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Steps to reproduce: 1. Open the attached project “IN-149644” 2. Build and Run for iOS 3. Launch the app on iPhone 4. Observe the screen Actual result: The screen after the launch screen stays black Expected result: The screen after the launch screen has a blue background Reproducible with: 6000.3.0a1, 6000.3.21f1, 6000.5.7f1, 6000.6.0b7, 6000.7.0a4 Not Reproducible with: 6000.0.81f1, 6000.2.0b…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-150508” project 2. In the “Repro” Menu item, select “1. Generate Shaders And Collections” 3. Then select “2. Assign AssetBundle Names” 4. Select “3b. Build AssetBundles (Windows x64)” 5. Verify that DX12 is the selected Graphics API (Project Settings > Player > Graphics APIs = Direct3D12) 6. Navigate to File > Build Profiles > Build and Run 7. Observe…
Retrieved 2026-11-09Steps to reproduce: 1. Open the “user’s attached project” 2. Open “Window/TextMeshPro/Font Asset Creator” 3. Set Source font to “GmarketSansTTFMedium” 4. Set Sampling Point Size to Auto Sizing 5. Set Padding to 7% 6. Set Packing method to Fast 7. Set Atlas resolution to 2048x2048 8. Set Character Set to Characters from File 9. Set Character File to “Characters_ko_Content” 10. Generate Font Atl…
Retrieved 2026-11-09How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…
Retrieved 2026-11-09How to reproduce: Create a project Install the uGUI package Import TMP Essential Resources (Window > TextMeshPro > Import TMP Essential Resources) Open TMP Font Asset Creator (Window > TextMeshPro > Font Asset Creator) Generate a Font Atlas Observe the crash Reproducible with: 6000.0.0f1 (4ff56b3ea44c), 6000.0.61f1, 6000.0.73f1, 6000.3.14f1, 6000.4.4f1, 6000.5.0b5, 6000.6.0a3 Reproduced on: Wi…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-130259” project 2. Open the “Eldara” scene 3. In the Hierarchy, search for “nav“ 4. Click on the “NavMesh Surface” GameObject 5. In the Inspector, click “Bake” 6. Wait for ~5 minutes 7. Observe the crash Reproducible with: 2.0.5 (6000.0.38f1), 2.0.10 (6000.0.0b13, 6000.0.68f1, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7) Could not test with: 6000.0.0b12 (could…
Retrieved 2026-11-09How to reproduce: 1. Open the attached "IN-141026_ADTMError.zip" project 2. Open "Scenes > SampleScene" 3. Enter Play mode 4. Wait until "Realtime ControlUpdate on audio frame xx" appears in the Console 5. Exit Play mode 6. Observe the Console window Actual result: The “ADTM: Trying to use invalid Audio Handle in ControlGetDataElementList” error is thrown when exiting Play Mode Expected result…
Retrieved 2026-11-11How to reproduce: 1. Open the attached “IN-147907” Project 2. Open the AudioTestScene 3. Enter Play Mode 4. Press the Load button 5. Press the Print button 6. Press the Reset button 7. Press the Print button again 8. Observe the Console Actual Result: After AudioSettings.Reset(), a UnityWebRequest-loaded AudioClip reports loadState as Loaded even though frequency and samples are both 0 Expecte…
Retrieved 2026-11-10How to reproduce: 1. Extract the attached “IN-150607_Repro“ project 2. In the project folder, modify the “unity_exe” field of project_config.json if needed 3. Open the project folder in a terminal and run “.\runp.bat -t repro_editmode -u EDITORFOLDERNAME“ 4. Watch the terminal Actual result: “HANG“ errors are reported Expected result: No errors are reported and it runs smoothly Reproducible wi…
Retrieved 2026-11-11How to reproduce: Open the attached “IN-145408“ project Open the “SampleScene“ scene In the Hierarchy, select the Text(TMP) GameObject (Canvas > Text (TMP)) In the Inspector, change the active Font Asset field (Main Settings) in the TextMeshPro - Text(UI) Component to the Liberation Sans SDF - Fallback font Observe the Crash Reproducible with: 6000.3.0a1, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6…
Retrieved 2026-11-09How to reproduce: Open the attached “IN-145668“ project Open the “ParticleCurveCrashRepro“ scene Enter Play mode Observe the crash Reproducible with: 6000.0.0f1 (4ff56b3ea44c), 6000.0.77f1, 6000.3.18f1, 6000.5.0f1, 6000.6.0a7 Reproducible on: Windows 11, macOS 15.3 (M2) Not reproducible on: No other environments tested Notes: Usually takes multiple attempts of entering Play mode to reproduce S…
