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7000.0.0a7100 shown
Fixed incorrect code generation when the JIT removed a BITCAST over a narrow (byte or ushort) load, which could leave garbage in the upper bits instead of correctly zero- or sign-extending the value (upstream dotnet/runtime #133597).
CoreCLRFixUUM-153231
Fixed Localization and Smart Strings links in the documentation
DocumentationFixUUM-152984
Fix regex patterns in .buginfo, which fell through to the wrong team.
DX12FixUUM-153607
Fixed a DirectX 12 validation error caused by incorrect resource-state tracking on async command lists.
DX12FixUUM-144862
Fixed a graphics validation error (category 9, id 538) at BeginRenderPass for render pass input attachments when using split-threaded native graphics jobs.
DX12FixUUM-144553
Fixed a random crash on Windows when using the Direct3D12 graphics API, caused by a use-after-free when releasing GPU buffers.
Linked bug report
UUM-150682: Crash on GfxVersionList::Impl::ReleaseFromGfxVersionList when performing various Unity operations

A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when: Entering Play Mode Moving GameObjects Interacting with Unity Editor Windows Reproducible with versions: 6000.0.62f1 - 6000.0.78f1, 6000.3.0b10 - 6000.3.22f1, 6000.5.0a7 - 6000.5.9f1, 6000.6.0a6, 6000.7.0a2 - 6000.7.0a4 (Sentry data) Reproducible on: Windo…

Retrieved 2026-11-10
DX12FixWindowsUUM-150682
Fixed fields in the D3D12 Device Filter Inspector overflowing their section when the Inspector window was resized.
DX12FixUUM-134380
Fixed foldouts on a D3D12 Device Filter List asset collapsing when the asset was deselected and reselected in the Project window.
DX12FixUUM-141433
Fixed graphics API validation errors (invalid resource state 9:538 and resource barrier state mismatch 8:527) on depth-stencil attachments when native graphics jobs use split threading.
DX12FixUUM-154103
Fixed Player Settings showing unusable D3D12 device filtering settings for platforms that don't support Direct3D12.
DX12FixUUM-149251
Fixed terrain ShaderGraph splatmap layers beyond the 4th failing to render on DX12 in the Deferred and Deferred+ rendering paths when Rendering Layers or Decal Layers were enabled.
DX12FixUUM-151879
add UaaL support for Swift Project type in iOS/tvOS
EditorFixiOStvOS
Added missing Apple and Android app support to the localization module.
EditorAndroid
Avoid having multiple errors when changing the technical name of a custom package already in the project manifest.
EditorFixUUM-141424
Derived platform defines are now available in asmdef define constraints.
EditorFixUUM-151203
Fix broken profiles when multiple build profile variants share a package
EditorFixUUM-148423
Fix Project Auditor empty-state message for filtered vs. empty categories
EditorFixUUM-152980
Fix use case: reparent into a layout group, then undo
EditorFixUUM-130685
FIxed a bug where the main toolbar unity logo appeared vertically stretched on mac retina display.
Linked bug report
UUM-134520: Unity logo icon in the main toolbar has incorrect proportions

Steps to reproduce: Open Unity Look at the far left of the top toolbar where the Unity logo is Actual results: Icon has incorrect proportions/ratio and looks slightly skewed Expected results: Icon appears with the correct proportions Reproducible with versions: 6000.0.7f1, 6000.5.0a8 Can’t test with versions: 6000.0.6f1 (The logo was introduced from 6000.0.7f1 onwards) Tested on (OS): Mac 15.7…

Retrieved 2026-11-09
EditorFixUUM-134520
Fixed a bug where the prefab stage header text did not update after the asset name was modified in the project browser.
EditorFixUUM-148172
Fixed a crash that could occur when undoing the addition of a Visual Effect component to a GameObject.
Linked bug report
UUM-136309: Crash on ClearPerMaterialCustomProperties when undoing the addition of Visual Effects Component to the GameObject for a few times

How to reproduce: 1. Create a new Unity project and install the VFX package 2. In the Project window, right-click -> Create -> Visual Effects -> Visual Effect Graph -> Any VFX Graph 3. In the Hierarchy, create an Empty GameObject 4. Drag the created VGX Graph from the Assets to the created GameObject Inspector to add the Component 5. Press "Ctrl + Z"/"Command + Z" to undo the action 6. Repeat …

