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Steps to reproduce: Create or open any Project on Windows with Internal Mode enabled Observe the Startup Launch Screen and the time for "LoadUnityMonoAssemblies" Actual results: LoadUnityMonoAssemblies ~1.28s (a7) → ~3.16s (b1) — ~+1.9s, ~2.5×, every run. Expected results: LoadUnityMonoAssemblies Takes 1.5~ seconds, no increase in newer version Reproducible with versions: 6000.6.0b1, 6000.7.0a…
Retrieved 2026-11-09How to reproduce: 1. Open the “PrefabVariantOnValidate.zip“ project 2. Open the “Prefab” and “Prefab Variant” in Notepad 3. Observe that there are no mentions of “m_serializedGuid“ in any file 4. Select the “Prefab” in the Project tab 5. Add the “Prefab Guid“ Script Component in the Inspector 6. Select the “Prefab Variant” in the Project tab and observe that there is a “Prefab Guid“ Script Com…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-127332” project 2. Open the “StreamingMipmapTestScene” 3. Enter Play mode 4. Click the “Use Quality High” checkbox, in the Game view, to swap between High and Low Quality setting 5. Observe the Game view Actual result: Both GameObjects at the top remain visibly lower fidelity Expected result: All four GameObjects appear the same high fidelity Reproduc…
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Create new Shader Graph Asset in Project window (right-click > Create > Shader Graph > Lit Shader Graph) 3. In Shader Graph window create “Layer Standard” Node 4. Observe the “Layer” section in the Node Actual results: “Layer” container is missing background color and is transparent Expected results: “Layer” contain…
Retrieved 2026-11-09How to reproduce: 1. Create a new HDRP project 2. In the Project window, right-click -> Create -> Shader Graph -> Sub Graph 3. Add the Float variable 4. In the variable Inspector, enable the "Disable Conector" and change the mode to "Slider" -> Save 5. In the Project window, right-click -> Create -> Shader Graph -> Any Shader Graph 6. Add the Sub Graph to the Shader Graph and observe the resul…
Retrieved 2026-11-09Steps to reproduce: Create a new 3D URP project In the Project window, create folder with a lot of characters (e.g. "TestShaderGraphMaxLength") Inside of the folder, create another folder and continue doing that until the path is long: Assets/TestShaderGraphMaxLength/TestShaderGraphMaxLength/TestShaderGraphMaxLength/TestShaderGraphMaxLength/TestShaderGraphMaxLength/TestShaderGraphMaxLength/Tes…
Retrieved 2026-11-09Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Create new Shader Graph Asset in Project window (right-click > Create > Shader Graph > Lit Shader Graph) 3. In Shader Graph window > Blackboard > create Enum property 4. Drag Enum Property to the workspace 5. While Enum property is selected in Blackboard, find Entries section in Graph Inspector > Graph Settings 6. P…
Retrieved 2026-11-09