How to reproduce: 1. Create a new project (any pipeline) 2. Download the attached “IN-153687” package 3. Drag the “IN-153687” package into the Assets folder 4. Click “Import“ 5. Observe the crash Reproducible with: 6000.6.0a6, 6000.6.3f1, 6000.7.0b2, 7000.0.0a1 Not reproducible with: 6000.0.84f1, 6000.3.25f1, 6000.6.0a5 Reproduced on: Windows 11 Not reproduced on: No other environment tested N…
Retrieved 2026-11-10Release Notes Search
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How to reproduce: 1. Open the attached "AsyncGPUReadbackUndisposable.zip" project 2. Open the "SampleScene" 3. Enter the Play mode 4. Exit Play mode 5. Observe the Console Actual result: "InvalidOperationException: The Unity.Collections.NativeArray1[System.Single] has been set to undisposable and cannot be deallocated." error is thrown in the Console Expected result: No errors are thrown in th…
Retrieved 2026-11-09Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene.unity“ Scene 3. Enter the Play Mode 4. Select the “Job Tester” GameObject in the Hierarchy window 5. In the Inspector window, right-click click on Simple Array Job Tester(Script) and choose "Test Job" 6. Select the “Array Updater” GameObject in the Hierarchy window 7. In the Inspector window, rig…
Retrieved 2026-11-09How to reproduce: Create a new project using the “Universal 3D” template Change the graphics API to Vulkan in the Project Settings > Player Create a new MonoBehaviour script in the project with the code line “Debug.Log(SystemInfo.supportsConservativeRaster);” added to the Start() method of the MonoBehaviour class Create an empty GameObject in the Scene Hierarchy and add the newly created scrip…
Retrieved 2026-11-12There are white flashes if using quad view + decals + bloom. Tested on Meta Quest 3. Repro: create a scene using decals and bloom or use attached project which is set up for this already configure project for Meta Quest make sure quad view is selected in the foveation feature settings build and run actual results: white flashes around the decals expected: no flashes
Retrieved 2026-11-10Steps to reproduce: 1. Create new Unity project using High Definition 3D Template 2. Open Shader Graph Templates window (Project window > Create > Shader Graph > From Template) 3. Select “Decal Simple” Template and press “Create” 4. When created, press on “Decal Simple” Shader in Project window and convert it to the Material 5. Select newly created Decal Material in Project window 6. In Inspec…
Retrieved 2026-11-11How to reproduce: 1. Open the attached "IN-151203_63hd.zip" project 2. Open the "SampleScene" 3. In the Project Settings, enable any MSAA mode (Edit -> Project Settings -> Graphics -> HDRP -> Multisample Anti-Aliasing Quality) 4. In Game view, observe the border between the background sky and the visible cube Actual result: A dark outline appears on the border between the mesh and the backgrou…
Retrieved 2026-11-10How to reproduce: Open the attached project “IN-150912” Ensure that IL2CPP is selected as the Scripting Backend in “Project Settings → Player → Other Settings” Build and run the project Press ‘Space’ in the Player Observe the payload status text at the top of the Player Actual result: Payload 3 shows “alive = True” Expected result: Payload 3 shows “alive = False” Reproducible with: 6000.0.0f1,…
Retrieved 2026-11-10Steps to reproduce: Open the attached project Open the Import Activity window (Window -> Analysis -> Import Activity) Dock the window next to the Game view In the Import Activity window's Overview section, scroll through the Most Dependencies and Longest Import Duration lists Observe the Item text at the bottom of the list Actual results: Item text is clipping through the List's border Expecte…
Retrieved 2026-11-10How to reproduce: 1. Create a new Unity project 2. In the Project window, select an asset and enter rename mode 3. Type a name long enough to exceed the width of the visible text field 4. Observe the text field while typing Expected results: The text field scrolls/follows the cursor so the currently typed character stays visible Actual results: The text field stays anchored at the start of the…