Retrieved 2026-11-09Steps to reproduce: Create a new project Remove the Test Framework package Ensure that the Editor is closed Go to the project’s Assets folder Add the attached “BugScript” to the Assets folder Open the project Observe the launch screen Actual result: The Editor freezes at OpenScene and continuously allocates memory Expected result: The project opens successfully Reproducible with: 6000.0.0f1, 6…
Retrieved 2026-11-10How to reproduce: 1. Create a new project 2. Select any GameObject in the Hierarchy window 3. In the Inspector window, press "Add Component" 4. In the opened list, select "New Script" 5. Name the script anything and press the "Enter" key 6. Observe the Inspector window Actual result: The script is not saved after pressing the "Enter" key and the focus automatically changes to the search bar Ex…
Retrieved 2026-11-10Steps to reproduce: Create a new 3D URP project Import the attached "mov_title.mp4" into the project Enter Play mode From the Project window, select the "mov_title.mp4" asset In the Inspector, next to preview click on the three dots and Convert to Floating Window In the Preview window, click on the "mov_title.mp4" dropdown and switch to "Source info" Switch back to "mov_title.mp4" Exit Play mo…
Retrieved 2026-11-10Steps to reproduce: Create a new 3D URP project Right-click in Project window > Create > Shader Graph > URP > Lit Shader Graph Open the Shader Graph In the Blackboard (left panel), click + and add a new Vector4 property Select the Vector4 property in the Blackboard Open the Graph Inspector > Node Settings tab Observe the "Default Value" row Actual results: The four component labels read "X Y Z…
Retrieved 2026-11-11Steps to reproduce: Create a new Unity project using the Universal 3D template Observe the "Open Recent Scene" dropdown (File > Open Recent Scene) Actual results: "Missing or broken path ()" is in the dropdown along with SampleScene Expected results: Only SampleScene is shown on a fresh project Reproducible with versions: 6000.0.54f1, 6000.1.16f1, 6000.2.0f1, 6000.3.0a4 Tested on (OS): Windows…
Retrieved 2026-11-09Steps to reproduce: Create a new 3D URP project Open the Profiler window (Window > Analysis > Profiler) Switch Target to "Edit Mode" and enable recording In the Project window, right-click > Create > MonoBehaviour Script Repeat 4th step a few times or wait a bit (sometimes error comes with a delay) Observe the Console Actual results: "Non-matching Profiler.EndSample (Every EndSample call must …
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-143947“ project 2. Open the “test“ scene (Assets/Scenes) 3. Open the Occlusion window (Window > Rendering > Occlusion Culling) 4. In the Occlusion window, click “Bake“ 5. Wait until the baking reaches around 10% completion 6. Observe the crash Reproducible with: 6000.0.0f1 (4ff56b3ea44c), 6000.0.76f1, 6000.3.16f1, 6000.4.9f1, 6000.5.0b10, 6000.6.0a6 R…
Retrieved 2026-11-09How to reproduce: 1. Create a new Unity project 2. Go to Edit -> Project Settings -> Quality 3. Add or rename a layer to have a long name 4. Open the Platform menu and observe the results Expected results: The name is truncated Actual results: The name is not truncated Reproducible with: 6000.0.81f1, 6000.3.21f1, 6000.5.7f1, 6000.6.0b7, 6000.7.0a4 Reproducible on: macOS Tahoe 26 (M1) Not repro…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-134101“ project 2. Open the “OutdoorsScene“ scene 3. Build and Run the Player 4. Observe the Player Actual result: Only GameObjects with a Transparent Material are rendered Expected result: All GameObjects are rendered Reproducible with: 6000.1.0b3, 6000.3.9f1, 6000.4.0b9, 6000.5.0a7 Could not test with: 6000.0.68f1 (Bicubic Sampling was only introduc…
Retrieved 2026-11-09How to Reproduce: 1. Open the attached “IN-150313” project 2. Wait around 5 seconds for the “Rendering Repro” window to open 3. Observe the “Rendering Repro” window Actual Result: X, Y and Z values of “Vector #1”, “Vector #2” and “Vector #3” are not visible Expected Result: X, Y and Z values of “Vector #1”, “Vector #2”, “Vector #3” and “Vector #4” are visible Reproducible with: 6000.0.0f1, 600…
