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6000.7.0a6100 shown
Ensure the bundle is resigned correctly when running under X64 process root.
Linked bug report
UUM-149014: Editor closes with exit code 137 when running batchmode using an x64 GitHub actions runner

How to reproduce: Download and extract the attached “IN-148611” project Create a GitHub repository containing the attached “IN-148611-workflow” files Open the created GitHub repository in a browser In GitHub, navigate to “Settings → Actions → Runners” Select “New self-hosted runner” Ensure that “x64” is selected as the architecture Follow the provided steps until the run step Run the runner as…

Retrieved 2026-11-10
BurstFixUUM-149014
Fixed a rare compilation crash caused by a data race in portable-PDB debug info handling during parallel compilation.
BurstFix
Fixed that some of Burst's Windows assemblies were not Authenticode-signed. All Burst-authored binaries are now signed.
BurstFixWindows
Fixed the Burst Inspector disassembly search bar requiring a second Ctrl/CMD + F press to reopen after being closed.
Linked bug report
UUM-144286: Code search field cannot be reopened after being closed in Burst Inspector window

Reproduction steps: 1. Create a new project 2. Jobs > Burst > Open Inspector… 3. Select one of the Jobs 4. Click on the “X” button on the newly appeared search section at the bottom right of the Burst Inspector window Actual result: Search field disappears and there’s no option to reopen it Expected result: Search field disappears and it can be reopened again Reproducible with: 1.8.12 (6000.0.…

Retrieved 2026-11-09
BurstFixUUM-144286
Fixed the "Reset argument" button in Preferences > External Tools so it updates the "External Script Editor Args" field immediately instead of only after a focus change.
Code EditorFixUUM-150210
Fixed crash callstacks not being written to the log on MacOS. (UUM-149533) First seen in 6000.7.0a4.
CoreCLRFixmacOSUUM-149533
Fixed an editor CPU performance regression in passes using DrawNullGeometry (fullscreen blits, post-processing, VFX quads) caused by running shader reflection on every draw call.
DX12FixUUM-144068
Start tracking d3d12 resources using D3D12Object class on remaining D3D12 platforms similarly to how desktop does this.
DX12FixUUM-147469
Added group aware localization APIs.
EditorFix
Added headless NativeJobs (no container) [manually triggered].
EditorFix
Added headless Runtime/RegressionRuntime jobs (no container) [manually triggered].
EditorFix
Changing the size of an array through the inspector will now validate the requested array size against the max allowed object size which is 4GB. Element count and element size plus the remaining object data it taken into account.
EditorFixUUM-134407
Deleting the script of a node or state created with the GraphToolkit public API now correctly shows its placeholder and the error associated with it.
EditorFix
Fixed a deadlock that occurred when Accelerator and Virtualization were both enabled and a request completed before its callback was registered. (UUM-150056) First seen in 6000.7.0a6.
EditorFixUUM-150056
Fixed a Linux-only Editor crash caused by reentrancy while rebuilding menu items during a domain reload.
EditorFixLinuxUUM-149839
Fixed an Editor crash that occured when inspecting a TextMeshPro font asset.
Linked bug report
UUM-145753: Crash on RenderEventsContext::ExecuteCommandBuffers when changing a TextMeshPro GameObject's font to Liberation Sans SDF - Fallback

How to reproduce: Open the attached “IN-145408“ project Open the “SampleScene“ scene In the Hierarchy, select the Text(TMP) GameObject (Canvas > Text (TMP)) In the Inspector, change the active Font Asset field (Main Settings) in the TextMeshPro - Text(UI) Component to the Liberation Sans SDF - Fallback font Observe the Crash Reproducible with: 6000.3.0a1, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6…

Retrieved 2026-11-09
EditorFixUUM-145753
Fixed an editor crash when a curve with more than 8 keys was set in a Particle System.
Linked bug report
UUM-144792: Crash on PolynomialCurve::BuildCurve when calling ParticleSystemRenderer.SetMeshes() with an AnimationCurve containing 9 or more keys

