Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Visual Effect Graph package (com.unity.visualeffectgraph) Create a new Visual Effect Graph (Assets > Create > Visual Effects > Visual Effect Graph > Empty VFX) Select the created Visual Effect Graph in the Project window Scroll all the way down in the Inspector Toggle the "Use as Template" property Obser…
Retrieved 2026-11-10Release Notes Search
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Steps to reproduce: Import the attached package Open Color Subgraph Select bool node and BoolOUT output property Convert it subgraph operator Actual results: Error is thrown, subgraph is created but nodes that were converted are not removed from the graph Expected results: Selected nodes are converted and replaced by a new subgraph operator Reproducible with versions: 6000.3.0a1, 6000.3, 6000.…
Retrieved 2026-11-09Reproduction steps: 1. Open any new project 2. Create a Web build profile (File → Build Profiles → Add Build Profile → Web → Desktop) 3. Enable “Name Files As Hashes” option (File → Build Profiles → Web (under Build Profiles) → Publishing Settings → Name Files As Hashes) 4. Save the project and exit Unity Editor 5. Run a build in batchmode (example attached in internal notes) 6. Observe the Bu…
Retrieved 2026-11-10Steps to reproduce: Use the PWA template so the canvas is resized to the window Build and run for WebGPU Continually resize the window. The crash can happen randomly. Actual results: Expected results: Reproducible with versions: Not reproducible with versions: Can’t test with versions: Tested on (OS): Notes: The issue is that the destroyed texture can still be used by a BindGroup for a render …
Retrieved 2026-11-10