Retrieved 2026-11-09
EditorFixUUM-136309
Fixed a crash when closing the Inspector tab while an in-editor tutorial is running.
EditorFixUUM-153247
Fixed a flaky Android startup integration test (AndroidInitActivity.TestStartup_ARM64IL2CPP) and re-enabled it.
EditorFixAndroidUUM-153001
Fixed a grammatical error in the warning shown on the Install URP step of the Migrate to URP wizard.
EditorFixUUM-154221
Fixed a MissingReferenceException that the Inspector logged on Play mode exit when it was scrolled down and showed a Volume component.
Linked bug report
UUM-153587: MissingReferenceException Error is thrown after exiting Play mode if Volume component is shown in multiple Inspector windows

Steps to reproduce: Open the attached project Open the SampleScene Select the Global Volume object in the Hierarchy window Scroll the Inspector window that's docked to the right of the Game view all the way to the window's bottom Enter and exit Play mode Observe the Console window Actual results: Error is thrown after each Play mode exit if Volume component is visible on multiple Inspector win…

Retrieved 2026-11-10
EditorFixUUM-153587
Fixed a NullReferenceException thrown when selecting a GameObject in the Hierarchy while the Tool Contexts overlay was displayed but collapsed.
Linked bug report
UUM-141529: "NullReferenceException" errors are thrown when selecting a GameObject in the Hierarchy with Tool Context enabled and collapsed

How to reproduce: 1. Open the attached “IN-141840” project 2. Notice an NRE error in the Console 3. Select any GameObject in the Hierarchy 4. Observe the Console Actual result: NullReferenceErrors are thrown each time a GameObject is selected Expected result: No errors are thrown Reproducible with: 6000.3.0a4, 6000.3.15f1, 6000.4.6f1, 6000.5.0b7, 6000.6.0a4 Couldn’t test with: 6000.0.74f1, 600…

Retrieved 2026-11-09
EditorFixUUM-141529
Fixed account dropdown display when entering play mode
Linked bug report
UUM-150759: Username field briefly displays "Sign in" when entering Play mode

How to reproduce: Create an empty project and open it Enter Play mode Observe the result in the top-left corner of the Unity editor Actual result: The username field flickers with “Sign in” before reverting to the signed-in user’s name Expected result: The username field keeps displaying the signed-in user’s name Reproducible with: 6000.3.0a2, 6000.3.23f1, 6000.5.10f1, 6000.6.0b10, 6000.7.0a5 …

Retrieved 2026-11-10
EditorFixUUM-150759
Fixed an Inspector tracker leak that logged SerializedObjectNotCreatableException errors on domain reload after closing an Inspector window with a serialized lock state.
EditorFixUUM-131816
Fixed an issue where Build Profile Configurations in the Platform Browser could overlap the Packages section after resizing the window.
EditorFixUUM-147306
Fixed an issue where BuildPlayerOptions.previousBuildReportDirectories remained empty even though build reports should have been added.
Linked bug report
UUM-149360: BuildPlayerOptions.previousBuildReportDirectories remains empty when AddPreviousBuildReportDirectory is called

Reproduction steps: 1. Open the attached “IN-150358” project 2. Run custom build script (BugHunt > Run Oracle) 3. Wait for the player build triggered by the runner to finish 4. Open the Editor.log 5. Find the line BUGHUNT_DBG idea304 PrepareForBuild AddPrevious path=... hit=1 6. Inspect the next line BUGHUNT_DBG idea304 after Add dirs=... sawPath=... Actual result: BuildPlayerOptions.previousB…

Retrieved 2026-11-12
EditorFixUUM-149360
Fixed Android External Tools preferences window becoming unresponsive when typing paths with a custom JDK whose release file is missing.
EditorFixAndroidUUM-149689
Fixed bug where attempting to switch to a saved Editor layout while a window with unsaved changes was open could make it impossible to cancel the layout change.
Linked bug report
UUM-150448: Unable to cancel Layout change when an Editor Window with unsaved changes is open

Steps to reproduce: Create and open a new project Open 'Window -> Sequencing -> Timeline' window Select a GameObject and create a new Timeline asset Add any track to the Timeline Change the Layout of the Editor Click 'Cancel' in the prompt Observe the Editor Alternative steps to reproduce : Create and open a new project Download the attached `UnsavedChangesDebugWindow.cs` file and add it to th…