How to reproduce: Open the attached “IN-145668“ project Open the “ParticleCurveCrashRepro“ scene Enter Play mode Observe the crash Reproducible with: 6000.0.0f1 (4ff56b3ea44c), 6000.0.77f1, 6000.3.18f1, 6000.5.0f1, 6000.6.0a7 Reproducible on: Windows 11, macOS 15.3 (M2) Not reproducible on: No other environments tested Notes: Usually takes multiple attempts of entering Play mode to reproduce S…

Retrieved 2026-11-09
EditorFixUUM-144792
Fixed an issue where accessing the rootVisualElement of an Overlay's container could cause recursive calls and crash the Editor.
Linked bug report
UUM-149209: Editor freezes at OpenScene and continuously allocates memory when a Scene View Overlay accesses containerWindow.rootVisualElement in CreatePanelContent()

Steps to reproduce: Create a new project Remove the Test Framework package Ensure that the Editor is closed Go to the project’s Assets folder Add the attached “BugScript” to the Assets folder Open the project Observe the launch screen Actual result: The Editor freezes at OpenScene and continuously allocates memory Expected result: The project opens successfully Reproducible with: 6000.0.0f1, 6…

Retrieved 2026-11-10
EditorFixUUM-149209
Fixed an issue where building a player could fail with "Error building player because script class layout is incompatible between the editor and the player" for fields typed with BCL types (for example pointers or HashSet fields in built-in packages), depending on the active build target and API compatibility level.
EditorFixUUM-146005
Fixed an issue where clicking the Gradient settings button was ignored while editing a gradient preset's name.
EditorFixUUM-148458
Fixed an issue where Control+Shift+Click in the *Hierarchy* window only selected a single item.
Linked bug report
UUM-141451: CTRL + Shift selecting selects a single GameObject instead of a range of GameObjects in Hierarchy

Steps to reproduce: Create and open a new project Create 10 different GameObjects in the Hierarchy Select the 1st GameObject Hold Shift and select the 3rd object, Release Shift and hold CTRL, then select the 5th object (to make a gap between the 3rd and the 5th selected GameObjects) Hold Shift + CTRL and select the last item Observe the Hierarchy Actual results: In Hierarchy, 1-3, then the 5th…

Retrieved 2026-11-09
EditorFixUUM-141451
Fixed an issue where scripts were not being created after pressing *Enter* in the INspector's Add Component New Script view.
Linked bug report
UUM-149682: Script does not get saved when pressing the "Enter" key in the Inspector's Add Component script creation window

How to reproduce: 1. Create a new project 2. Select any GameObject in the Hierarchy window 3. In the Inspector window, press "Add Component" 4. In the opened list, select "New Script" 5. Name the script anything and press the "Enter" key 6. Observe the Inspector window Actual result: The script is not saved after pressing the "Enter" key and the focus automatically changes to the search bar Ex…

Retrieved 2026-11-10
EditorFixUUM-149682
Fixed an issue where selecting multiple ranges of items in the *Hierarchy* window wasn't possible.
Linked bug report
UUM-142974: Hierarchy v2: range selection not working properly

Steps to reproduce: Open a scene with multiple nodes in hierarchy Use shift + click to range select keep pressing shift and Click on the middle node of the selected nodes Actual results: selection doesn't change Expected results: selection should reduce to first selected node and the latest selected node Reproducible with versions: 6000.6 Not reproducible with versions: Can’t test with version…

Retrieved 2026-11-09
EditorFixUUM-142974
Fixed an issue where when dragging a tab in the Linux Editor, the size of the candidate window did not maintain the correct aspect. (UUM-149830) First seen in 6000.7.0a5.
EditorFixLinuxUUM-149830
Fixed Audio Source playback so that a source using an Audio Random Container now remains audible when a Rigidbody is attached to the same GameObject or a parent GameObject.
Linked bug report
UUM-147844: Sound is sometimes not played when an Audio Reverb Filter component is used on an AudioSource