Retrieved 2026-11-10Steps to reproduce: 1. Create a new project 2. Import the attached “EditorWindowTemp.cs“ script 3. Open Window → CaretBug 4. Click on the TextField Actual result: Caret is misaligned with the TextField Expected result: Caret is aligned properly Reproducible with: 6000.5.0a3, 6000.5.1f1, 6000.6.0b1, 6000.7.0a1 Not reproducible with: 6000.0.78f1, 6000.3.18f1, 6000.5.0a2 Reproducible on: macOS Se…
Retrieved 2026-11-09Steps to reproduce: 1. Open attached project “IN-151262” 2. Make sure “Assets/FPS/Scenes/MainScene” is selected in the scene list 3. Enter the Play mode 4. Press "W" to start running forward 5. With "W" still held press ALT + Windows Key + G to bring up the Xbox Game Bar overlay (This works with other overlays as well) 6. Observe the Game view 7. Refocus Unity, press some other keys to except …
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-152919” project 2. Open Build Profiles and switch to iOS (File > Build Profiles) 3. Build the project 4. Open the built project in Xcode 5. Deploy to a device 6. Observe the device Actual result: The app crashes at startup Expected result: The app launches successfully to a sample scene Reproducible with: 6000.0.23f1, 6000.0.83f1, 6000.3.24f1, 6000.6.…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/test.unity“ Scene 3. Enter the Play Mode 4. Observe the Console window Expected result: No errors are thrown Actual result: “ArgumentException: FixedString32Bytes: Truncation while copying….” error is thrown Reproducible with: 2.5.7, 2.6.0-pre.4 (6000.0.56f1, 6000.2.2f1, 6000.3.0b1) Reproducible on: Windows 11 Not …
Retrieved 2026-11-09How to reproduce: 1. Format a volume as APFS (Case-sensitive) 2. Install Unity Editor on this volume (if a Unity Editor is already installed on another volume, it can be just copied to the new volume, otherwise, install through Unity Hub) 3. Launch the installed Editor 4. Observe that the Editor immediately terminates Actual result: The Editor fails to start Expected result: The Unity Editor l…
Retrieved 2026-11-11How to reproduce: 1. Extract the attached "Repro_UpmPackCLI" 2. Run "./repro_bug2.sh <editor binary> <any project path>", which creates the project if it does not exist and runs the case twice, once with DISPLAY inherited and once with DISPLAY unset 3. Observe the process exit code and the log Expected results: The Editor rejects the argument combination and exits cleanly with a non-zero exit …
Retrieved 2026-11-11How to reproduce: Open the attached “IN-150360-repro-deadlock” project Open the “HeavyScene” Close the Editor Make a file required by that scene unreadable, e.g. run "chmod 000" on the scene file (HeavyScene.unity) Open the attached project again Actual result: The Editor freezes on the splash screen and a window titled "Opening file failed" is created but never painted or clickable, placed at…
Retrieved 2026-11-10Reproduction steps: 1. Open the attached "IN-154843" project 2. In the menu bar, navigate to "Bug" > "Crash Editor" 3. Observe the crash Reproducible with: 6000.0.0f1 (7bea50d699a2), 6000.0.84f1, 6000.3.25f1, 6000.6.3f1, 6000.7.0b3, 7000.0.0a1 Reproducible environment: Ubuntu 24.04.5 LTS, Windows 11 (Reporter) Not reproducible environment: No other environments tested Workaround: Check "GCHand…
Retrieved 2026-11-10How to reproduce: Open the attached "IN-153250" project Open the "SleepWake" scene Enter Play mode In the Game view, click Start Server with UDP port 7777 Build the same project for iOS Open the "Unity-iPhone.xcodeproj" in Xcode Build to a mobile device on the same LAN and allow Local Network access On the mobile device, type the desktop's LAN IPv4 address and port 7777, then tap Connect Obser…
Retrieved 2026-11-10How to reproduce: 1. Open the attached “IN-152098” project 2. Download the Memory Profiler package 3. Open Window->Analysis->Memory profiler 4. Select “Capture New Snapshot” 5. Open Window->General->Test Runner 6. Run the “UnityTlsServer_DestroyClientLeak” test 4-7 times 7. Repeat steps 3-4 8. Compare the two snapshots Actual result: Destroying a TLS client doesn't fully free the memory it all…
Retrieved 2026-11-10How to reproduce: Open the attached “IN-152325“ project Open a Terminal in the project directory In the Terminal, run this command: py tools/server.py to start the test server In the Editor, enter Play mode In the Tools menu, run the CookieRollbackTest (Tools > CookieRollbackTest > Run test) Observe the console Actual result: The Console shows “actually received: v1” Expected result: The Conso…
Retrieved 2026-11-10