hierarchy keeps changing, such as the Entities Systems window.
UI ToolkitFixUUM-148875
Fixed TypeConversion.TryConvert storing the bit pattern of a float or double instead of its value when converting to an enum.
UI ToolkitFixUUM-158097
Fixed UIToolkitInteroperabilityBridge allocating GC memory every frame for each UI Toolkit panel.
Linked bug report
UUM-158158: UIToolkitInteroperabilityBridge.CreatePanelGameObject allocates 32 B GC every frame per UI Toolkit panel

Steps to reproduce: 1. Open the attached project "Project.zip" 2. Open the "Assets/Scenes/SampleScene.unity" Scene 3. Open the Profiler window, switch to Hierarchy view and enable Deep Profile 4. Enter Play Mode 5. Sort by GC Alloc and expand PlayerLoop > UpdateScene > Update.ScriptRunBehaviourUpdate > BehaviourUpdate > EventSystem.Update() 6. Observe the GC Alloc of UIToolkitInteroperabilityB…

Retrieved 2026-11-11
UI ToolkitFixUUM-158158
Fixed VectorUtils.Bounds returning bounds that are too small for some curved Bezier segments.
UI ToolkitFixUUM-158205
Fixed VectorUtils.FlipVerticesInBounds moving vertices outside the bounds when the bounds do not start at y = 0.
UI ToolkitFixUUM-158215
Fixed VectorUtils.MakeArc returning a quarter circle when the sweep angle is 0.
UI ToolkitFixUUM-158218
Fixed VectorUtils.MakeArc returning an empty path when the sweep angle is a full circle.
UI ToolkitFixUUM-158219
Fixed VectorUtils.SceneNodeBounds ignoring the closing curve of closed contours.
UI ToolkitFixUUM-158209
Fixed VectorUtils.SegmentsLength measuring the closing curve of a closed path as a straight line.
UI ToolkitFixUUM-158208
Fixed warnings logged when a binding sets an element's data source and its children have bindings that resolve against it, for example when opening the Multiplayer Center window. (UUM-158935) First seen in 7000.0.0a11.
UI ToolkitFixUUM-158935
Fixed world-space picking selecting the last child of a curved element when another child had its curvature set as an inline style.
UI ToolkitFixUUM-157962
Fixed z-index animated through an AnimationClip applying an incorrect value, which moved the element above its siblings.
UI ToolkitFixUUM-150198
The Resource Tables window now opens on the last selected table collection, or the first one, instead of showing no collection.
UI ToolkitFix
Vertex counting to select the correct rendering index format for a convex mesh that has more than 65535 vertices when using a combined mesh
Unity PhysicsFixUUM-158827
Collider.ToMesh() leaked an intermediate mesh for every convex, mesh and terrain collider it converted. These meshes are now destroyed once they are combined into the returned mesh.
Unity PhysicsFixUUM-158827
check actual built-in materials, instead of just their names, when converting assets.
Check materials is all Renderers, not just MeshRenderers, when scanning for items to convert.
Ensure command line URP converter scanning saves its report to a persistent location.
Fix missing SpeedTree7 bark on PowerVR Vulkan with a never-firing clip

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