Retrieved 2026-11-10
EditorFixUUM-150448
Fixed Built-In Render Pipeline to URP migration wizard from accepting HD Render Pipeline assets
EditorFixUUM-151685
Fixed EditorWindow.HasOpenInstances returning true during a windows OnDestroy callback.
EditorFixWindowsUUM-155158
Fixed GameObjects with HideAndDontSave hide flags not disappearing immediately from the Hierarchy window when the flag was changed through an Inspector property edit.
Linked bug report
UUM-150345: GameObject fails to hide immediately, turning text gray until project is reopened when setting HideAndDontSave in Hierarchy V2

How to reproduce: Open the attached "IN-150883_NewHierarchyTest.zip" project Open the "SampleScene" located in the Scenes folder Select the "Control" GameObject in the Hierarchy tab In the Inspector, change the Flags dropdown in the Control (Script) component to "HideAndDontSave" Observe the Hierarchy Press Ctrl+S/Cmd+S and completely reopen the project Observe the Hierarchy and the Console Ac…

Retrieved 2026-11-10
EditorFixUUM-150345
Fixed issue where inter-process communication on POSIX systems can miss bytes due to incorrect state machine logic.
EditorFixUUM-153080
Fixed Localization key metadata changes not appearing in the Inspector until the GameObject was reselected.
EditorFixUUM-153809
Fixed Project Auditor reporting a successful analysis with an incomplete Precompiled Assemblies list when a precompiled assembly analyzer threw an exception.
EditorFixUUM-154748
Fixed Project Auditor writing a malformed Suppressed Issues list when suppressing an issue type, which inserted an empty entry if the field already ended in a delimiter and left duplicate issue IDs in place.
EditorFixUUM-152916
Fixed rotate tool snapping imprecisions
EditorFixUUM-139831
Fixed scene view materials leaking each time the editor entered or exited Play mode with CoreCLR.
EditorFixUUM-153700
Fixed Scene Visiblity Update Issue Without a Scene View
Linked bug report
UUM-139553: Hierarchy is not updated when a selected GameObject's visibility is toggled with a shortcut when Scene view is not visible

Steps to reproduce: Create and open a new project Set the layout to Default Focus on the Game view (hide the Scene view) Select any GameObject in the Hierarchy Hover the mouse outside of the Hierarchy tab Press H on the keyboard Observe the selected GameObject in the Hierarchy (before updating it) Drag the mouse over the Hierarchy (to update it) Actual results: After step 7, the 'hidden' icon …

Retrieved 2026-11-09
EditorFixUUM-139553
Fixed selecting UITK shaders generating console warnings on macOS
EditorFixmacOSUUM-154299
Fixed tabs getting stuck when dragging across dock areas
Linked bug report
UUM-140149: Title Bar gets stuck when dragging another Title Bar over it and back

How to reproduce: 1. Open the attached “IN-139898” project 2. Drag Hierarchy Title Bar over the Inspector Title Bar without unclicking it 3. Drag the Hierarchy Title Bar back and unclick 4. Observe the Inspector Title Bar Actual result: Inspector Title Bar gets stuck until you move the mouse over the Inspector Window Expected result: Inspector Title Bar doesn’t get stuck Reproducible with: 202…

Retrieved 2026-11-09
EditorFixUUM-140149
Fixed the "Add Component" button on the UI Document upgrade dialog not creating an Undo operation.
EditorFixUUM-153712
Fixed the "Enable Grid Layout" setting not working at runtime
EditorFixUUM-150532
Fixed the Build Details Output Path button doing nothing in the Build Analysis window when a build's output folder no longer exists on disk.
EditorFixUUM-152901
Fixed the Build Profiles window not updating displayed property values after an undo or redo until the mouse was moved.
Linked bug report
UUM-150356: Build Profiles window does not repaint after Undo/Redo, property values only update once the mouse is moved

Steps to reproduce: Create a new Unity project using the Universal 3D template Open File > Build Profiles Select or create a Build Profile Change Compression Method from its current value to another Without moving the mouse, press the Undo shortcut (Cmd+Z / Ctrl+Z) Observe the Compression Method dropdown Move the mouse over the Build Profiles window Repeat step 6 Actual results: The dropdown s…

Retrieved 2026-11-10
EditorFixUUM-150356
Fixed the Editor crashing when pressing Cmd+Q more than once while the "Scene(s) Have Been Modified" dialog is displayed. Fixed two "Scene(s) Have Been Modified" dialogs being displayed when quitting the Editor in Play Mode with unsaved changes. Fixed the Editor crashing on quit when a script subscribed to EditorApplication.quitting modified an Editor window. Fixed the Escape key not selecting Cancel in Editor dialogs.
Linked bug report
UUM-149668: Crash deleting GUIView's RenderTarget with CMD + Q" in Play and unsaved changes