How to reproduce: 1. Open the attached "IN-148819_Audio Reverb Bug Test 2.zip" project 2. Open the "LevelTest" scene 3. Enter Play mode 4. Using WASD controls, try walking around the room in the game 5. Listen to sounds in the scene Actual result: No sound is played in the scene Expected result: Footsteps are played in the scene as the player walks Reproducible with: 6000.6.0a6, 6000.6.0b5, 60…

Retrieved 2026-11-10
EditorFixUUM-147844
Fixed bug in scripting defines where reverting an un-applied change when a build profile loses focus should not cause a domain reload.
Linked bug report
UUM-149532: Domain Reload is called when reverting Script Defines changes by exiting Build Profiles or selecting another build

Steps to reproduce: Create and open a new project Open 'File -> Build Settings' Create two Build Profiles and switch to one of them Add the 'Scripting Define' via "Add Settings" Add a new Scripting Define with any name Click 'Revert' (Observe no Domain reload) Repeat step 5 Click on the other Build Profile In the dialog box, press 'Revert' and observe Actual results: Domain Reload is triggered…

Retrieved 2026-11-10
EditorFixUUM-149532
Fixed certain settings' label text getting truncated through unrelated actions within the Editor. (UUM-141305) First seen in 6000.7.0a5.
EditorFixUUM-141305
Fixed certain settings' label text getting truncated through unrelated actions within the Editor. (UUM-144202) First seen in 6000.7.0a5.
EditorFixUUM-144202
Fixed crash on disconnection from accelerator during build.
Linked bug report
UUM-148391: Crash with multiple stack traces when the Accelerator connection is lost during artifact upload

How to reproduce: Unzip the attached “IN-149620“ project In the project folder, open the terminal window and start the mock cache server with the command: “python repro/mock_accelerator.py --port 10999 --rst-after 2000000 --stall 3” In the project folder, open a new terminal window and regenerate the asset contents of the project with this command: “python repro/generate_assets.py <project-pat…

Retrieved 2026-11-09
EditorFixUUM-148391
Fixed error spam when Surface Cache is enabled on unsupported devices. (UUM-149165) First seen in 6000.7.0a5.
EditorFixUUM-149165
Fixed for crash at shutdown due to selection history falsely retaining entities that have been destroyed by parents.
Linked bug report
UUM-145779: Crash on Scripting::UnityEditor::SelectionProxy::Internal_NonSelectedObjectWasDestroyed when running EditMode tests using a command prompt

Steps to reproduce: 1. Download the attached "IN-148932_SelHist66" project 2. Open a command prompt and run the attached project's EditMode tests headlessly: "<UnityPath>\Unity.exe" -batchmode -projectPath "<ProjectPath>" -runTests -testPlatform EditMode -testFilter SelHistRound3Tests 3. Wait for the test run to finish 4. Observe the crash Reproducible with versions: 6000.4.0b5 - 6000.4.11f1, …

Retrieved 2026-11-09
EditorFixUUM-145779
Fixed HDRP contact shadows quantizing to 2x2 pixel blocks at full resolution.
Linked bug report
UUM-150212: Staircasing artifacts appear along contact shadow boundaries when ray-origin depth is resolved per quad

How to reproduce: 1. Open the attached "IN-151595_3477517-contactshadow.zip" project 2. Open the “ContactShadowRepro” scene 3. Enter Play mode 4. Wait for the Play mode to exit automatically 5. In the console, find a log message containing a path to a "[...]/Unity Technologies/com_unity_template_hdrp-blank/captures" folder on your device 6. Go to the folder path from the log 7. In the folder, …

Retrieved 2026-11-10
EditorFixUUM-150212
Fixed highlight appear off-centered on inspector dropdown control.
EditorFixUUM-149379
Fixed issue where hierarchy node renaming would not start or start too early.
EditorFixUUM-150001
Fixed menu entry style in the main toolbar menu. (UUM-149445) First seen in 6000.7.0a4.
EditorFixUUM-149445
Fixed menu items added from script disappearing when the editor menus are rebuilt.
Linked bug report
UUM-149764: Window/Multiplayer/Multiplayer Play Mode menu items disappear if UI Toolkit's "Enable Event Debugger" setting is disabled