Retrieved 2026-11-10Steps to reproduce: 1. Open the attached “IN-133496“ project 2. Build Xcode project and deploy it to an iOS device 3. Connect a USB or Bluetooth mouse to the iOS device 4. Make sure Settings -> Accessibility -> Touch -> AssistiveTouch is enabled 5. In Player, hover the mouse over the ScrollView and use the mouse wheel to scroll through its content 6. Observe the Player Actual result: ScrollVie…
Retrieved 2026-11-09Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Enter the Play Mode 4. Observe the Game view Expected result: The CharacterController is stopped by the cubes Actual result: The CharacterController moves towards the cube and falls through the ground Reproducible with: 6000.0.65f1, 6000.3.4f1, 6000.4.0b4, 6000.5.0a4 Reproducibl…
Retrieved 2026-11-09How to reproduce: 1. Open the “IN-111471.zip“ project 2. Open the “SampleScene” 3. Enter Play Mode 4. Select the “PhysicsColliderCleanupTester“ GameObject 5. Enable and disable the “PhysicsColliderTester“ Component a few times to stabilize the performance 6. Observe the times logged in the Console 7. Enable/Disable the “Use Physics Ignore Collision“ checkbox 8. Enable and Disable the “PhysicsC…
Retrieved 2026-11-09How to reproduce: Open the attached "IN-150265" project Open the “TriggerTest” Scene Enter Play mode In the Hierarchy tab, expand “Player” GameObject and select “Trigger” GameObject In the Inspector tab next to the GameObject’s name, disable and re-enable the “Trigger” GameObject Observe the result in the Console Actual result: No "Trigger Enter" message is logged in the Console Expected resul…
Retrieved 2026-11-10How to reproduce: Open the attached “IN-145408“ project Open the “SampleScene“ scene In the Hierarchy, select the Text(TMP) GameObject (Canvas > Text (TMP)) In the Inspector, change the active Font Asset field (Main Settings) in the TextMeshPro - Text(UI) Component to the Liberation Sans SDF - Fallback font Observe the Crash Reproducible with: 6000.3.0a1, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6…
Retrieved 2026-11-09Reproduction steps: 1. Create a new project 2. Create Text - TextMeshPro GameObject (GameObject > UI (Canvas) > Text - TextMeshPro) 3. Enter long text into Text field in the Inspector 4. Change Font Size value to 1 5. Change Overflow to Ellipsis Actual result: “IndexOutOfRangeException: Index was outside the bounds of the array” error is thrown Expected result: No warnings or errors are thrown…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-138233“ project 2. Open the “SampleScene“ scene 3. Set the Game view resolution to 4k UHD and the scale to 2.3x 4. Enter Play mode 5. Observe the Gradient in the Game view Actual result: The Gradient has white lines in the middle of the Black Gradient stripes Expected result: The Gradient is mirrored without without white lines in the middle of the Bl…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-131836_Normals” project 2. Make sure Graphics API is set to Vulkan 3. Build and run on Android 4. Observe the device Actual result: Visual artifacts all over the visible object Expected result: Object has distinct sections, with shades of different colors with no visual artifacts Reproducible on: 2023.3.0b7, 6000.0.67f1, 6000.3.7f1, 6000.4.0b7, 6000.5…
Retrieved 2026-11-11Steps to reproduce: Create a new Unity project using the Open the Unity Version Control window "Window > Version Control > Unity Version Control" Create a new workspace Close the Editor Reopen the project Observe the Console window Actual results: "Version Control: UpdateSettings: Unknown version control plugin: Unity Version Control" error is thrown Expected results: No errors are thrown Repr…
Retrieved 2026-11-10How to reproduce: 1. Open the attached "IN-138898_URP Test.zip" project 2. In the Project tab, find the "Fireball-6 Way (Texture2DArray)" Visual Effects Graph 3. Double-click on the Visual Effects Graph to open it 4. In the opened Visual Effects Graph, find the "Initialize Particle" node 5. Try to move the "Initialize Particle" node 6. Observe the node’s movement Actual result: The node either…