How to reproduce: Create and open a new project In the Project window, create and open a new Scene In the Hierarchy, add any GameObject Ensure that the changes made are not saved Enter Play Mode Press “CMD + Q” or select “Unity → Quit” in the menu bar When the “Scene(s) Have Been Modified” window pops up, press “CMD + Q” twice Observe the crash Reproducible with: 6000.0.17f1, 6000.0.81f1, 6000…

Retrieved 2026-11-10
EditorFixUUM-149668
Fixed the Editor reporting a corrupted Library on startup after cancelling a project Editor version upgrade.
EditorFixUUM-135144
Fixed the ping button rendering too small to use in the Panel components list of the Profiler's UI Toolkit module.
Fixed the Project Auditor Group By dropdown marking one option as the default while the view was grouped by a different one.
EditorFixUUM-154765
Fixed the Project Auditor issue type and issue searches returning no results when a filter value contains a space, such as area="Build Size".
EditorFixUUM-152911
Fixed the undo of a drag and drop operation that moved nodes and opened a prefab at the same time.
Linked bug report
UUM-148783: Undoing a move that was made in Main stage while in a Prefab stage does not restore ordering correctly.

If there are multiple node type handlers that are interleaved in the Hierarchy, and you move some nodes to modify the interleaving ordering in the main stage, undoing this operation in a stage other than the main stage will not restore the correct interleaving ordering. This can also happen if the drop operation to move nodes open a prefab stage (like moving prefab children) and you go back to…

Retrieved 2026-11-10
EditorFixUUM-148783
Fixed toolbar preset save prompt not trimming leading or trailing spaces
EditorFixUUM-153033
Fixes WinEditor's LaunchScreen image corruption when dragging it between displays with different DPI scales
Linked bug report
UUM-151212: Launch screen redraws incorrectly with an additional loading line when moved across three monitors

Steps to reproduce (original) Create a new project Position the launch screen so that it spans across all three monitors Move the window across the three monitors Observe the result Steps to reproduce (updated) Configure Windows display settings for 2 monitors as follows: Primary - DPI Scale set to 125% Secondary - DPI Scale set to 100% Create or open any Unity project Change Custom UI Setting…

Retrieved 2026-11-10
EditorFixUUM-151212
Greyed out New Analysis button when on Project Auditor Home Page
EditorFixUUM-152859
Hide Top Ten Issues in Project Auditor tabs if there are none present
EditorFixUUM-151946
Hierarchy no longer shows as empty when returning from editing a nested prefab to it's parent, after the parent prefab was edited on disk.
Linked bug report
UUM-154347: New Hierarchy just shows "Preview" when returning from a nested prefab after editing root prefab on disk

Steps to reproduce: 1. Open the attached user's project "3509946.zip" 2. Open the "Assets/Repro/Repro.unity" Scene 3. Make sure "Use new Hierarchy window" and "Default Prefab Mode" is set to "in Context" are enabled in Preferences -> General (when testing on 6000.6.0a6) 4. In the Hierarchy, open "Canvas/OuterInstance" in Prefab Mode in Context (the arrow pointing to the right) 5. In the Outer …

Retrieved 2026-11-10
EditorFixUUM-154347
Key combinations for the macOS character palette now open the character palette.
EditorFixmacOSUUM-77546
Material variants with missing parents are in an invalid state and cannot be safely accessed from jobs
EditorFixUUM-151051
Memory allocated using malloc is now properly tracked.
EditorFixUUM-103530
Mitigate FPS lag during PlayMode in WinEditor with a high-polling mouse
Linked bug report
UUM-142550: Play Mode framerate drops significantly when moving the mouse cursor with high polling rate

Reproduction steps: 1. Open the attached project "IN-141292" 2. Connect a mouse which supports 1000 Hz polling rate or higher 3. Open scene "SampleScene" 4. Enter Play Mode 5. Move the mouse cursor in Play Mode view (make sure that the view is focused by left-clicking on the view) 6. Observe the result in the graph in the top right corner of the Game view Actual result: The Editor experiences …