How to reproduce: 1. Open the attached “IN-151095_MenuItemsDissapear“ project 2. Go to Window → Multiplayer, observe multiple available options 3. Press Support → Test 4. Go to Window → Multiplayer again Actual result: The only option is “Multiplayer Center” Expected result: Other options are still available Reproducible with: 6000.3.0a5, 6000.3.22f1, 6000.4.12f1, 6000.5.9f1, 6000.6.0b9, 6000.…

Retrieved 2026-11-10
EditorFixUUM-149764
Fixed NullReferenceExceptions when switching Project Settings sections while renaming a Quality Mipmap Limit Group. (UUM-149200) First seen in 6000.7.0a4.
EditorFixUUM-149200
Fixed the Analytics Debugger reporting events around a minute late and in batches, and not reporting events that were recorded but never sent. The debugger is now built into the Editor and no longer requires the com.unity.editor-analytics-debugger package.
Fixed the stylesheet leak from the UI Toolkit project settings page.
Linked bug report
UUM-149777: Margin between the window divider line and arrows disappears after switching Project Settings pages

Steps to reproduce: Create a new project Open Project Settings > Tags and Layers Observe the margin/gap between the arrows and the window divider line Switch to UI Toolkit Return to Tags and Layers Observe the same area Actual results: The margin/gap between the window divider line or scrollbar and the arrows is gone Expected results: The margin/gap between the window divider line or scrollbar…

Retrieved 2026-11-10
EditorFixUUM-149777
Fixed toolbar menu listed "Localization/Language" even when localization was disabled.
EditorFix
Fixed Undo/Redo for "GPU Instancing" and "Double Sided Global Illumination" fields for Materials in Inspector.
Linked bug report
UUM-143569: Undo/Redo does not work correctly for "Enable GPU Instancing" and "Double Sided Global Illumination" checkboxes for Shader Graph Material

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Import provided Shader Graph to the project “ShaderGraph.unitypackage” 3. Right-click on imported Shader Graph Asset > create Material 4. Select created Material 5. In Inspector window change Queue Controls to “UserOverride” 6. Enable checkboxes for “Enable GPU Instancing” and “Double Sided Global Illumation” 7. Und…

Retrieved 2026-11-09
EditorFixUUM-143569
Fixed ~30ms stall during domain reload when entering play mode.
EditorFixUUM-149130
GTK : Deleting a missing node whose script was renamed or removed no longer throws an error, and graphs saved in that state can be opened again.
EditorFixUUM-148376
Isolation View overlay no longer remains visible in the Scene View after undoing an isolate action. (UUM-149238).
EditorFixUUM-149238
Overlay headers no longer collapse and hide their title and collapse arrow when the overlay content overflows. (UUM-147200, UUM-148212) First seen in 6000.7.0a2.
Print invalid define message instead of throwing.
Linked bug report
UUM-146349: "NullReferenceException" error is thrown in the Console when resetting Graphics Settings after adding a empty Shader Constant Define entry in Build Profiles

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Build Profiles window and switch to Web Platform 3. Below add Graphics Settings 4. Expand Shader Constant Defines foldout and press “+” 5. Above Graphics Settings, on the right side, press on kebab button and select “Reset” 6. In “Reset Settings” pop-up press “Reset” 7. In “Unapplied Changes” pop-up press “Appl…

Retrieved 2026-11-09
EditorFixUUM-146349
Project Auditor: ensure all anim clips are scanned/analyzed.
EditorFix
Reinstate 2 Project Auditor analyzers that will not be migrated to the Rules package.
EditorFixUUM-150288
Removed RenderCommandTypeHelpers::IsRenderingCommandSupportedInsideRenderPass.
EditorFixUUM-150531
Scenario hang on with an Initial Scene from a read-only package.
Linked bug report
UUM-147441: Player gets stuck in a "Stopping" loop when entering Play mode with a Scenario using a Scene from a read-only package

Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager) 3. Open Play Mode Scenarios window (Window > Play Mode > Scenarios) and create a new Scenario 4. Add an additional Editor Instance and attach any Scene Asset that isn’t “SampleScene” (e.g. “Basic”) to the newly created Scenario 5. Select the newly created Scenari…

Retrieved 2026-11-10
EditorFixUUM-147441
XR: Removed the obsolete and unused AR module, the UnityPlayer.initializeGoogleAr() method, and the use of the unity.arcore-enable manifest metadata key.
EditorXR
Fixed black screen on Screen.SetResolution. (UUM-149575) First seen in 6000.7.0a5.
EmbeddedLinuxFixUUM-149575
Fixed case where first touch input is dropped.
EmbeddedLinuxFixUUM-150086
Fixed for Screen.SetResolution produces a blank screen when used with FullScreenMode.MaximizedWindow.
EmbeddedLinuxFixUUM-143541
Restore resize handling on SDL window resize events. (UUM-148383) First seen in 6000.7.0a5.
EmbeddedLinuxFixUUM-148383
Fixed an issue where editing a read-only nested text field in the Entity Buffer Inspector threw an AccessViolationException. The read-only field is now properly disabled.
Linked bug report
UUM-148905: "AccessViolationException" error thrown when editing read-only nested field in Entity Buffer Inspector during Play Mode

Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Package Manager 3. Install packages: Entities and Netcode for Entities 4. When installed, enter Play Mode 5. Select Entity from ClientWorld in Hierarchy 6. In Inspector window expand Buffer foldout 7. Press “+ Add Element” 8. Expand: Element 0 > One Despawn > Tick 9. Change Tick Value to “1” 10. Observe the Con…

Retrieved 2026-11-10
EntitiesFixUUM-148905
Fixed an issue where EntityQueryManager.CreateEntityQuery would silently fall back to managed code instead of Burst-compiled code. (UUM-149276) First seen in 6000.7.0a5.
EntitiesFixUUM-149276
Fixed performance regressions related to transform hierarchy children access.
EntitiesFixUUM-138633
Only record user-initiated selection in Systems window navigation history.
EntitiesFixUUM-150002
Overwrite duplicate keys in the case TypeManager.AllTypes yields multiple entries with the same FullName, preventing an exception.
Linked bug report
UUM-147907: ArgumentException is thrown and Entities Hierarchy window is empty when opened with a shared component containing a System.Guid field

Reproduction steps: 1. Open the attached “IN-147407“ project 2. Open Entities Hierarchy window (Window > Entities > Hierarchy) 3. Observe the Entities Hierarchy and Console windows Actual result: The Entities Hierarchy window opens with no content and a console error “ArgumentException: An item with the same key has already been added. Key: Test” logged Expected result: The Entities Hierarchy …

Retrieved 2026-11-10
EntitiesFixUUM-147907
Fixed baked directional lights authored inside Entities subscenes not driving HDRP's Physically Based Sky.
Entities GraphicsFixUUM-137400
Fixed corrupted compute-deformation of skinned meshes in subscenes.
Entities GraphicsFixUUM-146932
Fixed a bug where shaders with a property named "_BaseColor" which is not a Color would cause error spam when using Surface Cache GI. (UUM-150355) First seen in 6000.7.0a6.
Fixed a crash when opening the Profiler (Standalone Process) window in projects created from templates that include the Tutorials framework.
Linked bug report
UUM-149676: Standalone Profiler crashes on InteractiveLightBaking_Get_Custom_PropLightmapResolutionScale when opened on AR/VR/MR and learning pathway template projects

Steps to reproduce: Create and open a new project using AR Mobile template Go to Window > Analysis > Profiler (Standalone Process) Observe the Standalone Profiler Actual results: Standalone Profiler crashes Expected results: Standalone Profiler does not crash Reproducible with versions: 6000.6.0b2, 6000.6.0b8, 6000.7.0a5 Not reproducible with versions: 6000.3.21f1, 6000.5.8f1, 6000.6.0b1 Teste…

