UUM-147844
Fixed in 6000.6.0f1Mentioned in 11 release notes.
First fixed in 6000.6.0f1 (Aug 31, 2026); relisted in 10 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b8 | Fixes Editor | Fix | Fixed Audio Source playback so that a source using an Audio Random Container now remains audible when a Rigidbody is attached to the same GameObject or a parent GameObject. | |
| 6000.7.0b7 | Fixes Editor | Fix | Fixed Audio Source playback so that a source using an Audio Random Container now remains audible when a Rigidbody is attached to the same GameObject or a parent GameObject. | |
| 6000.7.0b6 | Fixes Editor | Fix | Fixed Audio Source playback so that a source using an Audio Random Container now remains audible when a Rigidbody is attached to the same GameObject or a parent GameObject. | |
| 6000.7.0b5 | Fixes Editor | Fix | Fixed Audio Source playback so that a source using an Audio Random Container now remains audible when a Rigidbody is attached to the same GameObject or a parent GameObject. | |
| 6000.7.0b4 | Fixes Editor | Fix | Fixed Audio Source playback so that a source using an Audio Random Container now remains audible when a Rigidbody is attached to the same GameObject or a parent GameObject. | |
| 6000.7.0b3 | Fixes Editor | Fix | Fixed Audio Source playback so that a source using an Audio Random Container now remains audible when a Rigidbody is attached to the same GameObject or a parent GameObject. | |
| 6000.7.0b2 | Fixes Editor | Fix | Fixed Audio Source playback so that a source using an Audio Random Container now remains audible when a Rigidbody is attached to the same GameObject or a parent GameObject. | |
| 6000.7.0b1 | Fixes Editor | Fix | Fixed Audio Source playback so that a source using an Audio Random Container now remains audible when a Rigidbody is attached to the same GameObject or a parent GameObject. | |
| 6000.7.0a6 | Fixes Editor | Fix | Fixed Audio Source playback so that a source using an Audio Random Container now remains audible when a Rigidbody is attached to the same GameObject or a parent GameObject. | |
| 6000.7.0a6 | Fixes Editor | Fix | Fixed Audio Source playback so that a source using an Audio Random Container now remains audible when a Rigidbody is attached to the same GameObject or a parent GameObject. | |
| 6000.6.0f1 | Fixes Editor | Fix | Fixed Audio Source playback so that a source using an Audio Random Container now remains audible when a Rigidbody is attached to the same GameObject or a parent GameObject. (UUM-147844) First seen in 6000.6.0b5. |