Retrieved 2026-11-09
EditorFixUUM-142550
Multiplayer Center: editor analytics packageInstalled event
EditorFixUUM-151830
Multiplayer: An issue where installing the Dedicated Server package did not enable the feature.
EditorFixServerUUM-153635
Multiplayer: Play Mode Scenario validity indicators not refreshing when an Android run device was selected or cleared.
EditorFixAndroidUUM-152807
Multiplayer: The Play Mode instances status dropdown no longer opens an empty list when the active Scenario configuration is invalid, and now explains that the Scenario needs to be set up.
Linked bug report
UUM-151775: “Instances Status” dropdown shows empty list when no Build Profile is set for Local Instance of the active Play Mode Scenario

Reproduction steps: 1. Create a new project 2. Install Multiplayer Play Mode package (Window > Package Management > Package Manager > Unity Registry) 3. Open Play Mode Scenarios window (Window > Play Mode > Scenarios) and create a new Scenario 4. Add Local Instance to the newly created Scenario 5. Select the newly created Scenario as active Scenario 6. Click the “Idle” dropdown in the toolbar …

Retrieved 2026-11-10
EditorFixUUM-151775
OnCodeLoaded Scripting API documentation updated
EditorFix
Project Auditor: always start at the Summary screen when opening the window.
EditorFixUUM-138137
Project Auditor: Direct users to the new Build Analysis window, to avoid showing stale data within Project Auditor.
EditorFixUUM-148130
Project Auditor: Direct users to the new Build Analysis window.
EditorFixUUM-142324
Project Auditor: Direct users to the new Build Analysis window.
EditorFixUUM-154222
Project Auditor: Don't report already-converted items in the URP migration wizard.
EditorFixUUM-152949
Project Auditor: Ensure ignoring issues in one page does not impact other unrelated pages.
EditorFixUUM-149142
Project Auditor: Ensure obsolete API upgrade detection works on methods.
EditorFixUUM-143475
Project Auditor: Fix CoreCLR migration sentence.
EditorFixUUM-151872
Project Auditor: fix tree view scrollbar to remain constant when selection changes.
EditorFixUUM-147228
Project Auditor: initial support for Code analysis when using MSBuild.
EditorFixUUM-152875
Project Auditor: preserve UI selections across Domain Reloads.
EditorFixUUM-151301
Project Auditor: Support RSP files when performing Code analysis.
EditorFixUUM-147287
Removed empty parentheses from SRP Batcher compatibility reason in the shader Inspector.
EditorFixUUM-152574
Skip post-build audit when Project Auditor Rules package isn't installed
Linked bug report
UUM-152518: "InvalidOperationException" is thrown after every build when "Log number of issues after Build" is enabled even though Project Auditor is not used

Steps to reproduce: Create a new 3D URP project Open Edit > Preferences > Analysis > Project Auditor Enable "Log number of issues after Build" property Build the project with any empty scene Observe the Console after build Actual results: "InvalidOperationException: Install the Project Auditor Rules package before using Project Auditor" error is thrown after each build Expected results: No err…

Retrieved 2026-11-10
EditorFixUUM-152518
The Platform Browser now requires the package licenses to be agreed to before a build profile can be created.
EditorFixUUM-153301
Updated Content Directories to take Application.backgroundLoadingPriority into account when loading
EditorFixUUM-154823
Volume Profile Editor - Reset was invalidating the UI. Recreate the UI when needed.
EditorFixUUM-150343
When graphics jobs is enabled the Editor now draw renderers whose shader variant compiled during the frame. Asset previews and one-shot renders which were previously blank due to a missing shader should now draw as expected via the SRP Batcher fallback path
EditorFixUUM-147205
[Android] Display an error informing users of the reason a device went offline during apk installation on Unity 7.0.
EditorFixAndroidUUM-151550
GLES: Fix ScreenSpaceOverlay UI too dark with forceSRGBBlit
EmbeddedLinuxFixUUM-147345
Fixed a bug where a scene's GameObjects would disappear from the Hierarchy window after exiting Play mode when a SubScene referenced the same scene.
Linked bug report
UUM-148713: GameObjects no longer appear in Hierarchy V2 when reopening a Scene that was streamed as an Entity Scene during Play mode

How to reproduce: Open the attached “IN-149292_repro” project Open “TestEnvLevel2” Scene and observe the GameObjects in the Hierarchy tab Open “Launcher” Scene Enter Play mode and wait until the Game view loads completely Exit Play mode Open the “TestEnvLevel2” Scene and observe the result in the Hierarchy tab Actual result: The Scene’s GameObjects are not displayed in the Hierarchy tab, altho…