Retrieved 2026-11-10
Fixed crash when baking lighting for a scene placed in StreamingAssets.
Linked bug report
UUM-149240: Crash on _platform_memcmp when baking lighting in a Scene stored in the StreamingAssets folder

How to reproduce: Create a new project using the “Universal 3D” template In the Project window, create a new folder called “StreamingAssets” Create and open a new Scene in the “StreamingAssets” folder In the Hierarchy, right click and select “Light → Reflection Probe” In the Inspector, under the “Reflection Probe” component click “Bake” Observe the crash Reproducible with: 6000.0.11f1, 6000.0.…

Retrieved 2026-11-09
Fixed GPU race condition in Surface Cache causing temporary black patches. (UUM-150444) First seen in 6000.7.0a6.
Fixed MissingComponentException for MeshRenderers without a MeshFilter.
GIFix
Fixed Surface Cache global probe buffer layout and hash gating. (UUM-149870) First seen in 6000.7.0a6.
Fixed the Windows Editor failing to start when the Microsoft Visual C++ 2010 runtime is not installed; the CPU Progressive Lightmapper now reports that it is unavailable instead.
GIFixWindowsUUM-149122
Skip lightmap denoising when the input is fully black. (UUM-150332) First seen in 6000.7.0a6.
When the Screen Space Reflection renderer feature in URP is not present on the active renderer asset, the SSR volume override now displays a warning InfoBox with an "Open" button that selects the active renderer asset.
GIFix
Fixed a crash when baking occlusion culling for large scenes.
Linked bug report
UUM-143361: Crash on Umbra::Task::writeTomeToFile when baking Occlusion Culling in a scene containing a large amount of GameObjects with Mesh Renderers

How to reproduce: 1. Open the attached “IN-143947“ project 2. Open the “test“ scene (Assets/Scenes) 3. Open the Occlusion window (Window > Rendering > Occlusion Culling) 4. In the Occlusion window, click “Bake“ 5. Wait until the baking reaches around 10% completion 6. Observe the crash Reproducible with: 6000.0.0f1 (4ff56b3ea44c), 6000.0.76f1, 6000.3.16f1, 6000.4.9f1, 6000.5.0b10, 6000.6.0a6 R…

Retrieved 2026-11-09
GraphicsFixUUM-143361
Fixed a device freeze on Midgard Mali GPUs when Blit Type was set to Auto.
GraphicsFixUUM-149414
Fixed double counting of memory size for depth+stencil render surfaces. (UUM-149031) First seen in 6000.7.0a3.
GraphicsFixUUM-149031
Fixed flaky 973-Terrain-Detail-Coverage on OpenGLCore by raising camera near plane to break GLCore depth tie. (UUM-149304) First seen in 6000.7.0a5.
GraphicsFixUUM-149304
Fixed Graphics.RenderPrimitives and Graphics.DrawProcedural crash with MeshTopology.Quads when Graphics Jobs are enabled.
Linked bug report
UUM-141117: Crash on GfxDeviceClient::AllocateBufferInternal when entering Play mode using Graphics.RenderPrimitives and Graphics.DrawProcedural in the scene

Reproduction steps: 1. Open the attached "IN-140052_Repro" project 2. Open scene "OutdoorsScene" 3. Enter Play mode Expected result: The Editor enters Play mode and the methods run as expected Actual result: The Editor crashes Reproducible with: 2023.3.0b5, 6000.0.74f1, 6000.3.14f1, 6000.4.5f1, 6000.5.0b6, 6000.6.0a4 Not reproducible with: 2023.3.0b4 Oldest version checked for regression: 2023…

Retrieved 2026-11-09
GraphicsFixUUM-141117
Fixed issue when creating stencil-only Render Textures.
GraphicsFixUUM-144249
Fixed Vulkan rendering artifacts on Mali GPUs with some renderpass/subpass configurations.
Linked bug report
UUM-147578: Rendering corruption on ARM Mali GPU when using shader with FrameBuffer and DepthTexture with Vulkan API