Retrieved 2026-11-09How to reproduce: 1. Open the "IN-137652" project 2. Open the "TestScene" scene 3. Right-click the Game window's tab header 4. Click “Load RenderDoc” 5. Click "Capture the current view and open in RenderDoc" button in the Game window 6. Double click on the capture in RenderDoc 7. Filter for "RenderLoop.Draw" 8. Expand both children titled "VFX.ParticleSystem.RenderMeshIndirect" 9. Observe the …
Retrieved 2026-11-11How to reproduce: 1. Open the attached "IN-142110_VFXStripNaN.zip" project 2. Open the "OutdoorsScene" 3. In the Scene view, look at the "New Trail VFX" GameObject 4. Observe the Scene view Actual result: Scene view is black Expected result: Scene view is visible as usual Reproducible with: 6000.2.0b1 (d17678da8412), 6000.3.15f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a4 Not reproducible with: 6000.0…
Retrieved 2026-11-11How to reproduce: 1. Open the NVIDIA Control Panel application 2. Set Vertical sync to “Fast“ (Manage 3D settings > Settings > Vertical sync) 3. Click “Apply” 4. Open the attached “IN-134927“ project 5. Build and Run the Player 6. Observe the Player until the displayed video finishes playing Actual result: Video fails to replay Expected result: Video gets replayed Reproducible with: 2023.1.0a1…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-150160” project 2. Observe the crash Reproducible with: 6000.0.0f1, 6000.0.84f1, 6000.3.25f1, 6000.6.4f1, 7000.0.0a1 Not reproducible with: 6000.7.0b3 Fixed in: 7000.0.0a5 Reproducible on: Windows 11 Not reproducible on: No other environments tested First few lines of the stack trace: 2026-08-24T11:11:06.532Z|0xa9fc|0x00007FFBE8D460D9 (mono-2.0-bdwgc)…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-149290” project 2. Select File → Build Profiles 3. In the Build Profiles window, enable “Development Build” 4. Build and run the project 5. Press the “Load GameObjects” button 6. Once loading finishes, press the “Trigger Asset GC” button 7. Quit the built application 8. Open the “Player.log” 9. Observe the GC logs at the end of the log Actual result: …
Retrieved 2026-11-11How to reproduce: 1. Open the attached “IN-150508” project 2. In the “Repro” Menu item, select “1. Generate Shaders And Collections” 3. Then select “2. Assign AssetBundle Names” 4. Select “3b. Build AssetBundles (Windows x64)” 5. Verify that DX12 is the selected Graphics API (Project Settings > Player > Graphics APIs = Direct3D12) 6. Navigate to File > Build Profiles > Build and Run 7. Observe…
Retrieved 2026-11-09Steps to reproduce: Have audiosource outputting through audio mixer Enter playmode and change the volume of the audio mixer rapidly with the slider Actual results: nice smooth volume, very satisfying Expected results: horrible clicks, not satisfying. Adding an effect fixes completely. Reproducible with versions: 2023.3.0a15, 6000.7.0a4 Not reproducible with versions: 2023.3.0a14 Can’t test wit…
Retrieved 2026-11-09How to reproduce: Create a new URP project In the Player settings, change the Active Input Handling setting to any other option In the following prompt about restarting the Editor, select "accept" When the Editor loading window appears, close it by clicking x at the top right corner of the window Open the Windows task manager and type "bee" in the search bar Launch the project again and let th…
Retrieved 2026-11-09How to reproduce: 1. Open the attached “IN-150836” project 2. Observe the crash Reproducible with: 6000.2.0b2, 6000.6.0a1 Not reproducible with: 6000.0.0f1, 6000.0.82f1, 6000.1.0b3, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a6 Could not test with: 6000.2.0a1 - 6000.2.0b1 (due to multiple Input system errors which I was unable to fix) Fixed in: 6000.6.0a2 (64de5ee36373) Reproducible on: Wi…
Retrieved 2026-11-10How to reproduce: 1. Open the “PrefabVariantOnValidate.zip“ project 2. Open the “Prefab” and “Prefab Variant” in Notepad 3. Observe that there are no mentions of “m_serializedGuid“ in any file 4. Select the “Prefab” in the Project tab 5. Add the “Prefab Guid“ Script Component in the Inspector 6. Select the “Prefab Variant” in the Project tab and observe that there is a “Prefab Guid“ Script Com…
Retrieved 2026-11-09