Retrieved 2026-11-10
EntitiesFixUUM-148713
Fixed an entity sometimes showing the name of a previously destroyed entity that reused its index, and fixed the live baking diff reporting a name change when nothing had changed.
EntitiesFixUUM-146522
Fixed an InvalidOperationException when searching by component type in the Hierarchy window while a SubScene is loading.
Linked bug report
UUM-142749: InvalidOperationException error gets thrown when domain reloads while filtering entities components

Steps to reproduce: 1. Open the attached “IN-143441_BugReporting.zip“ project 2. Open the “Scene” scene 3. If not enabled, enable Hierarchy V2 (Unity → Settings → General) 4, In the Hierarchy search field, enter “t:LocalTransform” 5. Enter Play Mode 6. Observe the Console window Actual result: InvalidOperationException error gets thrown in the Console Expected result: No errors are thrown Repr…

Retrieved 2026-11-09
EntitiesFixUUM-142749
Fixed an issue where rebuilding an unchanged project produced different content archives, causing published remote content to be downloaded again.
Linked bug report
UUM-151571: ECS content builds produce non-deterministic RemoteContent files when consecutively building and publishing unchanged assets

How to reproduce: Open the attached “IN-149444_repro.zip” project Navigate to File -> Build Profiles -> Switch Profile → Build Select the “Builds/Test_Build” folder Navigate to Assets -> Publish -> Existing Build Select the “Builds/Test_Build” folder Rename the generated “Windows-RemoteContent” folder to “Windows-RemoteContent-Old” Navigate to File -> Build Profiles -> Build Select the “Builds…

Retrieved 2026-11-10
EntitiesFixUUM-151571
Fixed an issue where the authoring representation of an object would be shown instead of the runtime representation, when selecting the object through Entities Hierarchy.
Linked bug report
UUM-152665: Inspector window shows the authoring prefab instead of the entity's components when selecting an entity in the Entities Hierarchy window

How to reproduce: 1. Open the attached “IN-149509” project 2. In the Project window, open the "Assets/Repro/ReproScene" scene 3. In the Hierarchy window, enable “ReproSubScene” 4. Enter Play Mode 5. In the Entities Hierarchy window (Window → Entities → Hierarchy), select "ReproSpawner" 6. Observe the Inspector window Actual result: The Data Mode switch is not drawn in the Inspector window and …

Retrieved 2026-11-10
EntitiesFixUUM-152665
Fixed GameObjects in an open SubScene disappearing from the Hierarchy window after the SubScene GameObject was disabled and enabled.
Linked bug report
UUM-154731: Sub Scene GameObjects disappear from the Hierarchy after disabling and enabling an opened Sub Scene GameObject

Reproduction steps: 1. Create a new project 2. Install the "Entities" package (Window > Package Management > Package Manager) 3. Create a Sub Scene in the Hierarchy (GameObject > New Sub Scene > Empty Scene...) 4. Right-click the newly created Sub Scene in the Hierarchy and any GameObject under it (e.g. 3D Object > Cube) 5. Save changes 6. Select the Sub Scene GameObject in the Hierarchy and m…

Retrieved 2026-11-10
EntitiesFixUUM-154731
Fixed IDebugOnAdded callbacks receiving default values instead of the actual component value, and fixed ECB.Instantiate not firing OnAdded callbacks.
Linked bug report
UUM-145910: The "ref" input argument in IDebugOnAdded and IDebugOnRemoved does not reflect the component values set in the AddComponentData call

Reproduction steps: Open the attached “IN-146662” project Enter Play mode Observe the Console window Actual Result: An “Added 0, EXPECTED 1 or 2 from AddComponentData call” message is logged Expected result: The message says that 1 or 2 were added Reproducible with: 6000.6.0b1, 6000.7.0a1 Couldn’t test with: 6000.0.77f1, 6000.3.18f1, 6000.5.0b11 (IDebugOnAdded and IDebugOnRemoved do not exist)…

Retrieved 2026-11-09
EntitiesFixUUM-145910
Fixed the entity differ missing changes in dynamic buffer elements after the first one when using referential equality.
EntitiesFix
Fixed the entity differ reporting a component as changed when only its padding bytes differed.
EntitiesFix
Fixed GC allocations in Surface Cache GI when many entities are spawned or change materials in the same frame.
Entities GraphicsFixUUM-154447
Fixed static entities not updating lighting when light probes change and the entity does not.
Entities GraphicsFixUUM-151337
Fixed Surface Cache GI ignoring the Global Illumination LOD of static LOD Groups in closed subscenes, which made every LOD level contribute to global illumination.
Entities GraphicsFixUUM-150718

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