Steps to reproduce: 1. Open the attached project: “IN-148395” 2. Build the application for an Android 3. Install and open the Player on an Android Actual Result: Rendering corrupted with white square artifacts Expected Result: Rendering doesn’t have white square artifacts Reproducible with: 6000.0.0f1, 6000.0.79f1, 6000.3.20f1, 6000.5.4f1, 6000.6.0b4, 6000.7.0a2 Built on: Tahoe 26.5 (M1 Max) N…

Retrieved 2026-11-11
GraphicsFixUUM-147578
Added issue in Template Browser where the tab keyboard shortcut sometimes caused keyboard navigation to go out of sync with selections.
Linked bug report
UUM-144972: Category Visual selection Indicator can be controlled separately to actual Category Keyboard Controls in the Shader Graph and Visual Effects Template Windows

Steps to reproduce: Open any Project Right click in the Project Browser and Create > Shader Graph > From Template... Collapse all Template Categories Select the first Category with cursor Collapse it again with the Left Arrow key Press Tab once and then the Right and Left Arrow keys and observe Categories expand Press Tab again and the Right and Left Arrow keys again and observe the Categories…

Retrieved 2026-11-09
GraphViewFixUUM-144972
Allowed multiple instances of the Template Browser to coexist for different tools.
GraphViewFixUUM-137579
Changing the Template Browser Sort Type preserves selection.
Linked bug report
UUM-143043: Selection changes when changing Sorting Type in the Shader Graph Template Window

Steps to reproduce: Create a new URP 3 Project In the Project Browser right click and select "Create > Shader Graph > From Template" In the Templates Window select the "Lit Full" Template under the "Basics" Category In the Top Right of the Window change Sorting Type with all the available options Actual results: Based on which Sorting Type was previously selected, changing Sorting Type will ch…

Retrieved 2026-11-09
GraphViewFixUUM-143043
Ensure selection is visible when changing the Sort Type for the Template Browser.
Linked bug report
UUM-143045: Selection is not always visible after list scrolls when changing Sort Type in the Shader Graph Template Window

Steps to reproduce: Create a new URP 3 Project In the Project Browser right click and select "Create > Shader Graph > From Template" In the Templates Window select the top most item Scroll down to the bottom of the list and changing Sorting Type in the top right Corner of the Window Repeat steps 3-4 with all Sorting Types Select the bottom item in the list, scroll to the top of the list and tr…

Retrieved 2026-11-09
GraphViewFixUUM-143045
Fixed the Template Browser displaying errors when creating an asset from a deleted template.
Linked bug report
UUM-143138: No Confirmation Dialog is shown when trying to create a Shader Graph Template from a Deleted Template

Steps to reproduce: Create a URP 3D Project In the Project Browser create an Empty Shader Graph and select it In the Inspector toggle the "Use As Template" flag In the Project Browser create a Shader Graph "From Template" In the Project Browser delete the Empty Shader Graph In the Shader Graph Template Browser select the Empty Shader Graph Template and create a Shader Graph from it Actual resu…

Retrieved 2026-11-09
GraphViewFixUUM-143138
Handle exceptions from various keyboard commands when used in the Template Browser.
Linked bug report
UUM-144108: "InvalidOperationException" error is thrown when pressing left and right arrow keys in the “Create new Shader Graph Asset” window

Reproduction steps: 1. Create a new project 2. Create > Shader Graph > From Template… 3. Click on any item in the “Create new Shader Graph Asset” window to select it 4. Press left and right arrow keys several times 5. Observe the Console Actual result: "InvalidOperationException: Collection was modified; enumeration operation may not execute." error is thrown Expected result: No errors or warn…

Retrieved 2026-11-09
GraphViewFixUUM-144108
Scroll to last template now in the Template Browser now accounts for collapsed categories.
Linked bug report
UUM-140556: VFX Template Scroll to last used Template does not account for collapsed Categories

Steps to reproduce: Open the attached project Create a new VFX asset in the Project window Shrink the VFX template window to the minimum size, to ensure the list becomes scrollable Use the template from the "3" category (Expand any collapsed categories above it) Reopen the VFX Template window Observe that the list scrolls to the last used template as expected Collapse Default or "2" Category C…

Retrieved 2026-11-09
GraphViewFixUUM-140556
Search focus in the Template Browser is now preserved after the first match.
Linked bug report
UUM-144963: Search Focus is lost on single input into the Shader Graph's and Visual Effects Graph's Template Windows

Steps to reproduce: Open any Project Right click in the Project Browser and Create > Shader Graph > From Template... In the Template Window type any letter in the Search Actual results: Focus is lost from Search when the Search String finds any results, users have to refocus the Search field to continue typing Expected results: Focus is not lost on single input and users can continue typing wh…

Retrieved 2026-11-09
GraphViewFixUUM-144963
Added missing UnityPerDraw params for SpriteRenderer.
HDRPFixUUM-141304
Ensure global settings default volume profile in difussion profile editor.
Linked bug report
UUM-138525: Default Profile does not defaults back if the profile is deleted in the Project window

Steps to reproduce: Download attached project and open in Unity. Go to the Default Profile section: Project Settings >> Graphics >> HDRP >> Default Profile. Change the DefaultSettingsVolumeProfile to ExteriorVolumeProfile. Once the Confirmation Window shows up, click on Yes. Delete the ExteriorVolumeProfile in the Project window. Observe the Error in the Console: "Invalid VolumeProfile to obta…

Retrieved 2026-11-09
HDRPFixUUM-138525
Fixed property field child fields not being drawn when the property rect is at negative GUI coordinates.
Linked bug report
UUM-149255: IMGUI fields disappear and interactivity breaks when the rect position drops below zero inside a custom EditorWindow

How to Reproduce: 1. Open the attached “IN-150313” project 2. Wait around 5 seconds for the “Rendering Repro” window to open 3. Observe the “Rendering Repro” window Actual Result: X, Y and Z values of “Vector #1”, “Vector #2” and “Vector #3” are not visible Expected Result: X, Y and Z values of “Vector #1”, “Vector #2”, “Vector #3” and “Vector #4” are visible Reproducible with: 6000.0.0f1, 600…

Retrieved 2026-11-10
IMGUIFixUUM-149255
Added LocationSensor, exposing GPS position, status, and permission state as the parity equivalent of UnityEngine.Input.location. Reports status via a new Input System LocationServiceStatus enum.
Input SystemFix
Added a JobHandle.ToString implementation to prevent potential boxing.
KernelFix
Fixed case where first touch input is dropped.
LinuxFixUUM-150086
Lowered the glibc version to 2.34.
LinuxFixUUM-150342
Fixed a freeze on macOS Standalone players that could occur when a connected game controller kept sending input while the main thread was stalled. (UUM-149475) First seen in 6000.7.0a2.
macOSFixUUM-149475
Fixed an error thrown when activating an Additional Editor Instance through a custom Play Mode Scenario. (UUM-149745) First seen in 6000.7.0a5.
MultiplayerFixUUM-149745
Fixed an issue where error messages were thrown when selecting the Prefab submenu option on a GameObject in the clone players' Hierarchy window by removing the Prefab interactions on all Clone players.
MultiplayerFix
Fixed errors thrown when using Terrain tools in Multiplayer Play Mode additional Editor instances Authoring tools are not supported and are now disabled.
MultiplayerFixUUM-148239
Fixed virtual players crashing when the main editor is closed on Ubuntu.
MultiplayerFix
On sample import, the scene that opens is now the initial scene named by the sample's play mode scenario instead of a fixed file name. Samples whose scenario names no scene, or names one outside the sample, keep the current scene open and log a warning.
MultiplayerFix
Play Mode button remaining highlighted after canceling the Unsaved Changes prompt when entering Multiplayer Play Mode.
MultiplayerFixUUM-149873

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